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Power in a script is enemy allied it seems. It will spawn enemy units always even if source is type "hero".
This might be a feature request, but it would be nice if you could cast a power from script and have it be treated as if your hero
cast that power. For example for doing on-damage effects that don't replace one another.
The text was updated successfully, but these errors were encountered:
Power in a script is enemy allied it seems. It will spawn enemy units always even if source is type "hero".
This might be a feature request, but it would be nice if you could cast a power from script and have it be treated as if your hero
cast that power. For example for doing on-damage effects that don't replace one another.
The text was updated successfully, but these errors were encountered: