diff --git a/.DS_Store b/.DS_Store new file mode 100644 index 0000000..5008ddf Binary files /dev/null and b/.DS_Store differ diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..e4667ea --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +packs/world-an-abundance-of-apocrypha.db \ No newline at end of file diff --git a/COC.md b/COC.md new file mode 100644 index 0000000..e69de29 diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 0000000..e69de29 diff --git a/README.md b/README.md index 949ae31..eb793e6 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ # Wrath & Glory - An Abundance of Apocrypha for Foundry VTT -This is a passion project done in my free time where I'll adapt the content of the incridible An Abudance of Apocrypha and it's expasion made by the incridible Nathan Dowdell. +This is a passion project done in my free time where I'll adapt the content of the incridible An Abudance of Apocrypha and it's expasions made by the incridible Nathan Dowdell. ## Contributing diff --git a/assets/.DS_Store b/assets/.DS_Store new file mode 100644 index 0000000..399b891 Binary files /dev/null and b/assets/.DS_Store differ diff --git a/assets/images/factions/arbites.png b/assets/images/factions/arbites.png new file mode 100644 index 0000000..ec25566 Binary files /dev/null and b/assets/images/factions/arbites.png differ diff --git a/assets/images/factions/assassinorum.png b/assets/images/factions/assassinorum.png new file mode 100644 index 0000000..ea00a3d Binary files /dev/null and b/assets/images/factions/assassinorum.png differ diff --git a/assets/images/factions/callidus.png b/assets/images/factions/callidus.png new file mode 100644 index 0000000..8b48a54 Binary files /dev/null and b/assets/images/factions/callidus.png differ diff --git a/assets/images/factions/cullexus.png b/assets/images/factions/cullexus.png new file mode 100644 index 0000000..6c0219b Binary files /dev/null and b/assets/images/factions/cullexus.png differ diff --git a/assets/images/factions/eversor.png b/assets/images/factions/eversor.png new file mode 100644 index 0000000..cd2a48d Binary files /dev/null and b/assets/images/factions/eversor.png differ diff --git a/assets/images/factions/mephrit-dark.png b/assets/images/factions/mephrit-dark.png new file mode 100644 index 0000000..e665f38 Binary files /dev/null and b/assets/images/factions/mephrit-dark.png differ diff --git a/assets/images/factions/necrons-dark.png b/assets/images/factions/necrons-dark.png new file mode 100644 index 0000000..0fdfbbb Binary files /dev/null and b/assets/images/factions/necrons-dark.png differ diff --git a/assets/images/factions/nephrekh-dark.png b/assets/images/factions/nephrekh-dark.png new file mode 100644 index 0000000..baf291b Binary files /dev/null and b/assets/images/factions/nephrekh-dark.png differ diff --git a/assets/images/factions/nihilakh-dark.png b/assets/images/factions/nihilakh-dark.png new file mode 100644 index 0000000..40a466a Binary files /dev/null and b/assets/images/factions/nihilakh-dark.png differ diff --git a/assets/images/factions/sautekh-dark.png b/assets/images/factions/sautekh-dark.png new file mode 100644 index 0000000..f3578a2 Binary files /dev/null and b/assets/images/factions/sautekh-dark.png differ diff --git a/assets/images/factions/vindicare.png b/assets/images/factions/vindicare.png new file mode 100644 index 0000000..3010d4b Binary files /dev/null and b/assets/images/factions/vindicare.png differ diff --git a/assets/templates/.DS_Store b/assets/templates/.DS_Store new file mode 100644 index 0000000..c72749f Binary files /dev/null and b/assets/templates/.DS_Store differ diff --git a/assets/templates/custodes.json b/assets/templates/custodes.json new file mode 100644 index 0000000..10e77f7 --- /dev/null +++ b/assets/templates/custodes.json @@ -0,0 +1,58 @@ +{ + "name": "Custodian", + "type": "species", + "img": "modules/wng-core/assets/icons/abilities/ability.webp", + "data": { + "cost": 330, + "speed": 7, + "size": "average", + "journal": "", + "abilities": [], + "attributes": { + "strength": 6, + "toughness": 6, + "agility": 5, + "initiative": 5, + "willpower": 3, + "intellect": 3, + "fellowship": 3 + }, + "skills": { + "athletics": 4, + "awareness": 5, + "ballisticSkill": 5, + "cunning": null, + "deception": null, + "insight": 3, + "intimidation": null, + "investigation": null, + "leadership": null, + "medicae": null, + "persuasion": null, + "pilot": null, + "psychicMastery": null, + "scholar": 2, + "stealth": 3, + "survival": null, + "tech": null, + "weaponSkill": 4 + }, + "attributeMax": { + "strength": 14, + "toughness": 14, + "agility": 11, + "initiative": 11, + "willpower": 12, + "intellect": 12, + "fellowship": 10 + } + }, + "effects": [], + "flags": { + "exportSource": { + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/assets/templates/fvtt-Item-officio-assassinorum.json b/assets/templates/fvtt-Item-officio-assassinorum.json new file mode 100644 index 0000000..315ef2c --- /dev/null +++ b/assets/templates/fvtt-Item-officio-assassinorum.json @@ -0,0 +1,170 @@ +{ + "name": "Officio Assassinorum", + "type": "faction", + "img": "modules/wng-core/assets/ui/aquila-white.webp", + "data": { + "journal": "", + "backgrounds": { + "origin": [ + { + "name": "Progena", + "description": "Your parents were stalwart servants of the Throne, and after their deaths, you were raised by the Schola Progenium. There, you demonstrated an aptitude for killing that set you apart.", + "effect": "pVQ42glJojkyOkma" + }, + { + "name": "Cultist", + "description": "You were once a member of one of the countless death cults devoted to the GodEmperor’s glory. Your existence was, and still is, devoted to slaying the Emperor’s foes.", + "effect": "IVSA8vEhacTtrjXC" + }, + { + "name": "Abandoned", + "description": "Whatever your life before, at one point it ended, and you were left to fend for yourself. Learning to survive in such inhospitable condition has honed your instincts and hardened you for the duties you now perform.", + "effect": "ZJWpWqQ1rwoEtexd" + } + ], + "accomplishment": [ + { + "name": "Target Eliminated", + "description": "After extensive time and effort infiltrating their stronghold, you slew a mighty Champion of Chaos.", + "effect": "CQtT0cz1Xn91m8RG" + }, + { + "name": "Target Eliminated", + "description": "After tracking the enemy force across a dozen worlds, you assassinated a powerful Xenos warlord.", + "effect": "pVQ42glJojkyOkma" + }, + { + "name": "Target Eliminated", + "description": "After infiltrating the depths of a world in rebellion, you made an example of the witch or demagogue at the heart of a rebellion.", + "effect": "7JLLFAyGrKCGUH7F" + } + ], + "goal": [ + { + "name": "Target Acquired", + "description": "You have little ambition beyond the annihilation of your next target in the Emperor’s name.", + "effect": "CQtT0cz1Xn91m8RG" + }, + { + "name": "Target Acquired", + "description": "A target escaped you once. You cannot permit this failure to stain your service to the Emperor.", + "effect": "IVSA8vEhacTtrjXC" + }, + { + "name": "Target Acquired", + "description": "Of all the targets you have slain, one particular foe haunts your thoughts and fills your heart with rage. You crave each opportunity to slay targets that resemble that particular hated foe.", + "effect": "pVQ42glJojkyOkma" + } + ] + }, + "objectives": [ + "Conclude a combat without any surviving witnesses other than your allies.", + "Extol the superiority of your Temple’s methods of dealing death.", + "Explain the how your assigned mission allows—or prohibits—a particular course of action", + "Quote a motto or philosophy of your Temple.", + "Refuse to use overt methods to gain access to a location", + "Maintain secrecy over your entire operation, refusing to reveal your identity or target to any but your immediate allies." + ] + }, + "effects": [ + { + "_id": "pVQ42glJojkyOkma", + "changes": [ + { + "key": "data.combat.resolve.bonus", + "mode": 2, + "value": "1" + } + ], + "disabled": false, + "duration": { + "startTime": null + }, + "icon": "modules/wng-core/assets/icons/abilities/ability.webp", + "label": "Resolve", + "transfer": false, + "flags": {} + }, + { + "_id": "IVSA8vEhacTtrjXC", 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"coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/assets/templates/template-archetype.json b/assets/templates/template-archetype.json new file mode 100644 index 0000000..adfd5e3 --- /dev/null +++ b/assets/templates/template-archetype.json @@ -0,0 +1,106 @@ +{ + "name": "archetype", + "type": "archetype", + "img": "modules/wng-core/assets/icons/abilities/ability.webp", + "data": { + "tier": 1, + "journal": "", + "species": { + "name": "", + "id": "" + }, + "faction": { + "name": "", + "id": "" + }, + "influence": 0, + "cost": 0, + "keywords": [], + "attributes": { + "strength": null, + "toughness": null, + "agility": null, + "initiative": null, + "willpower": null, + "intellect": null, + "fellowship": null + }, + "skills": { + "athletics": null, + "awareness": null, + "ballisticSkill": null, + "cunning": null, + "deception": null, + "insight": null, + "intimidation": null, + "investigation": null, + "leadership": null, + "medicae": 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"exportSource": { + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/assets/templates/template-armour.json b/assets/templates/template-armour.json new file mode 100644 index 0000000..c8fc041 --- /dev/null +++ b/assets/templates/template-armour.json @@ -0,0 +1,25 @@ +{ + "name": "armour", + "type": "armour", + "img": "modules/wng-core/assets/icons/armour/armour.webp", + "data": { + "quantity": 1, + "rarity": "common", + "description": "", + "value": 0, + "keywords": "", + "equipped": false, + "rating": 0, + "base": 0, + "traits": [], + "invulnerable": false + }, + "effects": [], + "flags": { + "exportSource": { + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/assets/templates/template-ascencion.json b/assets/templates/template-ascencion.json new file mode 100644 index 0000000..49f5e88 --- /dev/null +++ b/assets/templates/template-ascencion.json @@ -0,0 +1,21 @@ +{ + "name": "asc", + "type": "ascension", + "img": "modules/wng-core/assets/icons/ascension/ascension.webp", + "data": { + "cost": 0, + "description": "", + "requirements": "", + "keywords": "", + "influence": 0, + "benefits": "" + }, + "effects": [], + "flags": { + "exportSource": { + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/assets/templates/template-aug.json b/assets/templates/template-aug.json new file mode 100644 index 0000000..2121a04 --- /dev/null +++ b/assets/templates/template-aug.json @@ -0,0 +1,22 @@ +{ + "name": "aug", + "type": "augmentic", + "img": "modules/wng-core/assets/icons/augmetics/augmetic.webp", + "data": { + "quantity": 1, + "rarity": "common", + "description": "", + "value": 0, + "keywords": "", + "requirements": "", + "effect": "" + }, + "effects": [], + "flags": { + "exportSource": { + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/assets/templates/template-faction.json b/assets/templates/template-faction.json new file mode 100644 index 0000000..02fbc56 --- /dev/null +++ b/assets/templates/template-faction.json @@ -0,0 +1,40 @@ +{ + "name": "faction", + "type": "faction", + "img": "modules/wng-core/assets/icons/abilities/ability.webp", + "data": { + "journal": "", + "backgrounds": { + "origin": [ + { + "name": "", + "description": "", + "effect": "" + } + ], + "accomplishment": [ + { + "name": "", + "description": "", + "effect": "" + } + ], + "goal": [ + { + "name": "", + "description": "", + "effect": "" + } + ] + }, + "objectives": [] + }, + "effects": [], + "flags": { + "exportSource": { + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } + } \ No newline at end of file diff --git a/assets/templates/template-gear.json b/assets/templates/template-gear.json new file mode 100644 index 0000000..a115f7b --- /dev/null +++ b/assets/templates/template-gear.json @@ -0,0 +1,21 @@ +{ + "name": "gear", + "type": "gear", + "img": "modules/wng-core/assets/icons/gear/gear.webp", + "data": { + "quantity": 1, + "rarity": "common", + "description": "", + "value": 0, + "keywords": "", + "effect": "" + }, + "effects": [], + "flags": { + "exportSource": { + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/assets/templates/template-keyword.json b/assets/templates/template-keyword.json new file mode 100644 index 0000000..d268ce2 --- /dev/null +++ b/assets/templates/template-keyword.json @@ -0,0 +1,16 @@ +{ + "name": "keyword", + "type": "keyword", + "img": "modules/wng-core/assets/ui/aquila-white.webp", + "data": { + "description": "" + }, + "effects": [], + "flags": { + "exportSource": { + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/assets/templates/template-psychpower.json b/assets/templates/template-psychpower.json new file mode 100644 index 0000000..2351ea5 --- /dev/null +++ b/assets/templates/template-psychpower.json @@ -0,0 +1,47 @@ +{ + "name": "psych", + "type": "psychicPower", + "img": "modules/wng-core/assets/icons/powers/power.webp", + "data": { + "dn": "", + "type": "", + "specification": "", + "description": "", + "effect": "", + "cost": 0, + "activation": "action", + "duration": "", + "range": "", + "multiTarget": false, + "keywords": "", + "prerequisites": "", + "damage": { + "base": 0, + "bonus": 0, + "rank": "none" + }, + "ed": { + "base": 0, + "bonus": 