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At the moment, we assume that actual start and end times for ticks are equal to the theoretical ones as computed from start time of the CTF and tick duration. Additionally, the current tick is stored in the "scoring_gamecontrol" table.
For improved error handling and better insights, it would be beneficial to have an extra table which stores the actual start and end time for each tick. All fields storing ticks, which are just integer values at the moment, should then be converted to Foreign Keys.
The text was updated successfully, but these errors were encountered:
F30
added
idea
Idea to be discussed, not yet ready for implementation
improvement
Not a critical bug, but also not a visible feature
and removed
idea
Idea to be discussed, not yet ready for implementation
labels
Apr 14, 2019
At the moment, we assume that actual start and end times for ticks are equal to the theoretical ones as computed from start time of the CTF and tick duration. Additionally, the current tick is stored in the "scoring_gamecontrol" table.
For improved error handling and better insights, it would be beneficial to have an extra table which stores the actual start and end time for each tick. All fields storing ticks, which are just integer values at the moment, should then be converted to Foreign Keys.
The text was updated successfully, but these errors were encountered: