Releases: fastrgv/AdaVenture
Releases · fastrgv/AdaVenture
5sep2023
ver 2.3.6 -- 5sep2023
- Fixed problem where saved games could not be restored.
2sep2023
ver 2.3.5 -- 2sep2023
- Added exception-handler to save state if a freeze or abort error occurs.
- Made minotaur bipedal, because he is actually half-man.
- Current game state can now be saved at any time to a time-stamped file, allowing restoration during startup from a select-list.
- No longer delivering 32-bit Windows code.
23feb2023
ver 2.3.4 -- 23feb2023
- Fixed graphical anomaly in castle; & other code improvements.
- Documented ghost-key.
- Bat now grabs sword if it is dropped to pickup black key.
8feb2023
ver 2.3.3 -- 8feb2023
- Refined labyrinth actions & sounds.
- Added theme music for intro-screen [from P.I.R.]
- Added more Kevin Macleod music at finale.
7jan2023
ver 2.3.2 -- 07jan2022
- Discontiued OSX development.
- Added exterior stone fence; palms.
- Improved scarab sound effects.
- Improved documentation.
30sep2022
ver 2.3.1 -- 30sep2022
- Now using simpler-to-setup GNU Ada for Win64.
20sep2022
ver 2.3.0 -- 20sep2022
- Restored Win64 build, now using MSYS2 & mingw64 on Windows.
16sep2022
ver 2.2.9 -- 16sep2022
- Removed Win64 build.
- Now using GNU Ada rather than defunct AdaCore compiler.
16apr22
ver 2.2.8 -- 16apr2022
- Improved zoom function.
- Converted linux libraries to exclusively shared format for portability.
- Alternate script for GNU-Ada also works, now.
18jan2022
ver 2.2.7 -- 18jan2022
- Eliminated unused Frameworks directory
- Updated Windows builds to freetype v2.11.1 DLLs (w32,w64).
- Updated linux libs to use static libfreetype.a & libpng16.a