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## *PATHFINDER*
Mapping tool for [*EVE ONLINE*](https://www.eveonline.com)
-- Project[https://www.pathfinder.exodus4d.de](https://www.pathfinder.exodus4d.de)
-- Community[google +](https://plus.google.com/u/0/b/110257318165279088853/110257318165279088853)
-- Screenshots[imgur.com](http://imgur.com/a/k2aVa)
-- Media[youtube.com](https://www.youtube.com/channel/UC7HU7XEoMbqRwqxDTbMjSPg)
-- Licence[MIT](http://opensource.org/licenses/MIT)
+- Project [https://www.pathfinder.exodus4d.de](https://www.pathfinder.exodus4d.de)
+- Community [google +](https://plus.google.com/u/0/b/110257318165279088853/110257318165279088853)
+- Screenshots [imgur.com](http://imgur.com/a/k2aVa)
+- Media [youtube.com](https://www.youtube.com/channel/UC7HU7XEoMbqRwqxDTbMjSPg)
+- Licence [MIT](http://opensource.org/licenses/MIT)
-##### Beta Information
-> This project is still in beta phase and is not officially released! Feel free to check the code for security issues.
-You can not get the project to work, on your own server, until some required SQL dumps have been included to this repository!
-I will provide all required dumps once the beta phase is over.
+##### IMPORTANT Information
+**This project is still in beta phase and is not officially released! Feel free to check the code for bugs and security issues. Issues should be reported in the [Issue](https://github.com/exodus4d/pathfinder/issues) section.**
-## Requirements
-#### APACHE Webserver
-- PHP 5.3.4 or higher
-- PCRE 8.02 or higher (usually shipped with PHP package, but needs to be additionally updated on CentOS or Red Hat systems)
-- mod_rewrite and mod_headers enabled
-- GD libary (for Image plugin)
-- cURL, sockets or stream extension (for Web plugin)
-- Gzip compression
-
-> Nginx and Lighttpd configurations are also possible.
-http://fatfreeframework.com/system-requirements
-
-#### Database
-- mysql: MySQL 5.x
-- sqlite: SQLite 3 and SQLite 2
-- pgsql: PostgreSQL
-- sqlsrv: Microsoft SQL Server / SQL Azure
-- mssql, dblib, sybase: FreeTDS / Microsoft SQL Server / Sybase
-- odbc: ODBC v3
-- oci: Oracle
-
->Here is a list of links to DSN connection details for all currently supported engines in the SQL layer:
-http://fatfreeframework.com/sql
-
-## Setup
-#### Backend (PHP)
-
-*PATHFINDER* is pretty easy to configure! If you are not planning "getting your hands dirty" with programming stuff,
-you don´t have to change a lot. All configuration files can be found here:
-- [config.ini](https://github.com/exodus4d/pathfinder/blob/master/app/config.ini) Main config **(DO NOT CHANGE)**
-- [pathfinder.ini](https://github.com/exodus4d/pathfinder/blob/master/app/pathfinder.ini) Pathfinder config
-- [cron.ini](https://github.com/exodus4d/pathfinder/blob/master/app/cron.ini) Cronjob config
-- [routes.ini](https://github.com/exodus4d/pathfinder/blob/master/app/routes.ini) Routes config **(DO NOT CHANGE)**
-
-> The default configuration should be fine in most cases. Edit all values with caution!
-
-#### Frontend (JS)
-There is **no** need to change any javascript configuration, except *Signature names* that can be changed/added
-- [init.js](https://github.com/exodus4d/pathfinder/blob/master/js/app/init.js) Main config **(DO NOT CHANGE)**
-- [signature_type.js](https://github.com/exodus4d/pathfinder/blob/master/js/app/config/signature_type.js) Signature mapping config **(DO NOT CHANGE)**
-- [system_effect](https://github.com/exodus4d/pathfinder/blob/master/js/app/config/system_effect.js) System effect config **(DO NOT CHANGE)**
-
-> If you found any *Signature Names* or other information missing in these files, please create an [Issue](https://github.com/exodus4d/pathfinder/issues) for that!
-I´ll try to fix it with the next release.
-If you still want to change anything in here, make sure to run the `build` process afterwards (see below).
-
-## Development Environment
-*PATHFINDER* comes along with a simple, [*Gulp*](http://gulpjs.com/) based, build process.
-There are two main *Gulp tasks* that should help you.
-- `default` task is designed for *"continuous development"* scenario
-- `production` task is designed for *"production deployment"* scenario
-
-> If you are **not** planning to change the codebase, you don´t have to do the following steps!
-
-**1. Install [Node.js](https://nodejs.org)(> v.4.0.1) with [npm](https://www.npmjs.com/)**
-
-**2. [Copy/Fork](https://help.github.com/articles/fork-a-repo/) this Repo**
- ```
- $ git clone https://github.com/exodus4d/pathfinder.git
- ```
-**3. Install all required `node_modules` for *"continuous development"* from `package.json` (e.g.[Gulp](http://gulpjs.com/))**
- ```
- $ npm install
- ```
-**4. Run *Gulp* task `default` with your version `tag` as param. It will do:**
- - clean `dist` folder (./public/js/x.x.x)
- - init file watcher for \*.js changes
- - running [jsHint](http://jshint.com/docs/) on file change
- - copying **raw** *\*.js* files from *./js* to `dist` folder on file change
-
- ```
- $ gulp default --tag v0.0.10
- ```
-
-## Production Environment
-**1. Install all required dependencies (check "Development Environment" steps )**
-
-**2. Run *Gulp* task `production` with your version `tag` as param. It will do:**
- - clean `dist` folder (./public/js/x.x.x)
- - running [jsHint](http://jshint.com/docs/)
- - running [requireJs Optimizer](http://requirejs.org/docs/optimization.html) (see [build.js](https://github.com/exodus4d/pathfinder/blob/master/build.js))
- - minify \*.js files
- - uglyfy \*.js files
- - combine \*.js dependencies
- - generate \.js `source maps`
- - copying **compressed** *\*.js* to `dist` folder for production deployment
-
-```
-$ gulp production --tag v0.0.10
-```
-> The `production` task may take some seconds (30+ seconds)!
-As a result, you should have all generated \*.js files ready for deployment in the `dist` folder.
-The unique version `tag` in this path should ensure that `cache busting` is working correct.
-
-## CSS generation
-If you are planning to change/edit any *CSS* styles, you need to install [Compass](http://compass-style.org/),
-in order to build the single \*.css file out of the **raw** \*.scss source files.
-
-**1. [Ruby install](https://www.ruby-lang.org/en/)**
-
-**2. [Compass install](http://compass-style.org/install/)**
-
-**3. Start *Compass* file watcher for \*.scss changes in project `root` (see [config.rb](https://github.com/exodus4d/pathfinder/blob/master/config.rb))**
- ```
- $ compass watch
- ```
-> This will watch all \*.scss files for changes and generate a compressed \*.css file (./public/css/pathfinder.css).
-Don´t worry about `cache busting`. Your current version `tag` will be added to the final path (e.g. ./public/css/pathfinder.css?v.0.0.10)
-
-## SQL Schema
-To get *PATHFINDER* to work, you will need (at least) **two** databases. The first one is the [SDE](https://developers.eveonline.com/resource/static-data-export)
-from *CCP*. The second database is *PATHFINDERS*´s own DB. Make sure, you have the correct DB export for your version!
-
-**1. *CCP* Static Data Export ([SDE](https://developers.eveonline.com/resource/static-data-export))**
-
-You need to import the Eve SDE into the database specified in the `DB_CCP_*` settings. You can do this like the following:
- ```
- wget https://www.fuzzwork.co.uk/dump/mysql-latest.tar.bz2
- tar xf mysql-latest.tar.bz2
- cd mysql-{}/
- mysql -u -p __DATABASE_NAME__ < db_file.sql
- ```
-> If you need an older versions of the SDE, check out[**Fuzzwork**](https://www.fuzzwork.co.uk/dump/)´s awesome dumps!
-
-**2. *PATHFINDER* Clean Data Export ([CDE](https://www.google.de))**
-> Make sure, that all column `indexes` and foreign `key constraints` have been imported correct!
-Otherwise you will get DB errors and the cache engine can not track all tables (Models), which may result in bad performance!
-
-## Cronjob configuration
-*PATHFINDER* requires some dynamic `system data` from *CCP*´s [XML APIv2](http://wiki.eve-id.net/APIv2_Page_Index).
-This data is automatically imported by a [*Cron-Job*](https://en.wikipedia.org/wiki/Cron) into the DB.
-
-Moreover, there are some predefined *Cron-Jobs* that handle some `db maintenance` and clean up tasks.
-
-You have to setup a **single** *Cron-Jobs* for this, that handles **all** other *Cron-Jobs* and works as a "*dispatcher*".
- - **Important**: Block access to `[YOUR INSTALLATION]/cron` (e.g. by `.htaccess` or edit `cron.ini`)
- - Trigger `[YOUR INSTALLATION]/cron` by [*CLI*](http://php.net/manual/en/features.commandline.php) **every minute**, e.g create `cron.phpx`:
-
-``` php
-exec('wget -qO- /dev/null [YOUR INSTALLATION]/cron &> /dev/null', $out, $result);
-echo "start:";
-echo "Returncode: " .$result ."
";
-echo "Ausgabe des Scripts: " ."
";
-echo "
"; print_r($out); -``` - - ... or use [*CURL*](http://php.net/manual/en/book.curl.php) for this ;) +If you are looking for installation help, please check the [wiki](https://github.com/exodus4d/pathfinder/wiki) (DRAFT). More information will be added once the beta is over and the first stable build is released. ## Project structure @@ -180,7 +33,7 @@ echo ""; print_r($out); |-- app.js --> require.js config (!required for production!) |-- (0777) logs --> log files |-- ... - | -- node_modules --> node.js modules (not used for production) [check "Development Environment"] + | -- node_modules --> node.js modules (not used for production) |-- ... |-- (0755) public --> frontend source |-- css --> CSS dist/build folder (minified)