0, + "rank": "none" + }, + "otherDamage": { + "mortalWounds": "", + "wounds": "", + "shock": "" + }, + "potency": [], + "test": { + "dn": null, + "type": "" + } + }, + "effects": [], + "flags": { + "exportSource": { + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/assets/templates/template-species.json b/assets/templates/template-species.json new file mode 100644 index 0000000..650570e --- /dev/null +++ b/assets/templates/template-species.json @@ -0,0 +1,58 @@ +{ + "name": "spe", + "type": "species", + "img": "modules/wng-core/assets/icons/abilities/ability.webp", + "data": { + "cost": 0, + "speed": 6, + "size": "average", + "journal": "", + "abilities": [], + "attributes": { + "strength": null, + "toughness": null, + "agility": null, + "initiative": null, + "willpower": null, + "intellect": null, + "fellowship": null + }, + "skills": { + "athletics": null, + "awareness": null, + "ballisticSkill": null, + "cunning": null, + "deception": null, + "insight": null, + "intimidation": null, + "investigation": null, + "leadership": null, + "medicae": null, + "persuasion": null, + "pilot": null, + "psychicMastery": null, + "scholar": null, + "stealth": null, + "survival": null, + "tech": null, + "weaponSkill": null + }, + "attributeMax": { + "strength": null, + "toughness": null, + "agility": null, + "initiative": null, + "willpower": null, + "intellect": null, + "fellowship": null + } + }, + "effects": [], + "flags": { + "exportSource": { + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/assets/templates/template-talent.json b/assets/templates/template-talent.json new file mode 100644 index 0000000..ca8cbf7 --- /dev/null +++ b/assets/templates/template-talent.json @@ -0,0 +1,20 @@ +{ + "name": "talent", + "type": "talent", + "img": "modules/wng-core/assets/icons/talents/talent.webp", + "data": { + "effect": "", + "cost": 0, + "requirements": "", + "description": "", + "display": true + }, + "effects": [], + "flags": { + "exportSource": { + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/assets/templates/template-threat.json b/assets/templates/template-threat.json new file mode 100644 index 0000000..b8a9d01 --- /dev/null +++ b/assets/templates/template-threat.json @@ -0,0 +1,372 @@ +{ + "name": "threat", + "type": "threat", + "img": "modules/wng-core/assets/tokens/generic.webp", + "data": { + "attributes": { + "strength": { + "label": "ATTRIBUTE.STRENGTH", + "rating": 0, + "base": 1, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "toughness": { + "label": "ATTRIBUTE.TOUGHNESS", + "rating": 0, + "base": 1, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "agility": { + "label": "ATTRIBUTE.AGILITY", + "rating": 0, + "base": 1, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "initiative": { + "label": "ATTRIBUTE.INITIATIVE", + "rating": 0, + "base": 1, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "willpower": { + "label": "ATTRIBUTE.WILLPOWER", + "rating": 0, + "base": 1, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "intellect": { + "label": "ATTRIBUTE.INTELLECT", + "rating": 0, + "base": 1, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "fellowship": { + "label": "ATTRIBUTE.FELLOWSHIP", + "rating": 0, + "base": 1, + "bonus": 0, + "cost": 0, + "total": 0 + } + }, + "skills": { + "athletics": { + "label": "SKILL.ATHLETICS", + "attribute": "strength", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "awareness": { + "label": "SKILL.AWARENESS", + "attribute": "intellect", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "ballisticSkill": { + "label": "SKILL.BALLISTIC_SKILL", + "attribute": "agility", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "cunning": { + "label": "SKILL.CUNNING", + "attribute": "fellowship", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "deception": { + "label": "SKILL.DECEPTION", + "attribute": "fellowship", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "insight": { + "label": "SKILL.INSIGHT", + "attribute": "fellowship", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "intimidation": { + "label": "SKILL.INTIMIDATION", + "attribute": "willpower", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "investigation": { + "label": "SKILL.INVESTIGATION", + "attribute": "intellect", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "leadership": { + "label": "SKILL.LEADERSHIP", + "attribute": "willpower", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "medicae": { + "label": "SKILL.MEDICAE", + "attribute": "intellect", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "persuasion": { + "label": "SKILL.PERSUASION", + "attribute": "fellowship", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "pilot": { + "label": "SKILL.PILOT", + "attribute": "agility", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "psychicMastery": { + "label": "SKILL.PSYCHIC_MASTERY", + "attribute": "willpower", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "scholar": { + "label": "SKILL.SCHOLAR", + "attribute": "intellect", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "stealth": { + "label": "SKILL.STEALTH", + "attribute": "agility", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "survival": { + "label": "SKILL.SURVIVAL", + "attribute": "willpower", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "tech": { + "label": "SKILL.TECH", + "attribute": "intellect", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + }, + "weaponSkill": { + "label": "SKILL.WEAPON_SKILL", + "attribute": "initiative", + "rating": 0, + "base": 0, + "bonus": 0, + "cost": 0, + "total": 0 + } + }, + "combat": { + "defense": { + "bonus": 0, + "total": 0 + }, + "defence": { + "bonus": 0, + "total": 0 + }, + "resilience": { + "bonus": 0, + "total": 0 + }, + "wounds": { + "value": 0, + "bonus": 0, + "max": 0 + }, + "determination": { + "bonus": 0, + "total": 0 + }, + "shock": { + "value": 0, + "bonus": 0, + "max": 0 + }, + "resolve": { + "bonus": 0, + "total": 0 + }, + "conviction": { + "bonus": 0, + "total": 0 + }, + "size": "average", + "speed": 6, + "fly": 0, + "passiveAwareness": { + "bonus": 0, + "total": 0 + }, + "stealth": 0 + }, + "bio": { + "species": "", + "faction": "", + "archetype": "", + "threat": { + "first": "T", + "second": "T", + "third": "T", + "fourth": "T" + } + }, + "resources": { + "ruin": 0 + }, + "corruption": { + "current": 0 + }, + "mob": null, + "notes": "" + }, + "token": { + "name": "threat", + "img": "modules/wng-core/assets/tokens/generic.webp", + "displayName": 20, + "actorLink": false, + "width": 1, + "height": 1, + "scale": 1, + "mirrorX": false, + "mirrorY": false, + "lockRotation": true, + "rotation": 0, + "alpha": 1, + "vision": false, + "dimSight": 0, + "brightSight": 0, + "sightAngle": 0, + "light": { + "alpha": 0.5, + "angle": 0, + "bright": 0, + "coloration": 1, + "dim": 0, + "gradual": true, + "luminosity": 0.5, + "saturation": 0, + "contrast": 0, + "shadows": 0, + "animation": { + "speed": 5, + "intensity": 5, + "reverse": false + }, + "darkness": { + "min": 0, + "max": 1 + } + }, + "disposition": 0, + "displayBars": 20, + "bar1": { + "attribute": "combat.wounds" + }, + "bar2": { + "attribute": "combat.shock" + }, + "flags": { + "monks-tokenbar": { + "include": "default" + }, + "monks-enhanced-journal": { + "chatbubble": "" + } + }, + "randomImg": false + }, + "items": [], + "effects": [], + "flags": { + "wrath-and-glory": { + "autoCalc": { + "defence": true, + "resilience": true, + "shock": true, + "awareness": true, + "resolve": true, + "determination": true, + "wounds": true, + "conviction": true + }, + "autoWounded": true, + "autoExhausted": true, + "generateMetaCurrencies": true + }, + "exportSource": { + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/assets/templates/template-weapon.json b/assets/templates/template-weapon.json new file mode 100644 index 0000000..4daecbb --- /dev/null +++ b/assets/templates/template-weapon.json @@ -0,0 +1,53 @@ +{ + "name": "weapon", + "type": "weapon", + "img": "modules/wng-core/assets/icons/weapons/melee-weapon.webp", + "data": { + "quantity": 1, + "rarity": "common", + "description": "", + "value": 0, + "keywords": "", + "equipped": false, + "attack": { + "base": 0, + "bonus": 0, + "rank": "none" + }, + "damage": { + "base": 0, + "bonus": 0, + "rank": "none" + }, + "ed": { + "base": 0, + "bonus": 0, + "rank": "none" + }, + "ap": { + "base": 0, + "bonus": 0, + "rank": "none" + }, + "category": "melee", + "range": { + "short": 0, + "medium": 0, + "long": 0, + "melee": 1, + "thrown": null + }, + "ammo": "", + "salvo": 0, + "traits": [], + "upgrades": [] + }, + "effects": [], + "flags": { + "exportSource": { + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/assets/templates/template-weaponupgrade.json b/assets/templates/template-weaponupgrade.json new file mode 100644 index 0000000..25e2888 --- /dev/null +++ b/assets/templates/template-weaponupgrade.json @@ -0,0 +1,22 @@ +{ + "name": "weaponup", + "type": "weaponUpgrade", + "img": "modules/wng-core/assets/icons/weaponUpgrade/weaponUpgrade.webp", + "data": { + "description": "", + "effect": "", + "value": 0, + "rarity": "common", + "keywords": "", + "traits": [] + }, + "effects": [], + "flags": { + "exportSource": { + "world": "warhammer-shadowbreaker", + "system": "wrath-and-glory", + "coreVersion": "9.269", + "systemVersion": "3.5.0" + } + } +} \ No newline at end of file diff --git a/module.json b/module.json index ab1ec8a..e055061 100644 --- a/module.json +++ b/module.json @@ -1,6 +1,6 @@ { "name": "wng-apocrypha", - "title": "An Abundance of Apocrypha", + "title": "Wrath & Glory - An Abundance of Apocrypha", "description": "A module containing the An Abundance of Apocrypha content.", "version": "0.4", "library": "false", @@ -19,13 +19,16 @@ "type": "Item", "label": "An Abundance of Apocrypha", "module": "wng-apocrypha", - "path": "packs/world-an-abundance-of-apocrypha-1654026078950.db", - "name": "world-an-abundance-of-apocrypha-1654026078950" + "path": "packs/an-abundance-of-apocrypha.db", + "name": "an-abundance-of-apocrypha" } ], "dependencies": [ { "name": "wng-core" + }, + { + "name": "compendium-folders" } ], "manifest": "https://github.com/flippelt/WnG-Apocrypha-FoundryVTT/blob/main/module.json" diff --git a/packs/an-abundance-of-apocrypha.db b/packs/an-abundance-of-apocrypha.db new file mode 100644 index 0000000..6c6e4a7 --- /dev/null +++ b/packs/an-abundance-of-apocrypha.db @@ -0,0 +1,122 @@ +{"_id":"02BS2aXWP5q0fojn","name":"#[CF_tempEntity]","type":"ability","img":"modules/wng-core/assets/icons/abilities/ability.webp","data":{"dn":0,"type":"","specification":"","effect":"","cost":0,"requirements":"","description":"","display":true,"abilityType":"","traits":[],"damage":{"base":0,"bonus":0,"rank":"none"},"ed":{"base":0,"bonus":0,"rank":"none"},"ap":{"base":0,"bonus":0,"rank":"none"},"otherDamage":{"mortalWounds":"","wounds":"","shock":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"AYcNmaKdBo5btN7p":3},"flags":{"cf":{"id":"temp_hulyqjlk5v","path":"An Abudance of Apocrypha#/CF_SEP/Keywords#/CF_SEP/Temples","color":"#000000","name":"Temples","children":[],"folderPath":["temp_d4edybdl07j","temp_g14susa89kt"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["g4O1nZF9bUTnutMM","wSOu1AaziWoKAvLB","vA2sfngR3cI9Xxyl","SO6ZB8dYpDwDf0Rh"],"version":"2.4.6"}}} +{"_id":"1WI5Pu6Awd0dhHWE","name":"Human (Hive World)","type":"species","img":"modules/wng-core/assets/icons/abilities/ability.webp","data":{"cost":0,"speed":6,"size":"average","journal":"","abilities":[{"id":"mqg9DFk048Zah5j8","name":"Caves of Steel"},{"id":"eO0wA6CPhvenjoaO","name":"Hivebound"}],"attributes":{"strength":null,"toughness":null,"agility":null,"initiative":null,"willpower":null,"intellect":null,"fellowship":null},"skills":{"athletics":null,"awareness":null,"ballisticSkill":null,"cunning":null,"deception":null,"insight":null,"intimidation":null,"investigation":null,"leadership":null,"medicae":null,"persuasion":null,"pilot":null,"psychicMastery":null,"scholar":null,"stealth":null,"survival":null,"tech":null,"weaponSkill":null},"attributeMax":{"strength":8,"toughness":8,"agility":8,"initiative":8,"willpower":8,"intellect":8,"fellowship":8}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"QQwHydvBuTROXyXM":3},"flags":{"wng-core":{"initialization-folder":"Species","sort":100000},"core":{"sourceId":"Item.JjNQyUPELJb8CvL5"},"cf":{"id":"temp_ctxn0f33p27","path":"An Abudance of Apocrypha#/CF_SEP/Species","color":"#000000"}}} +{"_id":"1eT171TwAvwSC21G","name":"#[CF_tempEntity]","type":"ability","img":"modules/wng-core/assets/icons/abilities/ability.webp","data":{"dn":0,"type":"","specification":"","effect":"","cost":0,"requirements":"","description":"","display":true,"abilityType":"","traits":[],"damage":{"base":0,"bonus":0,"rank":"none"},"ed":{"base":0,"bonus":0,"rank":"none"},"ap":{"base":0,"bonus":0,"rank":"none"},"otherDamage":{"mortalWounds":"","wounds":"","shock":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"AYcNmaKdBo5btN7p":3},"flags":{"cf":{"id":"temp_p1uw3chjv2f","path":"An Abudance of Apocrypha#/CF_SEP/Keywords#/CF_SEP/Chapters","color":"#000000","name":"Chapters","children":[],"folderPath":["temp_d4edybdl07j","temp_g14susa89kt"],"fontColor":"#FFFFFF","icon":null,"sorting":"a","contents":["d3vDOtbmIhagzSuf","QTeHWM9roFUCn6nz","8VFkmO1RCpOIriEK"],"version":"2.4.6"}}} +{"_id":"1lQhZ1uzv8yZ9KrK","name":"Flamestorm Gauntlet","type":"weapon","img":"modules/wng-core/assets/icons/weapons/hand-flamer.webp","data":{"quantity":1,"rarity":"very-rare","description":"

