diff --git a/src/i_pcsound.c b/src/i_pcsound.c index b4249c2c94..78dc755df5 100644 --- a/src/i_pcsound.c +++ b/src/i_pcsound.c @@ -18,6 +18,7 @@ #include "SDL.h" #include +#include "crispy.h" #include "doomtype.h" #include "deh_str.h" @@ -161,6 +162,12 @@ static boolean IsDisabledSound(sfxinfo_t *sfxinfo) "rifle", }; + // [crispy] Restore missing assault rifle PC speaker sound. + if (gamemission == strife && crispy->soundfix) + { + return false; + } + for (i=0; iname, disabled_sounds[i]))