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jankrassnigg committed Aug 28, 2024
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2 changes: 1 addition & 1 deletion pages/docs/editor/editor-template-documents.md
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Expand Up @@ -4,7 +4,7 @@ When you create a new document, it is typically blank. You can change this, by s

Every time a new document is created, the editor checks whether such a template document is present, and if so, clones that instead.

For the editor to find your template document, it has to be stored in the sub-folder `Editor/DocumentTemplates` and has to have the name `Default`. The file extension of course has match the document type.
For the editor to find your template document, it has to be stored in the sub-folder `Editor/DocumentTemplates` and has to have the name `Default`. The file extension of course has to match the document type.

So for example if your project is located under `C:/MyGame` then to create a custom scene template, you would store a scene file under `C:/MyGame/Editor/DocumentTemplates/Default.ezScene`.

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4 changes: 4 additions & 0 deletions pages/docs/projects/projects-overview.md
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Expand Up @@ -34,6 +34,10 @@ Select *File > Create...* and create a [document](../editor/editor-documents.md)

If you don't see the [asset browser](../assets/asset-browser.md), make sure to open it. You can now [edit your scene](../scenes/scene-editing.md). When you need more assets to play with, you need to [import them](../assets/import-assets.md) into your project. Once you have something in your scene that could *do something*, you can [test your scene](../editor/run-scene.md). A good starting point for that is to simply attach a `Rotor` component to a mesh. A fun next step is to let objects fall down using [physics](../physics/jolt/jolt-overview.md) (hint: you need a `Dynamic Actor` component and a `Box Shape` component)

> **TIP**
>
> If you want new documents to always be populated with some default state, have a look at [template documents](../editor/editor-template-documents.md).
## Project-wide options

Plugins may add project wide options. Not all options may be exposed through editor UI, there are a few things that can (at the moment) only be configured through config files or directly from code. Most options are stored in [OpenDDL](https://openddl.org/) format or other human-readable files, and you can edit them directly. Some options to be aware of are:
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