Similar to the Boltstorm Gauntlet, these weapons are a flamer mounted upon a power fist, used to gain supremacy at close quarters. Flamestorm Gauntlets are normally wielded in pairs by Primaris Aggressors.

","value":8,"keywords":"FIRE, IMPERIUM, ADEPTUS ASTARTES, PRIMARIS","equipped":false,"attack":{"base":0,"bonus":0,"rank":"none"},"damage":{"base":10,"bonus":0,"rank":"none"},"ed":{"base":1,"bonus":0,"rank":"none","die":{"one":0,"two":0,"three":0,"four":1,"five":1,"six":2}},"ap":{"base":0,"bonus":0,"rank":"none"},"category":"ranged","range":{"short":6,"medium":12,"long":18,"melee":1,"thrown":null,"salvo":1},"ammo":"","salvo":1,"traits":[{"name":"flamer"},{"name":"pistol"},{"name":"paired","custom":true,"display":"Paired","description":"The weapon is designed to be used in a pair—two weapons of that type, one in each hand. When a character makes an attack while wielding both weapons in a pair, either count it as a Simultaneous Strike (as per the talent), or reduce the DN of a multiattack by 2. If you have the Signature Weapon talent, you may apply it to both weapons in a pair."}],"upgrades":[],"bonus":{"attributes":{"strength":0,"toughness":0,"agility":0,"initiative":0,"willpower":0,"intellect":0,"fellowship":0},"skills":{"athletics":0,"awareness":0,"ballisticSkill":0,"cunning":0,"deception":0,"insight":0,"intimidation":0,"investigation":0,"leadership":0,"medicae":0,"persusasion":0,"pilot":0,"psychicMastery":0,"scholar":0,"stealth":0,"survival":0,"tech":0,"weaponSkill":0},"combat":{"defence":0,"resilience":0,"wounds":0,"determination":0,"shock":0,"resolve":0,"passiveAwareness":0,"conviction":0}}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"AYcNmaKdBo5btN7p":3},"flags":{"wng-core":{"initialization-folder":"Weapons","sort":0},"cf":{"id":"temp_mmc8qfcyw3","path":"An Abudance of Apocrypha#/CF_SEP/Wargear#/CF_SEP/Weapons","color":"#000000"},"core":{"sourceId":"Compendium.wng-apocrypha.world-an-abundance-of-apocrypha-1657230338262.1lQhZ1uzv8yZ9KrK"}}} +{"_id":"1q2C2GRrsWcqmQwa","name":"Hymn of Reforging","type":"ability","img":"modules/wng-core/assets/icons/abilities/adeptus-astartes.webp","data":{"dn":0,"type":"","specification":"","effect":"","cost":0,"requirements":"","description":"

