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02-Material.sb
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02-Material.sb
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;Babylon.sbi - Material
EnableExplicit
IncludeFile "babylon/babylon.sbi"
Global Camera, Light, Plane, Sphere, MatPlane, TexPlane, MatSphere, TexSphere
Declare LoadGame()
Declare RenderGame()
UseModule BJS
InitEngine(@LoadGame())
Procedure LoadGame()
If CreateScene()
;Camera & Light
Camera = CreateCamera("camera", 0, 5, 7, #BJS_ArcRotate)
Light = CreateLight("light", 0, 10, 0, 1, #BJS_Hemispheric)
;Object
Plane = CreateGround("plane", 10, 10)
Sphere = CreateSphere("sphere", 2)
MoveMesh(Sphere, 0, 2, 0)
;Texture
TexPlane = LoadTexture("Data/textures/grass.jpg")
TexSphere = LoadTexture("Data/textures/tree.png")
;Material
MatPlane = CreateMaterial("MatPlane")
SetMaterialTexture(MatPlane, #BJS_Diffuse, TexPlane)
ScaleMaterial(MatPlane, 5, 5)
MatSphere = CreateMaterial("MatSphere")
SetMaterialTexture(MatSphere, #BJS_Diffuse, TexSphere, #True)
;Apply material
SetMeshMaterial(Plane, MatPlane)
SetMeshMaterial(Sphere, MatSphere)
RenderLoop(@RenderGame())
EndIf
EndProcedure
Procedure RenderGame()
RotateMesh(Sphere, 0, 0.5, 0, #PB_Relative)
RenderWorld()
EndProcedure
; IDE Options = SpiderBasic 2.20 (Windows - x86)
; CursorPosition = 39
; Folding = -
; WebAppName = Material
; HtmlFilename = material.html
; JavaScriptFilename = material.js
; JavaScriptPath = sb
; iOSAppOrientation = 0
; AndroidAppOrientation = 0
; EnableXP
; CompileSourceDirectory