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Releases: fabianishere/formula-andy

Sprint 4 (week 10)

31 Jan 06:57
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This is the initial release of the game.

Week 9

31 Jan 00:08
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Week 9 Pre-release
Pre-release

Release for the first week of the final sprint

Week 7

31 Jan 00:07
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Week 7 Pre-release
Pre-release

Release for the third week of the third sprint

Week 6

31 Jan 00:07
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Week 6 Pre-release
Pre-release

Release for the second week of the third sprint

Week 5

31 Jan 00:06
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Week 5 Pre-release
Pre-release

Release for the first week of the third sprint

Week 3

31 Jan 00:05
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Week 3 Pre-release
Pre-release

Release for the first week of the second sprint

Week 1

30 Jan 23:57
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Week 1 Pre-release
Pre-release

Release for the first week of the first sprint

Sprint 3 (week 8)

24 Jan 13:22
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Sprint 3 (week 8) Pre-release
Pre-release

This is the demo of the third sprint. In this sprint, we worked on the following features:

  • Joining a lobby on the server (#89 #91 #85 #100 #101 #104 #44)
  • Finish draft of the user interface (#125 #81 #128)
  • Creating a client and connect it to the interface (#73)
  • Create an algorithm that assembles the computer teams (#46)
  • A draft of the final report (#75)

See milestone Sprint 3 for more information

Sprint 2 (week 4)

20 Dec 13:52
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Sprint 2 (week 4) Pre-release
Pre-release

This is the demo of the second sprint. In this sprint, we worked on the following features:

  • Create a user domain model (#43)
  • Setup Akka (#57)
  • Implement authentication via JPA (#54)
  • Add new entity mappings (#55)
  • Create the initial version of the race predication algorithm (#34)
  • Setup the REST API (#69)
  • Create a registration screen (#47)
  • Create the team assembly user interface (#45)
  • Finish initial version of Lobby actor (#71)
  • Create the initial version of the AI that controls the bot players. (#46)

Sprint 1 (week 2)

20 Dec 13:27
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Sprint 1 (week 2) Pre-release
Pre-release

This is the demo of the first sprint. In this sprint, we have setup the repository and organisational files (#1 #6), after which we worked on the following features:

  • Create an emergent architecture in UML with Astah (#5)
  • Create a specification of the game (#3)
  • Setup a JavaFX front-end module (#8)
  • Create a loading screen in JavaFX ( #11)
  • Create an animated loading screen in JavaFX (#11)
  • Create a start screen in JavaFX (#12)
  • Create a login screen in JavaFX (#23)
  • Create configuration files (#50)
  • Finish entity mapping for domain classes (#28)