You receive +Double Rank to Tech Tests to repair damaged machinery. All tech tests you made take half the standard time.

","display":true,"abilityType":"","traits":[],"damage":{"base":0,"bonus":0,"rank":"none"},"ed":{"base":0,"bonus":0,"rank":"none"},"ap":{"base":0,"bonus":0,"rank":"none"},"otherDamage":{"mortalWounds":"","wounds":"","shock":""},"test":{"dn":null,"type":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"AYcNmaKdBo5btN7p":3},"flags":{"cf":{"id":"temp_o4875ssn7fi","path":"An Abudance of Apocrypha#/CF_SEP/Archetypes Abilities","color":"#000000"},"core":{"sourceId":"Compendium.wng-apocrypha.world-an-abundance-of-apocrypha-1657230338262.1q2C2GRrsWcqmQwa"}}} +{"_id":"2eSofA64TwH9DjKs","name":"Poisoned Blade","type":"weapon","img":"modules/wng-core/assets/icons/weapons/melee-weapon.webp","data":{"quantity":1,"rarity":"very-rare","description":"

In sealed pockets across their synskin bodygloves, many Callidus Operatives keep an array of envenomed needles, each several inches long and wickedly sharp. A Callidus is an expert at slamming them point-first through eye-slits, armour joints and other weak spots to ensure their victim's swift demise.

\n

Special: A character Poisoned by Poisoned Blades suffers 1d3 Mortal Wounds at the start of each of their turns.

","value":7,"keywords":"BLADE, OFFICIO ASSASSINORUM, CALLIDUS TEMPLE","equipped":false,"attack":{"base":0,"bonus":0,"rank":"none"},"damage":{"base":3,"bonus":0,"rank":"none"},"ed":{"base":2,"bonus":0,"rank":"none"},"ap":{"base":-1,"bonus":0,"rank":"none"},"category":"melee","range":{"short":0,"medium":0,"long":0,"melee":1,"thrown":null},"ammo":"","salvo":0,"traits":[{"name":"inflict","rating":"Poisoned 5"},{"name":"rending","rating":-3},{"name":"mortal-(d3)","custom":true,"display":"Mortal (d3)","description":"The weapon deals horrific, deadly wounds that are nigh-impossible to withstand. For each Exalted Icon you roll on the weapon’s ED, you inflict X Mortal Wounds, in addition to any damage the attack inflicts."}],"upgrades":[]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"AYcNmaKdBo5btN7p":3},"flags":{"core":{"sourceId":"Item.2eSofA64TwH9DjKs"},"cf":{"id":"temp_mmc8qfcyw3","path":"An Abudance of Apocrypha#/CF_SEP/Wargear#/CF_SEP/Weapons","color":"#000000"}}} +{"_id":"2uCk8Zl9e6ae9n0q","name":"Cloistered Upbringing","type":"ability","img":"modules/wng-core/assets/icons/abilities/ability.webp","data":{"dn":0,"type":"","specification":"","effect":"","cost":0,"requirements":"","description":"

Progena have little patience for, or understanding of, the dregs of society. The character suffers +2DN on all non-hostile Interaction tests made when dealing with characters who have the @Item[qb0rybF2RrcWP7e9]{SCUM} keyword.

","display":true,"abilityType":"","traits":[],"damage":{"base":0,"bonus":0,"rank":"none"},"ed":{"base":0,"bonus":0,"rank":"none"},"ap":{"base":0,"bonus":0,"rank":"none"},"otherDamage":{"mortalWounds":"","wounds":"","shock":""},"test":{"dn":null,"type":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"QQwHydvBuTROXyXM":3},"flags":{"cf":{"id":"temp_nnlj14ek08f","path":"An Abudance of Apocrypha#/CF_SEP/Species Abilities","color":"#000000"}}} +{"_id":"3xjb21p3E2y9XyBq","name":"Crux Terminatus","type":"ascension","img":"modules/wng-core/assets/icons/ascension/ascension.webp","data":{"cost":50,"description":"

The Crux Terminatus is a stone medallion awarded to highly skilled and experienced Space Marine Veterans. All members of a Chapter trained in the use of Terminator Armour will have been first awarded the Crux Terminatus. These badges, set into the left shoulder plate of Terminator armour, are highly distinctive and usually fashioned from stone. In Codex Chapters, members of the Chapter's veteran First Company are the exclusive users of Terminator armour.

\n

This Honour appears most commonly as a skull set onto a cruciform shape of red iron or bone. Terminator sergeants often add crossed bones behind the skull, whilst lightning bolts behind the skull are often added for Terminators trained as Assault units wielding lightning claws and thunder hammers with storm shields. Variations include the size and dimensions of the skull and the removal of the crossed lightning bolts or bones or their scale in relation to the shape of the cruciform. The Crux Terminatus is almost always worn on the left shoulder pad, though it may also be worn on one knee pad (this is usually done only in combination with the shoulder pad, however). Legend has it that the first Crux Terminatus ever crafted contained a tiny fragment of the Emperor's own armour within it, an honour granted to commemorate a squad of Imperial Fists Terminators who aided the Emperor in the battle against Horus. Whether or not this is true it means that ancient suits of power armour bearing Terminator Honours are considered even more rare and precious to a Chapter as a result of their reputed connection to the Master of the Imperium.

\n

 

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This massive flail is heavy with rusted chains and filthencrusted spikes, weights, and barbs. Impact from the flail is dangerous enough, but the virulent diseases living upon the weapon’s surfaces kill any who aren’t slain by the weapon itself.

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A Phase Sword—often referred to as a C’Tan Phase Sword—is a metal blade of unknown composition that, through the use of seemingly impossible physics, is capable of phasing through any object irrespective of its physical properties. Energy shields, armour and even daemonic bodies are of no defence against a Phase Sword.

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A hafted melee weapon with a wedge- or crescentshaped blade, intended to apply maximum cutting power to a small cross-section. They’re used as tools for woodcutting and similar activities across the galaxy, but they are as effective at felling foes as they are at felling trees.

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Plague Swords are a type of Daemonic weapon used by followers of Nurgle such as Plague Bearers and Plague Marines. These weapons are infused with foul infections and toxins that can make the merest scratch fatal.

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The character is filled with an instinctive revulsion for the unholy or unclean. They suffer +1DN on all Scholar or Tech tests relating to items or characters with the @Item[kZUQtnE0gqH81t98]{HERETIC} or @Item[TujuT6TkhTSvZJLF]{CHAOS} keywords, or with any keyword belonging to a Xenos species.

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The Misericordia is a long dagger or short sword carried by the Custodians of the Adeptus Custodes, symbolic of their place as the Emperor's executioners. The Misericordia was designed to deliver a single, mortal blow, and are used to deliver mercy or vengeance.

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Exitus pistols are a counterpart for the Longrifle, handmade sidearms that utilise the same high-powered ammunition as the rifles. Each Exitus Longrifle and Exitus Pistol is made as a pair for a specific Vindicare Assassin.

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Lightning Claws consist of a power gauntlet and three or four blades that crackle with matter-disruptive energy. Lightning Claws are most often wielded in pairs.

