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Releases: fastrgv/AdaGate

4jan17

03 Jan 22:30
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ver 6.0.8 -- 5jan17

  • Corrected a duplicate window glitch.
  • Refined compiler scripts.

29dec16

29 Dec 14:37
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ver 6.0.7 -- 29dec16

  • Added WASD keys for movement.
  • Improved build system to be compatible with more linux distros.
  • Improved OpenGL coding to run on less capable graphics hardware.

30nov16

30 Nov 21:21
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ver 6.0.6 -- 30nov16

  • Improved linux build scripts. Omitted one failed OS-X script.
  • Now uses an improved interface binding Ada to SFML audio.
  • Now using SFML 2.4.1.
  • Replaced the most graphically-demanding fragment shader in order to allow AdaGate to run on cheaper Intel embedded graphics chips, such as might be found on economical laptops and mini-desktop computers.
  • Updated OS-X bundling.

6nov16

05 Nov 18:04
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ver 6.0.5 -- 6nov16

  • Improved handling of the case of 2 portals on the same wall by creating shaders that can discard an unwanted [overlapping] halfspace. Such a technique might be of interest to glsl developers, but not game players.
  • Improved movement within the island scenes by changing the deep water boundary action to be a tangential deflection rather than a dead stop.
  • Corrected errors in defining palm tree keepouts on island. Now, you will bump them and not pass through them.

20oct16

20 Oct 02:03
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ver 6.0.4 -- 20oct16

  • Fixed errors that caused erroneous textures to appear when portals were open.
  • Added capability to shoot at a target seen through a portal. This augments possible strategies for escaping a dungeon to allow escape with a single teleportation.
  • Remedied an apparent error when both portals are on the same wall. In this case, their two virtual worlds overlap and interfere with each other. Now, only the closer one is drawn (unless their heights are equal).
  • The TARDIS makes a twisting debut.

27sep16

26 Sep 18:56
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ver 6.0.3 -- 27sep16

  • improved oarfish appearance.
  • improved the tree drawing technique to use fewer resources and simplify logic.
  • corrected portal gun aimpoints when not high enough above ledges.
  • revised dungeon portals to allow a see-thru view to destination rather than showing an opaque stargate texture. This enhancement was quite complex because it required the derivation of some magical transormation equations, as well as modifying the fragment shader to create a transparent spot on an existing wall texture.

3jul16

02 Jul 14:20
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ver 6.0.2 -- 03jul16

  • added lava shriek.
  • improved snd4ada.cpp
  • Added gnat project files for OSX and GNU-linux, for any developers who prefer them, as well as an unfinished and untested prototype for MSWin. Any volunteer developers with an MSWindows platform that might be able to finish it are welcomed to try. (I abandoned MSWin in 1999)
  • A description of the 6 legacy compilation scripts follows:
    • lcmp.sh : Linux, all shared libs
    • lcmps.sh : Linux some static libs
    • lcmpss.sh : Linux maximal static libs
    • ocmp.sh : OSX minimal statics
    • ocmps.sh : OSX some statics
    • ocmpss.sh : OSX maximal statics

7may16

07 May 15:19
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ver 6.0.1 -- 7may16

  • Updated OpenAL frameworks and static libraries that remove deprecation warning on OS-X. These allow compilation scripts that deliver even more portable binaries for both OS-X and Gnu/Linux.
  • Small improvements/corrections in palm swaying motion and sounds.
  • Cleaned up scripts and libraries.

26apr16

26 Apr 20:56
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ver 6.0 -- 26apr16

  • Updated audio to use SFML version 2.3.2. A new advantage is that OGG format sound files can be used. These are smaller and non-proprietary.
  • The OS-X build system for AdaGate now uses included Frameworks for common but not universal OGG/Vorbis libraries, and static SFML libs.
  • Similarly updated the gnu-linux build system to facilitate using the new SFML static libraries and included shared libs for OGG/Vorbis.

12apr16

12 Apr 02:19
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  • Fixed critical error within ./gnulibs/ that prevented the GNU-Linux executable from being able to find necessary shared libraries. Several additional softlinks solved this problem.