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Releases: fastrgv/AdaVenture

4jan17

03 Jan 22:45
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ver 1.0.9 -- 5jan17

  • Corrected a duplicate window glitch.
  • Refined compiler scripts.

29dec16

29 Dec 13:03
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ver 1.0.8 -- 29dec16

  • Revised the avatar programming to allow the use of any Minecraft Skin. You can simply rename your favorite png file to use it in the game. See instructions in "game features".
  • Added WASD keys for movement.
  • Improved build system to be compatible with more linux distros.
  • Improved OpenGL coding to run on less capable graphics hardware.

20dec16

20 Dec 22:22
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ver 1.0.7 -- 20dec16

  • Added a Tux-the-penguin avatar. Use the (F1)-key or (m)-key to toggle between mouse view (first person) and a third person avatar view. This enhancement required the implementation of a preliminary camera handling strategy, which in general can be quite complex.
  • Fixed the handlers for game controllers: joysticks or gamepads.

2dec16

30 Nov 14:28
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ver 1.0.6 -- 2dec16

  • Improved linux build scripts, with varying degrees of static linking. See build instructions.
  • Now uses an improved interface binding Ada to SFML audio.
  • Now using SFML 2.4.1.
  • Repaired OS-X bundling.
  • Revised labyrinth.
  • New prolog screen allows user to select game (1 or 2).

3nov16

03 Nov 16:24
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ver 1.0.4 -- 3nov16

  • Enhanced castle.
  • Added second level. The Greeks are at it again! This time the Minoans steal the coveted chalice. The "orange" Atari maze leads to the labyrinth of the Minotaur; the Red Dragon and the Bat are increasingly problematic.
  • Added an endgame tribute to Korla Pandit, an extraordinary musician, and one of my favorites.

10oct2016

09 Oct 22:16
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ver 1.0.3 -- 10oct16

  • Improved sword & chalice icons.
  • Fixed bad dragon behaviors.
  • Added water feature with moorish pillars to castle.
  • other minor improvements including a brighter world upon success.

22sep16

22 Sep 14:35
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ver 1.0.2 -- 22sep16

  • Maze has many improvements. It is now redesigned to match the "blue" maze from the original Atari Adventure game. This involves weird and puzzling interconnections.
  • Added a pesky bat, a lethal red-dragon, and an avoidable green-mamba to maze. Beware!

16sep16

15 Sep 23:37
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ver 1.0.1 -- 16sep16

  • improved final sound sequence; added original roar to dragon encounters.
  • improved dragon trajectory.
  • significant improvements to scene transitions and views through doorways.
  • larger, actual size castle within skybox exterior scene.

9sep16

09 Sep 02:08
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Initial release with only one level.