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These sacred weapons are entrusted to only the most devout and skilled Celestian Sisters, who use them to crush the bodies and spirits of the faithless.

","value":7,"keywords":"POWER FIELD, ADEPTA SORORITAS","equipped":false,"attack":{"base":0,"bonus":0,"rank":"none"},"damage":{"base":5,"bonus":0,"rank":"none"},"ed":{"base":5,"bonus":0,"rank":"none"},"ap":{"base":-1,"bonus":0,"rank":"none"},"category":"melee","range":{"short":0,"medium":0,"long":0,"melee":1,"thrown":null},"ammo":"","salvo":0,"traits":[{"name":"brutal"},{"name":"blessed","rating":2}],"upgrades":[]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"AYcNmaKdBo5btN7p":3},"flags":{"core":{"sourceId":"Item.7wsvhNE67JfjutXU"},"cf":{"id":"temp_mmc8qfcyw3","path":"An Abudance of Apocrypha#/CF_SEP/Wargear#/CF_SEP/Weapons","color":"#000000"}}} +{"_id":"8I1R7DlXDoiQ2mU8","name":"Greatsword","type":"weapon","img":"modules/wng-core/assets/icons/weapons/melee-weapon.webp","data":{"quantity":1,"rarity":"common","description":"

Coming in a variety of forms and styles, these long blades require two hands to wield effectively, but the two-handed grip allows the wielder greater leverage, which translates into swift strikes and deadly force.

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An ancient Chapter, founded in secret at the Emperor’s bidding during the Horus Heresy, the Grey Knights exist to combat the threat of the daemonic, and to this end they serve as the Chamber Militant of the Ordo Malleus. Few even know that the Grey Knights exist, for witnesses to their actions are mind-wiped or executed to ensure that the secret is not revealed. Every Grey Knight is a psyker, trained and conditioned to wield their mental powers to ward themselves from corruption and drive back the daemons they battle. Due to their unique geneseed and secretive nature, the Grey Knights do not count any Primaris Marines amongst their number.

\n

Daemonbane

\n

You have been taught the secrets of daemon-kind to best understand how to end them.

\n

When attacking a creature with the  @Item[eeSvJvzZBjQvtZq0]{DAEMON} keyword in melee combat, you add +Rank ED to the attack’s damage. You also add +Rank to your Conviction.

\n

Secretive (Tradition)

\n

Grey Knights do not trust outsiders, and their nature cannot be permitted to be known to any outside the chapter. You suffer a +2DN penalty for Interaction tests involving anyone who lacks the Grey Knights or Inquisition keywords.

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These weapons are entrusted only to Celestian Sisters Superior. The blood or ichor of the unholy cannot mark the shining blade of these spears.

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Large, expertly crafted two-handed power swords, used by the Silent Sisterhood. Each Greatblade was perfectly weighted for the martial style of its wielder and oce the SIsters were schooled in their use, they could strike with the speed of a duellist combined with the killing might of a veteran eecutioner.

\n

 

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Large, two-handed axes used both as heavy-duty cutting tools in primitive cultures, and as deadly weapons by mighty warriors. Few have the skill to wield them in battle effectively, but they are deadly in the right hands.

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When you make a Medicae test during combat on a Dying character, +Double Rank bonus dice

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Larger, and more stable than the conventional Boltstorm Gauntlet, the bolter componente of these weapons allows them to sustain a higher rate of fire whie on the move, compare to the close quarters burst fire of the smaller version. Auto-Boltstorm Gauntlets are normally wielded in pair by Primaris Aggressors

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A pariah cannot be directly affected by psychic powers or other warp phenomena, whether positive or negative. A pariah can never gain the @Item[JVz6FoVEc7p1DJUj]{PSYKER} keyword, nor can they ever gain Faith points or any other ability that requires drawing upon the Warp for power. Any psychic powers attempted or targeted within a number of metres of the Pariah equal to their Willpower increase their DN by twice the Pariah’s Rank

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A massive, heavy axe that can cleave a man in two, coated in the deadliest plagues and vilest toxins imaginable

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A favoured weapon of some melee specialists amongst the servants of Nurgle, the Bubotic Axe is a cruel, vile weapon that inflicts horrendous wounds.

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If you mean to survive to fight another day, it helps to put something between you and the enemy.

\n

When you are targeted by a ranged attack while in cover, you may take cover as a Reflexive Action to increase your Defence by +Rank until the start of your next turn. If you do so, you may not move during your next turn.

\n

 

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When you fire an Assault weapon while Sprinting, you ignore the normal +2DN modifier

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Larger, and more stable than the conventional Boltstorm Gauntlet, the bolter componente of these weapons allows them to sustain a higher rate of fire whie on the move, compare to the close quarters burst fire of the smaller version. Auto-Boltstorm Gauntlets are normally wielded in pair by Primaris Aggressors

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The Neuro-Gauntlet is a specialised weapon only used by the Eversor Assassins of the Imperium of Man's Officio Assassinorum. The weapon is a glove or gauntlet comprised of a hyper-alloy glove whose fingers end in sharp hypodermic needles that inject a potent neurotoxin into the Assassin's victim. When the glove strikes an opponent, the needles immediately inject their toxin into the person's bloodstream. The lethal effect is almost instantaneous and causes a horrifically painful death as the victim is completely paralyzed while his organ systems shut down one by one.

\n

Special: While Poisoned by a Neuro-Gauntlet, a character is Restrained and suffers 1d3 Mortal Wounds at the beginning of each of their turns.

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The character has memorised countless operation litanies and maintenance hymnals, giving them an innate familiarity with machines and the Cult Mechanicus. They receive +1d on all Tech tests and Scholar tests relating to the Adeptus Mechanicus.

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The other Second Founding Chapter formed from the Imperial Fists, the Crimson Fists were formed from those Imperial Fists who were calm, level-headed, and willing to embrace the logic and reason of the Codex Astartes. In the millennia since, the Crimson Fists have earned a reputation as stalwart, fierce warriors devoted to the preservation of the Imperium. But fate has not been kind: they were almost wiped out during an Ork invasion of their homeworld. In recent days, they have been brought back from the brink by reinforcements from Roboute Guilliman’s Indomitus Crusade, and the new Primaris additions to the Chapter have been welcomed for they renew the strength of these fierce Sons of Dorn.

\n

No Matter the Odds

\n

 You will not yield in the face of overwhelming odds. When making an attack while you and your allies are outnumbered at least two-to-one, you may add Rank dice to your Ballistic Skill or Weapon Skill test.

\n

Gene-Seed Flaw (Gene-Seed) 

\n

Though proven resistant to mutation and deviance, the Imperial Fists gene-seed inhibits two of the Space Marine implants. 

\n

You are missing implant 12: Sus-an Membrane, and implant 17: Bletcher’s Gland. See @JournalEntry[LxNQ4A1Tp09MxkVb]{Adeptus Astartes} for more information on Space Marine implants.  

"},"effects":[{"_id":"1ZWKDe75HVVNrMAg","changes":[{"key":"pool.bonus","mode":6,"value":"@advances.rank"}],"disabled":false,"duration":{"startTime":null},"icon":"modules/wng-core/assets/ui/aquila-white.webp","label":"No Matter the Odds","transfer":true,"flags":{"wrath-and-glory":{"changeCondition":{"0":{"script":"","description":"No Matter the Odds"}}}},"tint":null}],"folder":null,"sort":0,"permission":{"default":0,"AYcNmaKdBo5btN7p":3},"flags":{"cf":{"id":"temp_p1uw3chjv2f","path":"An Abudance of Apocrypha#/CF_SEP/Keywords#/CF_SEP/Chapters","color":"#000000"},"core":{"sourceId":"Compendium.wng-apocrypha.world-an-abundance-of-apocrypha-1657230338262.QTeHWM9roFUCn6nz"}}} +{"_id":"QVhzbaSNcDLOlbvb","name":"Flail","type":"weapon","img":"modules/wng-core/assets/icons/weapons/melee-weapon.webp","data":{"quantity":1,"rarity":"common","description":"

A hafted melee weapon, with one or more chains attached to weighted or spiked heads, able to batter through a foe’s defences and inflict considerable damage.

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A bulky plasma weapon built to be used one-handed by Primaris Inceptors, a @Item[QmxMWePZwTGuhGzA]{Plasma Exterminator} is short ranged but extremely powerful.

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A Plague Knife is a long-bladed, dagger-like weapon wielded by Plague Marines and other devotees of the Chaos God Nurgle. It possesses the capability of \"blessing\" anyone it touches with the daemonic infection known as Nurgle's Rot. These long, pitted knives are encrusted and dripping with the most virulent of toxins, viruses, and other pathogens. Their wielders believe that they have been directly blessed by the Plague God himself, for the rot the weapons spread is so powerful that it can lay low even the most monstrous or powerful of enemies in seconds.

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Custodian may roll Determination against Mortal Wounds.

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Electroleech Staves are used by some Electro-Priests. The powerful capacitors built into the length of each electroleech staff allow them to drink every iota of electric force from those they strike - be they living or machine. This bioelectric energy is siphoned into the user’s Luminen capacitor, where it can charge their implants further.

\n

Special: Only a character with a Luminen Capacitor may wield an Electroleech Staff – in the hands of anyone else, it counts as a normal staff. Each point of Shock inflicted by an Electroleech Staff adds 1 point of charge to the user’s Luminen Capacitor

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Forgeworlders are unfamiliar with the ways of the Ministorum and the Imperial Creed and suffer +2DN on all Scholar tests relating to the Imperial Creed. The character may not take any

\n

archetypes with the @Item[TleOqKjYft44AGSQ]{ADEPTUS MINISTORUM} keyword.

