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Crispy Doom 6.0

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@github-actions github-actions released this 31 Mar 20:51
· 381 commits to master since this release

New Features and Improvements

  • Make MIDI device selection less ambiguous.
  • Add default difficulty option (by kiwaph and @mikeday0).
  • Improve smoothness of network games when running uncapped (thanks @rfomin).
  • Disable smooth pixel scaling if software rendering is enforced.
  • Add framerate limiting option (@mikeday0 and @rfomin).
  • Updates of Native MIDI on Windows from Chocolate Doom (@ceski-1 and @rfomin)
    • SysEx messages.
    • Proper device reset (winmm_reset_type and winmm_reset_delay config options).
    • Loop points (Final Fantasy and RPG Maker).
    • Full support of EMIDI.
  • All music formats now work when the OPL backend is selected (@rfomin).
  • Implement demo footer for Doom and Heretic (@rfomin).

Bug Fixes

  • Fix crosshair shifting position after changing resolution.
  • Fix Automap line jitter in low res mode (@mikeday0).
  • Widescreen rendering now requires aspect ratio correction.
  • Fix widgets obscuring chat line (@JNechaevsky).
  • Raven: Disable autoloading in shareware mode (thanks @rzhxiii and @JNechaevsky).
  • Raven: Don't scroll map background when paused (@mikeday0).
  • Fix glitchy drawing of instant moving sectors when running uncapped (@mikeday0).
  • Fix bogus linedef numbers in P_LoadSegs warning (thanks @tpoppins).
  • Hexen: Don't interpolate 180 degree polyobject rotations (@mikeday0).
  • Hexen: Don't interpolate polyobjects when loading game (@mikeday0).

Crispy Doom

  • Add support for loading REKKR as IWAD (@SoDOOManiac).
  • Do not show the "WAD: map" Automap widget for IWAD levels.
  • Improve brightmap for COMPUTE1 texture (@JNechaevsky).
  • Allow L and R arrow keys in Crispness menu (@mikeday0).
  • Add weapon bobbing interpolation from Woof! (@rrPKrr).
  • Restore colored blood options from previous Crispy Doom versions (@rrPKrr).
  • Add known hashes for Sigil music tracks (@SirYodaJedi).
  • Colored blood setting to change in both directions (@SoDOOManiac).
  • Minor HUD fixes (@SoDOOManiac).

Crispy Heretic

  • Support 8 pages of saves (@mikeday0).
  • Colorize Crispness menu (@mikeday0).
  • Interpolate weapon bobbing (@mikeday0).
  • Make Crispness menu behavior consistent with Doom (@mikeday0).
  • Add Mono SFX option (@mikeday0).
  • Add Sound Channels option (@mikeday0).
  • Add Player Bob and Weapon Alignment options (@mikeday0).
  • Fix long wall wobble (@mikeday0).
  • Add WiggleFix (@mikeday0).
  • Improve slime trail removal (@mikeday0).
  • Fixed "Look forward" button not working properly while recording a demo (by @Dasperal).
  • Fixed bug with minimal vertical movement of the mouse doesn't affect vertical look (by @Dasperal).
  • DeePBSP and ZDBSP nodes support from Crispy Doom (@rfomin).
  • Introduce a HEHACKED lump for embedded HHE files (@rfomin).
  • Add support for ANIMATED lumps and swirling flats (@SilverMiner).

Crispy Hexen

  • Generate default save slot name.
  • Allowing deletion of savegames from menu (@mikeday0).
  • Support 8 pages of saves (@mikeday0).
  • Colorize Crispness menu (@mikeday0).
  • Interpolate weapon bobbing (@mikeday0).
  • Add SHOWFPS cheat (@mikeday0).
  • Make Crispness menu behavior consistent with Doom (@mikeday0).
  • Add player coordinates widget (@mikeday0).
  • Add Mono SFX option (@mikeday0).
  • Add Sound Channels option (@mikeday0).
  • Add Player Bob and Weapon Alignment options (@mikeday0).
  • Fix long wall wobble (@mikeday0).
  • Add WiggleFix (@mikeday0).
  • Fixed "Look forward" button not working properly while recording a demo (by @Dasperal).
  • Fixed bug with minimal vertical movement of the mouse doesn't affect vertical look (by @Dasperal).

Crispy Strife has been made possible by porting Crispy Doom features developed by @fabiangreffrath and contributors including @mikeday0, @JNechaevsky, @rrPKrr, and @AlexMax. The fullscreen HUD is a modified version of the original HUD/statusbar and is influenced by Strife: Veteran Edition. The ambient sound fix was originally developed by @haleyjd for SVE.

Crispy Strife (@ceski-1)

  • Add Crispness menu
  • Expose high resolution mode
  • Add widescreen support
  • Add uncapped framerate
  • Add framerate limit
  • Add vertical sync option
  • Add smooth pixel scaling option
  • Add view/weapon bobbing options
  • Add attack alignment options
  • Add default difficulty option
  • Add fast exit (Shift + F10)
  • Add Crispy automap features:
    • Interpolation
    • Smooth lines
    • Overlay mode
    • Rotation mode
    • Fix overflows
    • Mouse control
  • Show exit screen only if showing ENDOOM (ENDSTRF)
  • Add showfps cheat
  • Add show player coords. option
  • Add mono SFX option
  • Add sound channels option
  • Fix flat distortion
  • Fix long wall wobble
  • Add WiggleFix
  • Upgrade renderer to 32-bit integer math
  • Add slime trail fix
  • Fix Tutti-Frutti effect
  • Add smooth diminishing lighting option
  • Draw missing lines for translucency effect
  • Add always run toggle
  • Add vertical mouse movement toggle
  • Add "Run" centers view option (i.e. run key can be separated from view centering)
  • Add center view key
  • Add mouse sensitivity options
  • Add freelook options (lock or spring)
  • Add mouselook features (single-player only):
    • Permanent mouselook option
    • Hold button to mouselook or click to center view
    • Invert y-axis option
    • Don't auto-center view when landing with mouselook enabled
  • Add crosshair options:
    • Static crosshair
    • Color indicates health
  • Show subtitles by default
  • Add mouse buttons for inventory
  • Support wide status bars with zero offset
  • Support widescreen graphics mods
  • Add fullscreen HUD (modified version of original HUD/statusbar and SVE HUD)
  • Fix mouse fire delay
  • Add support for PWAD autoload directories
  • Add clean screenshot key
  • Add misc. sound fixes
    • Play ambient sounds consistently (@haleyjd for SVE)
    • Play door sounds correctly during various open/close states
    • Door "use" sound originates from player
  • Add play sounds in full length option
  • Preserve targets/tracers in saved games
  • Preserve monster skill when loading a game