-
Notifications
You must be signed in to change notification settings - Fork 296
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fixed fable-compiler-js
includes
#3825
Conversation
Sure I am with the changes, I think the However, I think there is still an issue with the path of the Note that the So I suppose we should use |
Yes, but I think Anyway, that's just a quick fix to make the already released compiler work at least for JS. |
I didn't know about that. I will make a release and if this is not enough we can investigate more. |
I think import { printf, toConsole } from "/home/vscode/.npm/_npx/bfa75a35966fbb71/node_modules/@fable-org/fable-compiler-js/fable-library-js/String.js";
toConsole(printf("Hello wolrd!")); When I try to run this code, it fails to import the module. If I manually add Reproduction:
Note I am asking to confirm I am not missing something |
@MangelMaxime You are right, sorry about that. |
@ncave No problem, I will update it and make a new release. |
@MangelMaxime Now I'm not sure how it works either. |
I suspect this is because of where the entry point of the package is located:
I made a new release for |
fable-compiler-js
includes.@MangelMaxime This fixes the incorrect
fable-compiler-js
includes.Can you please push a new
fable-compiler-js
version with this fix, if you agree with it? Thanks!