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Some Electro-Priests wield a set of metal apparatus around their wrists that channel tremendous electrostatic potential from their capacitors. This can be discharged in a cascade of deadly lightning. Ranged: Electrostatic Gauntlets can be used

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Wielded in a pair, Nemesis Falchions are smaller variants of the Nemesis Force Sword. By triggering the circuitry within each Falchion, a Grey Knight can swing the Force Weapon with incredible speed, striking several blows with pinpoint accuracy.

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You run, sprint or charge using your @Item[fYcfZQb8Um0jf6mK]{Jump Pack}, any enemy within 2m of the point where you landed must pass an Agility teste (DN 2+Rank) or be knocked @JournalEntry[NfKA9l7FwPrlEWX1]{Prone} and suffer a Mortal Wound

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The most common form of weapon ever devised. A pointed head on a long haft makes for a simple weapon, but one which is nevertheless effective, able to hold opponents at a distance and extend the killing reach of their wielder

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+2DN to all interaction tests with non-pariah characters. +4DN to interaction tests with @Item[JVz6FoVEc7p1DJUj]{PSYKERS}. Pariahs reduce their Influence by 1.

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Deathworlders don’t easily trust those who haven’t endured the same kind of hostile environments. They suffer +1DN to all Interaction tests with those who aren’t Deathworlders.

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A more advanced version of the standard plasma gun, the Mark III Belisarius-Pattern plasma incinerator is the primary weapon of the Primaris Hellblasters, used to deliver death and destruction to armoured targets from afar.

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A Nemesis Halberd is a two-handed weapon that consists of a long adamantium haft with an iron and silver blade set upon the top. This extra reach often allows a Grey Knight to land a fatal blow, killing the enemy before coming within reach of its weapons

\n

 

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The Sentinel Blade is a Power Weapon shaped as a broadsword of daunting size, so large its hilt is flanked with the double barrels of a Bolt Caster that can lay down a hail of short-range fire. It is a common melee weapon used by the Custodians of the Adeptus Custodes, the praetorians of the Emperor of Mankind. It is a testament to the strength of the Custodians that they can wield these powered blades one-handed.

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A rapid-firing bolt pistol mounted on the underside of a power fist.

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Following the example set by First Captain Sigismund of the Imperial Fists Legion, the Black Templars are eternal crusaders, having devoted themselves utterly to the continued war against the enemies of the Emperor. The Black Templars’ crusades have lasted the hundred centuries since their formation, making it the longest Astartes crusade ever carried out, and the Black Templars’ fanaticism and righteous fury is legendary. Because of the far-ranging nature of their eternal crusades, groups of Black Templars can be found across the Imperium and beyond, from crusades consisting of several fighting companies of marines, to individual squads or lone warriors on detached duty or penitent mission. Characters with the Black Templars keyword may not, under any circumstances, take the @Item[JVz6FoVEc7p1DJUj]{PSYKER} keyword: The Black Templars accept no psykers within their ranks.

\n

Righteous Zeal

\n

 Your hatred permits you to show no mercy, nor does it permit you to yield while the enemy draws breath. When you charge, you may re-roll up to Rank dice on your Weapon Skill test. In addition, you may reroll Rank dice when you roll Determination.

\n

Gene-Seed Flaw (Gene-Seed) 

\n

Though proven resistant to mutation and deviance, the Imperial Fists gene-seed inhibits two of the Space Marine implants. 

\n

You are missing implant 12: Sus-an Membrane, and implant 17: Bletcher’s Gland. See @JournalEntry[LxNQ4A1Tp09MxkVb]{Adeptus Astartes} for more information on Space Marine implants.  

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These cumbersome censer-maces emit a sickly miasma of disease. A Mace of Contagion combines heavy blows with a sickly fog that turns blood rancid and flesh necrotic.

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Some Electro-Priests wield a set of metal apparatus around their wrists that channel tremendous electrostatic potential from their capacitors. This can be discharged in a cascade of deadly lightning. Ranged: Electrostatic Gauntlets can be used

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Hivers are unaccustomed to the ways of wild, untamed places. Even the wilderness of underhive levels and abandoned habs is still built around artificial structures. Hiveworlders suffer +1DN on all Survival tests made when not in an urban or manufactured environment.

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A Power Lance, also know as Power Spear or Power Glaive, is a special type of power weapon, a power blade mounted on the end of a long shaft. Like most power weapons , it can tear through all manners of materials with ease thanks to its disruptive energy field generated around the blade. They're commonly used as ceremonial weapons by honour guards, or by lancers mounted on bikes or war-beats

\n

Special: When used from a moving open-topped vehicle or other mount, add the Brutal trait.

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When you make an attack with a Plasma weapon you may reroll up to Double Rank dice.

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The induction of the Primaris Marines into the Adeptus Astartes was not an easy process by any means. The Chapters of the Space Marines are arch traditionalists, and some are conservative in the extreme, having upheld the same warrior traditions for thousands of Terran years. Of course, the express command of Roboute Guilliman as the Lord Commander of the Imperium eased the transition into the new era.

\n

For the Ultramarines and the vast majority of their Successor Chapters, the word of their risen Primarch was good enough, and many Chapters welcomed the Primaris Battle-Brothers gladly. But there were those especially secretive or wilful Chapters who saw the incorporation of the Primaris Marines into their ranks as a dilution of their gene-stock and a betrayal of their long-held culture.

\n

Some amongst the Adeptus Astartes suspected that the Primaris Marines, being stronger, more durable and closer in blood to the Primarchs themselves, represented the obsolescence of the traditional Astartes. No amount of reason—of pointing out that what the Primaris offered in raw ability, they lacked in experience and versatility—could salve the spiritual wound dealt by the sight of the newcomers wearing their Chapter heraldry.

\n

The Primaris Marines of the Ultima Founding had been swiftly inducted into brotherhoods that the incepted Aspirants of yesteryear had given everything they had to join. Questions, heavy with the weight of Mankind's destiny, hung in the air. Would the Primaris Marines ultimately render the traditional Space Marines extinct? Would the identity of each Chapter's homeworld be diluted, with so many thousands of new recruits sourced from the stasis vaults of Mars? And was it possible for a Space Marine to be transformed into a Primaris, inheriting the benefits of Adeptus Mechanicus arcanoscience whilst retaining his personality and experience?

\n

This last question had been raised in Adeptus Astartes Chapters across the galaxy. It was a query Marneus Calgar, Chapter Master of the Ultramarines, had asked of Belisarius Cawl himself, and had discussed with those of his fellow Chapter Masters he was able to meet in person.

\n

Debate raged as to whether such an act was even possible without having deadly consequences for the recipient -- for data that Archmagos Cawl had already amassed on the subject suggested there would be a 61.6% failure rate at such a transformation until the process could be perfected, which would take time. Then there was the moral concern of whether the process should be attempted at all.

\n

The dilemma proved divisive. There were those who claimed that this was the ultimate destiny of all Adeptus Astartes, while from other quarters came whispers of rejection, even mutiny, at the prospect.

\n

The lords of the Ultramarines concluded that to ease the transition from centuries of Imperial tradition to a new order, the theoreticals of that raging debate needed to be put into practice. It was Marneus Calgar who stepped forward as the first test subject from the ranks of his storied Chapter. It was a process he did not survive—though like his Primarch before him, he was to rise from the threshold of death once more.

\n

You have chosen to follow this example, and survived the process, emerging anew with greater strength and vitality.

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You become a Primaris Marine. Increase your Strength and Toughness by +1 each, and +3 Wounds. In addition, you no longer suffer impurities in your Chapter Gene-Seed, and you benefit from the Primaris implants alongside your original Space Marine Implants. The cost for all these benefits is included in the cost of taking this package.

\n

WARGEAR: You may replace your weapons with the nearest equivalents which have the Primaris keyword, and you replace your Power Armour with a suit of Mark X Power Armour (your choice of Tacticus, Phobos, or Gravis). At the GM’s discretion, unique wargear may be altered or upgraded to fit your enhanced form.

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A Power Lance, also know as Power Spear or Power Glaive, is a special type of power weapon, a power blade mounted on the end of a long shaft. Like most power weapons , it can tear through all manners of materials with ease thanks to its disruptive energy field generated around the blade. They're commonly used as ceremonial weapons by honour guards, or by lancers mounted on bikes or war-beats

\n

Special: When used from a moving open-topped vehicle or other mount, add the Brutal trait.

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If a Custodian is present in a game, the GM’s starting and maximum Ruin are increased by 1.

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An iconic weapon of the Death Guard Legion, even during the days of the Great Crusade. Where once these grand power scythes were deadly weapons wielded in the Emperor’s Name, now they are filthencrusted reapers of souls, slaying in the name of the Lord of Plagues.

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A variant of the Primaris’ Bolt Rifles, the Stalker Bolt Rifle emphasises range and precision over rate of fire. A Stalker Bolt Rifle comes with a Monoscope as standard

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The Sentinel Blade is a Power Weapon shaped as a broadsword of daunting size, so large its hilt is flanked with the double barrels of a Bolt Caster that can lay down a hail of short-range fire. It is a common melee weapon used by the Custodians of the Adeptus Custodes, the praetorians of the Emperor of Mankind. It is a testament to the strength of the Custodians that they can wield these powered blades one-handed.

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A Relic Blade is an ancient and incredible powerful two-handed melee weapon used by the superhuman warriors of the Adeptus Astartes that often takes the form of a master-crafted sword or axe. Only a precious  handful have survived the passage of time, and these are reserved for Astartes of long and faultless service who have earned the right to wield a Relic Blade.

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The Exitus Longrifle is a purpose-built high-calibre sniper rifle, hand-crafted for each individual Vindicare assassin. Their ammunition is as rare and carefully manufactured as the weapon, with each formed from a unique high-density alloy with armour-piercing tips. Specialised ammunition also exists in this form, and Vindicare assassins are equipped with several such specialised rounds.

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Voidborn are considered strange and inauspicious by others, who look for even the slightest sign of ill-fortune. When attempting an interaction test with a non-Voidborn, two dice are treated as Wrath dice, rather than one, and the character is unable to score criticals on these tests.

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The character is accustomed to the vagaries of life aboard ship or station and is well-versed in protective rites and emergency doctrines. The character gains +1d on all tests to resist radiation and ignores all penalties to action caused by low or zero-gravity environments.

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The character was groomed from a young age to be an example to others. You gain +1d on any two of the following skills, chosen during character creation: Insight, Intimidation, Leadership, Scholar.

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The Guardian Spear has been the signature weapon of the Adeptus Custodes since the time of the Unification Wars in the 30th Millennium. Elegant and deadly, it is a potent and unique design incorporating a Power Blade and a highly advanced integrated Bolter weapon

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Unlike most of the Nemesis Force Weapons used by the Grey Knights, the Nemesis Warding Stave has abilities used in defensive situations. The wielder of the stave can channel his psychic might into the haft to activate the refractor fields within. The refractor fields, once activated, then project a force field around the wielder, softening any blows and thus increasing the chance for retaliation.

\n

Special: Against melee attacks, a Nemesis Warding Stave also counts as a shield, providing an Armour Rating of 2, with the Force Shield and Shield traits.

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The character has been surrounded by technology, some of which may be centuries or millennia old, for their entire lives. The character gains +1d to Tech tests.

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As a Combat Action, you may issue an order to allies with the @Item[xmheh9BsPxK1eYk3]{ASTRA MILITARUM} keyword who are able to hear you. Issuing orders requires a DN 1 Leadership test to order a single ally, adding +2 DN for each additional ally. Orders can be found on the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Astra Militarum Officer Orders
All references to Rank in the orders below refer to the Rank of the character giving the order. A character may only benefit from one order at a time, and an order’s effects last only until the start of the officer’s next turn.
TAKE AIM! The ally may re-roll Double Rank dice on their next aimed ranged attack.
BRING IT DOWN! The officer chooses a single enemy, and the ally adds +Rank ED to their next ranged attack against that target.
FORWARDS, FOR THE EMPEROR! The ally may shoot as part of a run action as if their weapon had the Assault trait.
MOVE! MOVE! MOVE! The ally adds +Rank to their Speed if they Run or Sprint in their next turn.
FIX BAYONETS! The ally adds +Rank bonus dice to their next melee attack.
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The Honour Staff borne by T’au Ethereals is mainly used as a symbol of office, as ceremonial weapons, and in self-defence. While each weapon is custom-made, they all feature a broad blade fitted to a long, lightweight metallic staff.

\n

Ethereals use the blades primarily to settle disputes, engaging in lengthy, highly stylised duels that are more coordinated co-meditation than combat. The combatants dance and weave as if in a trance, their weapons flashing past one another scant millimetres and microseconds from causing terrible damage. Yet somehow, the dance is always bloodless, as if the Ethereals are in total union with one another. In truth, the combatants are engaged in a deeply spiritual duel, conducted at a level which none outside of their caste can discern.

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The Deathwatch Space Marines serve the Ordo Xenos of the Imperial Inquisition as its Chamber Militant, the warriors of last resort when the Inquisition needs access to firepower greater than the Astra Militarum or a team of its own Acolytes or even Throne Agents can provide.

\n

Across the galaxy there are innumerable hostile alien civilisations that threaten Mankind, from the greenskinned Orks, to the monstrous Tyranids, sadistic Drukhari, spectral C'tan, and undying Necrons. It is the sacred task of the Deathwatch to stand sentry against all of these terrible xenos races. They are ready to act when such ancient evils rise to threaten Mankind once more. The Space Marines of the Deathwatch form the first, and often only, line of defence against these inhuman horrors.

\n

Unlike other Space Marines, the ones serving in the Deathwatch are not truly a separate Chapter of the Adeptus Astartes; rather, they are a collection of veteran Space Marines drawn from all of the different extant Chapters who serve together in the Inquisition's service for a discrete period of time.

\n

To be chosen by one's Chapter to serve in the Deathwatch is a great honour for any Space Marine, as only the most elite and experienced members of a Chapter are ever chosen for this extremely hazardous tour of duty, the specifics of which must be kept secret by Inquisitorial order and sacred oath even from a Deathwatch Astartes' home Chapter.

","requirements":"Willpower 4, Ballistic Skill 5 or Weapon Skill 5, Scholar 2, Adeptus Astartes or Primaris Astartes","keywords":"DEATHWATCH, INQUISITION, ORDO XENOS","influence":0,"benefits":"

INFLUENCE BONUS: +1 per Tier ascended

\n

STORY ELEMENT: You join the ranks of the Deathwatch, and you are initiated into secrets that allow you to hunt Xenos more effectively. You receive the normal benefit for having the @Item[Fu3XD3XXN8AoHDA9]{ORDO XENOS} keyword and have access to special Deathwatch arsenals containing rare and specialised equipment.

\n

Further, due to your specialised training, at each Regroup, you may select a single keyword which relates to a Xenos faction. You add +Rank ED to all attacks against enemies with that keyword.

\n

WARGEAR:

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The character clings onto life and is well-versed in eluding death’s grasp. The character adds +1 to Determination.

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When you make a ranged attack and do not move during your turn, you increase the Salvo of your weapon by +Rank. In addition, when you wield a pair of @Item[O3nHflHmV3A3mlkw]{Auto-Bolstorm Gauntlet} or @Item[1lQhZ1uzv8yZ9KrK]{Flamestorm Gauntlet} you may benefit from the @Item[aX9bq2t854Kb7L0i]{Dual Wield} or @Item[PB5cA0QmFNcxpHm4]{Simultaneous Strike} talents even though those weapons lack the Pistol trait

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Utilising a compressed gas propellant instead of the conventional rocket engine and replacing the warhead with a high-density liquid metal core to increase impact force, Stalker bolt rounds are designed to make minimum noise when fired.

\n

Effect: Bolt weapons firing Stalker bolt rounds gain the Silent trait. If the weapon already has the Silent trait, then firing the weapon no longer affects the character’s Stealth score

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The character is filled with holy hatred and fury. They receive +1 to Resolve and Conviction, and +1d on all Weapon Skill tests made to attack enemies with the @Item[kZUQtnE0gqH81t98]{HERETIC} keyword.

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A Custodian maintains a unique pool of Glory. They may save up to 3 points of Glory, and they cannot save points into the group pool nor can they spend Glory generated by anyone else.

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The Guardian Spear has been the signature weapon of the Adeptus Custodes since the time of the Unification Wars in the 30th Millennium. Elegant and deadly, it is a potent and unique design incorporating a Power Blade and a highly advanced integrated Bolter weapon

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The staggering proportions of the Primaris Astartes demand their own pattern of Power Armour. The Tacticus Mark X takes inspiration from ancient armour while utilising 41st Millennium advancements in ballistic deflection to forge a suit that represents the pinnacle of Astartes glory.

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Similar to the Boltstorm Gauntlet, these weapons are a flamer mounted upon a power fist, used to gain supremacy at close quarters. Flamestorm Gauntlets are normally wielded in pairs by Primaris Aggressors.

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You receive +Double Rank to Tech Tests to repair damaged machinery. All tech tests you made take half the standard time.

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The Crux Terminatus is a stone medallion awarded to highly skilled and experienced Space Marine Veterans. All members of a Chapter trained in the use of Terminator Armour will have been first awarded the Crux Terminatus. These badges, set into the left shoulder plate of Terminator armour, are highly distinctive and usually fashioned from stone. In Codex Chapters, members of the Chapter's veteran First Company are the exclusive users of Terminator armour.

\n

This Honour appears most commonly as a skull set onto a cruciform shape of red iron or bone. Terminator sergeants often add crossed bones behind the skull, whilst lightning bolts behind the skull are often added for Terminators trained as Assault units wielding lightning claws and thunder hammers with storm shields. Variations include the size and dimensions of the skull and the removal of the crossed lightning bolts or bones or their scale in relation to the shape of the cruciform. The Crux Terminatus is almost always worn on the left shoulder pad, though it may also be worn on one knee pad (this is usually done only in combination with the shoulder pad, however). Legend has it that the first Crux Terminatus ever crafted contained a tiny fragment of the Emperor's own armour within it, an honour granted to commemorate a squad of Imperial Fists Terminators who aided the Emperor in the battle against Horus. Whether or not this is true it means that ancient suits of power armour bearing Terminator Honours are considered even more rare and precious to a Chapter as a result of their reputed connection to the Master of the Imperium.

