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I'm not sure if data from the "GameControl", especially regarding timing, is currently processed by all components in an optimal way. Questions include:
What happens when the Controller does start delayed, such as at FAUST CTF 2018?
What happens when there is a conflict between the current tick in the database and the current one according to start time and tick duration?
Can we prevent all services from being "Recovering" at the start of a CTF, which iirc is what happened at FAUST CTF 2018?
Is the configurable tick duration actually used?
Are extensions of a CTF's duration supported?
The text was updated successfully, but these errors were encountered:
I'm not sure if data from the "GameControl", especially regarding timing, is currently processed by all components in an optimal way. Questions include:
The text was updated successfully, but these errors were encountered: