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pages/docs/animation/skeletal-animation/animation-controller/anim-nodes-debug.md
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# Debug Nodes | ||
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These animation controller nodes can be used to find problems. | ||
These animation graph nodes are used to find problems. | ||
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## Log Node | ||
## Log Nodes | ||
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The *log node* simply prints a *dev* string to the [log](../../../debugging/logging.md) whenever it gets activated. | ||
The `Log Info` and `Log Error` nodes print a string to the [log](../../../debugging/logging.md) whenever they get activated. | ||
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### Node Properties | ||
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* `Text`: The text to print. This may include placeholders for the input values. Use `{0}` to `{3}` to embed the values from `Input0` to `Input3` respectively. | ||
* `Text`: The text to print. This may include placeholders for the input values. Use `{0}`, `{1}`, `{2}`, etc to embed the value from the respective `In Numbers[]` pin. | ||
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* `Number Count`: Specifies how many number input pins the node should have. | ||
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### Input Pins | ||
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* `Active`: Every frame in which this pin is triggered, the node will log `Text` as a *Dev* message to the [log](../../../debugging/logging.md). | ||
* `In Activate`: Every frame in which this pin gets triggered, the node will log `Text` to the [log](../../../debugging/logging.md). | ||
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* `Input0` to `Input3`: These pins allow you to pass in values that can be printed to the log. | ||
* `In Numbers[]`: These pins allow you to pass in number values for embedding in the output text. | ||
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## See Also | ||
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* [Animation Controller](animation-controller-overview.md) | ||
* [Animation Graph (TODO)](animation-graph-overview.md) | ||
* [Skeletal Animations](../skeletal-animation-overview.md) |
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