Flappy Bird for UEFI written in x86 Assembly.
Download the source code by running the following code in your command prompt:
$ git clone https://github.com/fabianishere/boot2flappy.git --recursive
or simply grab a copy of the source code as a Zip file.
We provide two ways for building the project: manually on your local system or in a container using Docker. If installing the required dependencies is not trivial or unwanted, we suggest building the project with Docker.
Make sure you have also downloaded the deps/gnu-efi
submodule, which may be
done via:
$ git submodule update --init
Create the build directory.
$ mkdir build
$ cd build
boot2flappy requires CMake and a specific C cross-compiler (namely mingw-w64-x86-64
) in order to build.
On Ubuntu, please install the following packages:
- binutils-mingw-w64
- gcc-mingw-w64-x86-64
Then, simply create the Makefiles:
$ cmake ..
and finally, build it using the building system you chose (e.g. Make):
$ make
Build the project with the provided fabianishere/boot2flappy
container as
follows. Make sure you run the command in the project root directory.
$ docker run --rm -it -v `pwd`:/root/boot2flappy fabianishere/boot2flappy
This will build the project in the build/
directory. Since Docker runs as
root user, you need to fix the permissions of the build directory in order
to run the game:
$ sudo chown -R $USER:$USER build/
After building the project, in the build directory, run the following code in your command prompt:
$ vm/start.sh
This will start a QEMU virtual machine in which you can play the game. Make sure QEMU is installed.
One of the assignments for the Computer Organisation course of 2016 at Delft University of Technology was to create a bootable game in x86 assembly. Why not create a simple EFI game with nice graphics?
The code is released under the MIT license. See the LICENSE
file.
All sprite files in the resources
directory: all copyrights belong to their
respective owners. The files are used for education purpose only.