Fix mouselook causing softlock in The Duel #532
+15
−1
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Moving the mouse could cause Joanna's starting angle to be incorrect, leading to a soft lock in The Duel. I tried to solve this issue using my
inputResetRelativeMouseState
function from my prior PR #530, but to no avail. So, I spun this off into its own PR. My current solution is to forcemovedata.freelookdx
andmovedata.freelookdy
to be zero, any timeplayerReset
is called. It gets the job done, but it's kind of hacky. Any suggestions would be appreciated.