diff --git a/pages/docs/effects/particle-effects/particle-renderers.md b/pages/docs/effects/particle-effects/particle-renderers.md index 46b9bc6..248b20d 100644 --- a/pages/docs/effects/particle-effects/particle-renderers.md +++ b/pages/docs/effects/particle-effects/particle-renderers.md @@ -51,8 +51,8 @@ This renderer visualizes each particle as a quad. There are several modes to cho **Lighting Mode:** Controls whether the particles receive dynamic lighting. - * `Fullbright`: Particles will not be lit dynamically. - * `Vertex Lit`: Lighting will be calculated at each vertex and interpolated across the particle. + * `Fullbright`: Particles will not be lit dynamically. + * `Vertex Lit`: Lighting will be calculated at each vertex and interpolated across the particle. **Normal Curvature:** For particle lighting, how round the particle appears. At `0` the particles are treated like flat pieces, at `1` they are lit more like spheres. The image below shows a curvature of `0`, `0.5` and `1.0`.