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keyactions.h
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keyactions.h
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/*
* Copyright (C) 2001-2013 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef KEYACTIONS_H
#define KEYACTIONS_H
void ActionQuit(int const *params);
void ActionFileGump(int const *params);
void ActionQuicksave(int const *params);
void ActionQuickrestore(int const *params);
void ActionAbout(int const *params);
void ActionHelp(int const *params);
void ActionCloseGumps(int const *params);
void ActionCloseOrMenu(int const *params);
void ActionMenuGump(int const *params);
void ActionOldFileGump(int const *params);
void ActionScreenshot(int const *params);
void ActionRepaint(int const *params);
void ActionScalevalIncrease(int const *params);
void ActionScalevalDecrease(int const *params);
void ActionBrighter(int const *params);
void ActionDarker(int const *params);
void ActionFullscreen(int const *params);
void ActionUseItem(int const *params);
void ActionUseFood(int const *params);
void ActionCallUsecode(int const *params);
void ActionCombat(int const *params);
void ActionCombatPause(int const *params);
void ActionTarget(int const *params);
void ActionInventory(int const *params);
void ActionTryKeys(int const *params);
void ActionStats(int const *params);
void ActionCombatStats(int const *params);
void ActionFaceStats(int const *params);
void ActionUseHealingItems(int const *params);
void ActionSIIntro(int const *params);
void ActionEndgame(int const *params);
void ActionScrollLeft(int const *params);
void ActionScrollRight(int const *params);
void ActionScrollUp(int const *params);
void ActionScrollDown(int const *params);
int get_walking_speed(int const *params);
void ActionWalkWest(int const *params);
void ActionWalkEast(int const *params);
void ActionWalkNorth(int const *params);
void ActionWalkSouth(int const *params);
void ActionWalkNorthEast(int const *params);
void ActionWalkSouthEast(int const *params);
void ActionWalkNorthWest(int const *params);
void ActionWalkSouthWest(int const *params);
void ActionStopWalking(int const *params);
void ActionCenter(int const *params);
void ActionShapeBrowser(int const *params);
void ActionShapeBrowserHelp(int const *params);
void ActionCreateShape(int const *params);
void ActionDeleteObject(int const *params);
void ActionDeleteSelected(int const *params);
void ActionMoveSelected(int const *params);
void ActionToggleEggs(int const *params);
void ActionGodMode(int const *params);
void ActionGender(int const *params);
void ActionCheatHelp(int const *params);
void ActionMapeditHelp(int const *params);
void ActionInfravision(int const *params);
void ActionSkipLift(int const *params);
void ActionLevelup(int const *params);
void ActionMapEditor(int const *params);
void ActionHackMover(int const *params);
void ActionMapTeleport(int const *params);
void ActionWriteMiniMap(int const *params);
void ActionTeleport(int const *params);
void ActionTeleportTargetMode(int const *params);
void ActionNextMapTeleport(int const *params);
void ActionTime(int const *params);
void ActionWizard(int const *params);
void ActionHeal(int const *params);
void ActionCheatScreen(int const *params);
void ActionPickPocket(int const *params);
void ActionNPCNumbers(int const *params);
void ActionGrabActor(int const *params);
void ActionCut(int const *params);
void ActionCopy(int const *params);
void ActionPaste(int const *params);
void ActionPlayMusic(int const *params);
void ActionNaked(int const *params);
void ActionPetra(int const *params);
void ActionSkinColour(int const *params);
void ActionNotebook(int const *params);
void ActionSoundTester(int const *params);
void ActionTest(int const *params);
#endif