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We currently draw an (optional) marker above entities that are obscured by tall tiles. I'm thinking it may be better to fade the obscuring tiles out to reveal what's behind them. Many other isometric games do something similar, and I think it'd be a better solution than what we're currently doing.
The text was updated successfully, but these errors were encountered:
Discussed in flareteam/flare-game#979
We currently draw an (optional) marker above entities that are obscured by tall tiles. I'm thinking it may be better to fade the obscuring tiles out to reveal what's behind them. Many other isometric games do something similar, and I think it'd be a better solution than what we're currently doing.
The text was updated successfully, but these errors were encountered: