Releases: fastrgv/AdaVenture
Releases · fastrgv/AdaVenture
4jan17
29dec16
ver 1.0.8 -- 29dec16
- Revised the avatar programming to allow the use of any Minecraft Skin. You can simply rename your favorite png file to use it in the game. See instructions in "game features".
- Added WASD keys for movement.
- Improved build system to be compatible with more linux distros.
- Improved OpenGL coding to run on less capable graphics hardware.
20dec16
ver 1.0.7 -- 20dec16
- Added a Tux-the-penguin avatar. Use the (F1)-key or (m)-key to toggle between mouse view (first person) and a third person avatar view. This enhancement required the implementation of a preliminary camera handling strategy, which in general can be quite complex.
- Fixed the handlers for game controllers: joysticks or gamepads.
2dec16
ver 1.0.6 -- 2dec16
- Improved linux build scripts, with varying degrees of static linking. See build instructions.
- Now uses an improved interface binding Ada to SFML audio.
- Now using SFML 2.4.1.
- Repaired OS-X bundling.
- Revised labyrinth.
- New prolog screen allows user to select game (1 or 2).
3nov16
ver 1.0.4 -- 3nov16
- Enhanced castle.
- Added second level. The Greeks are at it again! This time the Minoans steal the coveted chalice. The "orange" Atari maze leads to the labyrinth of the Minotaur; the Red Dragon and the Bat are increasingly problematic.
- Added an endgame tribute to Korla Pandit, an extraordinary musician, and one of my favorites.
10oct2016
22sep16
ver 1.0.2 -- 22sep16
- Maze has many improvements. It is now redesigned to match the "blue" maze from the original Atari Adventure game. This involves weird and puzzling interconnections.
- Added a pesky bat, a lethal red-dragon, and an avoidable green-mamba to maze. Beware!