OpenAG is an open-source client of the Half-Life promod Adrenaline Gamer, completely rewritten from scratch on latest Half-Life SDK. It adds new features, bugfixes and other tweaks over the original mod, while maintaining the ability to play on all currently existing servers.
- Install Visual Studio 2019. In the Visual Studio Installer, select Desktop Development for C++.
- Open Visual Studio.
- On the starting screen, click "Clone or check out code".
- Enter
https://github.com/YaLTeR/OpenAG.git
and press the Clone button. Wait for the process to finish. - You can build the project using Build→Build All. To find the built client.dll, go to Project→CMake Cache (x86-Debug Only)→Open in Explorer.
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Install Visual Studio 2017. In the Visual Studio Installer, select Desktop Development for C++.
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Open Visual Studio.
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Go to File→Open→Open from Source Control.
-
Click Clone:
Enter
https://github.com/YaLTeR/OpenAG.git
and press the Clone button. Wait for the process to finish. -
You can build the project using CMake→Build All. To find the built client.dll, go to CMake→Cache (x86-Debug Only)→Open Cache Folder→OpenAG.
- Install Visual Studio 2017 or above, Git and CMake. Make sure to add them to PATH.
- Clone the repository.
- Open Git Bash in the OpenAG folder.
git submodule update --init
cmake -A Win32 -B build
cmake --build build --config Release
- Install Xcode.
- Install CMake via Homebrew.
git submodule update --init
mkdir build
cd build
cmake ..
cmake --build . --config Release
-
Set up FlatHub by following the guide for your distribution.
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Install GNOME Builder.
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Open GNOME Builder.
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Press the Clone Repository button, enter
https://github.com/YaLTeR/OpenAG.git
and press Clone Project. Wait until it finishes.The cloning window should close, and a new window with the OpenAG project should open. If the cloning window doesn't close after a minute, close it manually, open Builder, and open the folder that OpenAG was cloned into.
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If Builder prompts you to install missing SDKs, press Install and wait for the process to finish. It will take a while. You can monitor the progress by pressing the circle in the top-right.
When all SDKs are downloaded and installed, close Builder, open it again and open the OpenAG project.
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Click on the bar at the top-center which says OpenAG, and click the Build button.
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Once the build finishes, in the same bar menu click the Export Bundle button. The file manager will open. Navigate to the "files" folder where you will find the built client.so.
- Get a 32-bit/multilib gcc (6 and above) or clang (3.9 and above) build environment set up, as well as CMake.
git submodule update --init
mkdir build
cd build
cmake ..
cmake --build . --config Release
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Please use this repository to report bugs and feature requests for Half-Life 1 related products.
If you encounter an issue while using Half-Life 1 games, first search the issue list to see if it has already been reported. Include closed issues in your search.
If it has not been reported, create a new issue with at least the following information:
- a short, descriptive title;
- a detailed description of the issue, including any output from the command line;
- steps for reproducing the issue;
- your system information.*; and
- the
version
output from the in‐game console.
Please place logs either in a code block (press M
in your browser for a GFM cheat sheet) or a gist.
* The preferred and easiest way to get this information is from Steam's Hardware Information viewer from the menu (Help -> System Information
). Once your information appears: right-click within the dialog, choose Select All
, right-click again, and then choose Copy
. Paste this information into your report, preferably in a code block.
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