\n

 

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An ancient Chapter, founded in secret at the Emperor’s bidding during the Horus Heresy, the Grey Knights exist to combat the threat of the daemonic, and to this end they serve as the Chamber Militant of the Ordo Malleus. Few even know that the Grey Knights exist, for witnesses to their actions are mind-wiped or executed to ensure that the secret is not revealed. Every Grey Knight is a psyker, trained and conditioned to wield their mental powers to ward themselves from corruption and drive back the daemons they battle. Due to their unique geneseed and secretive nature, the Grey Knights do not count any Primaris Marines amongst their number.

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Daemonbane

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You have been taught the secrets of daemon-kind to best understand how to end them.

\n

When attacking a creature with the  @Item[eeSvJvzZBjQvtZq0]{DAEMON} keyword in melee combat, you add +Rank ED to the attack’s damage. You also add +Rank to your Conviction.

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Secretive (Tradition)

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Grey Knights do not trust outsiders, and their nature cannot be permitted to be known to any outside the chapter. You suffer a +2DN penalty for Interaction tests involving anyone who lacks the Grey Knights or Inquisition keywords.

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When you make a Medicae test during combat on a Dying character, +Double Rank bonus dice

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If you mean to survive to fight another day, it helps to put something between you and the enemy.

\n

When you are targeted by a ranged attack while in cover, you may take cover as a Reflexive Action to increase your Defence by +Rank until the start of your next turn. If you do so, you may not move during your next turn.

\n

 

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When you fire an Assault weapon while Sprinting, you ignore the normal +2DN modifier

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The other Second Founding Chapter formed from the Imperial Fists, the Crimson Fists were formed from those Imperial Fists who were calm, level-headed, and willing to embrace the logic and reason of the Codex Astartes. In the millennia since, the Crimson Fists have earned a reputation as stalwart, fierce warriors devoted to the preservation of the Imperium. But fate has not been kind: they were almost wiped out during an Ork invasion of their homeworld. In recent days, they have been brought back from the brink by reinforcements from Roboute Guilliman’s Indomitus Crusade, and the new Primaris additions to the Chapter have been welcomed for they renew the strength of these fierce Sons of Dorn.

\n

No Matter the Odds

\n

 You will not yield in the face of overwhelming odds. When making an attack while you and your allies are outnumbered at least two-to-one, you may add Rank dice to your Ballistic Skill or Weapon Skill test.

\n

Gene-Seed Flaw (Gene-Seed) 

\n

Though proven resistant to mutation and deviance, the Imperial Fists gene-seed inhibits two of the Space Marine implants. 

\n

You are missing implant 12: Sus-an Membrane, and implant 17: Bletcher’s Gland. See @JournalEntry[LxNQ4A1Tp09MxkVb]{Adeptus Astartes} for more information on Space Marine implants.  

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You run, sprint or charge using your @Item[fYcfZQb8Um0jf6mK]{Jump Pack}, any enemy within 2m of the point where you landed must pass an Agility teste (DN 2+Rank) or be knocked @JournalEntry[NfKA9l7FwPrlEWX1]{Prone} and suffer a Mortal Wound

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A more advanced version of the standard plasma gun, the Mark III Belisarius-Pattern plasma incinerator is the primary weapon of the Primaris Hellblasters, used to deliver death and destruction to armoured targets from afar.

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A rapid-firing bolt pistol mounted on the underside of a power fist.

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Following the example set by First Captain Sigismund of the Imperial Fists Legion, the Black Templars are eternal crusaders, having devoted themselves utterly to the continued war against the enemies of the Emperor. The Black Templars’ crusades have lasted the hundred centuries since their formation, making it the longest Astartes crusade ever carried out, and the Black Templars’ fanaticism and righteous fury is legendary. Because of the far-ranging nature of their eternal crusades, groups of Black Templars can be found across the Imperium and beyond, from crusades consisting of several fighting companies of marines, to individual squads or lone warriors on detached duty or penitent mission. Characters with the Black Templars keyword may not, under any circumstances, take the @Item[JVz6FoVEc7p1DJUj]{PSYKER} keyword: The Black Templars accept no psykers within their ranks.

\n

Righteous Zeal

\n

 Your hatred permits you to show no mercy, nor does it permit you to yield while the enemy draws breath. When you charge, you may re-roll up to Rank dice on your Weapon Skill test. In addition, you may reroll Rank dice when you roll Determination.

\n

Gene-Seed Flaw (Gene-Seed) 

\n

Though proven resistant to mutation and deviance, the Imperial Fists gene-seed inhibits two of the Space Marine implants. 

\n

You are missing implant 12: Sus-an Membrane, and implant 17: Bletcher’s Gland. See @JournalEntry[LxNQ4A1Tp09MxkVb]{Adeptus Astartes} for more information on Space Marine implants.  

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When you make an attack with a Plasma weapon you may reroll up to Double Rank dice.

","display":true,"abilityType":"","traits":[],"damage":{"base":0,"bonus":0,"rank":"none"},"ed":{"base":0,"bonus":0,"rank":"none"},"ap":{"base":0,"bonus":0,"rank":"none"},"otherDamage":{"mortalWounds":"","wounds":"","shock":""},"test":{"dn":null,"type":""}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"AYcNmaKdBo5btN7p":3},"flags":{"cf":{"id":"temp_o4875ssn7fi","path":"An Abudance of Apocrypha#/CF_SEP/Archetypes Abilities","color":"#000000"}}} -{"_id":"gED7Uyt8JbXdw7tS","name":"The Rubicon Primaris","type":"ascension","img":"modules/wng-core/assets/icons/ascension/ascension.webp","data":{"cost":40,"description":"

The induction of the Primaris Marines into the Adeptus Astartes was not an easy process by any means. The Chapters of the Space Marines are arch traditionalists, and some are conservative in the extreme, having upheld the same warrior traditions for thousands of Terran years. Of course, the express command of Roboute Guilliman as the Lord Commander of the Imperium eased the transition into the new era.

\n

For the Ultramarines and the vast majority of their Successor Chapters, the word of their risen Primarch was good enough, and many Chapters welcomed the Primaris Battle-Brothers gladly. But there were those especially secretive or wilful Chapters who saw the incorporation of the Primaris Marines into their ranks as a dilution of their gene-stock and a betrayal of their long-held culture.

\n

Some amongst the Adeptus Astartes suspected that the Primaris Marines, being stronger, more durable and closer in blood to the Primarchs themselves, represented the obsolescence of the traditional Astartes. No amount of reason—of pointing out that what the Primaris offered in raw ability, they lacked in experience and versatility—could salve the spiritual wound dealt by the sight of the newcomers wearing their Chapter heraldry.

\n

The Primaris Marines of the Ultima Founding had been swiftly inducted into brotherhoods that the incepted Aspirants of yesteryear had given everything they had to join. Questions, heavy with the weight of Mankind's destiny, hung in the air. Would the Primaris Marines ultimately render the traditional Space Marines extinct? Would the identity of each Chapter's homeworld be diluted, with so many thousands of new recruits sourced from the stasis vaults of Mars? And was it possible for a Space Marine to be transformed into a Primaris, inheriting the benefits of Adeptus Mechanicus arcanoscience whilst retaining his personality and experience?

\n

This last question had been raised in Adeptus Astartes Chapters across the galaxy. It was a query Marneus Calgar, Chapter Master of the Ultramarines, had asked of Belisarius Cawl himself, and had discussed with those of his fellow Chapter Masters he was able to meet in person.

\n

Debate raged as to whether such an act was even possible without having deadly consequences for the recipient -- for data that Archmagos Cawl had already amassed on the subject suggested there would be a 61.6% failure rate at such a transformation until the process could be perfected, which would take time. Then there was the moral concern of whether the process should be attempted at all.

\n

The dilemma proved divisive. There were those who claimed that this was the ultimate destiny of all Adeptus Astartes, while from other quarters came whispers of rejection, even mutiny, at the prospect.

\n

The lords of the Ultramarines concluded that to ease the transition from centuries of Imperial tradition to a new order, the theoreticals of that raging debate needed to be put into practice. It was Marneus Calgar who stepped forward as the first test subject from the ranks of his storied Chapter. It was a process he did not survive—though like his Primarch before him, he was to rise from the threshold of death once more.

\n

You have chosen to follow this example, and survived the process, emerging anew with greater strength and vitality.

","requirements":"Strength 5, Toughness 5, Ballistic Skill 4+, Weapon Skill 4+","keywords":"ADEPTUS ASTARTES, PRIMARIS","influence":1,"benefits":"

You become a Primaris Marine. Increase your Strength and Toughness by +1 each, and +3 Wounds. In addition, you no longer suffer impurities in your Chapter Gene-Seed, and you benefit from the Primaris implants alongside your original Space Marine Implants. The cost for all these benefits is included in the cost of taking this package.

\n

WARGEAR: You may replace your weapons with the nearest equivalents which have the Primaris keyword, and you replace your Power Armour with a suit of Mark X Power Armour (your choice of Tacticus, Phobos, or Gravis). At the GM’s discretion, unique wargear may be altered or upgraded to fit your enhanced form.

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A variant of the Primaris’ Bolt Rifles, the Stalker Bolt Rifle emphasises range and precision over rate of fire. A Stalker Bolt Rifle comes with a Monoscope as standard

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The Deathwatch Space Marines serve the Ordo Xenos of the Imperial Inquisition as its Chamber Militant, the warriors of last resort when the Inquisition needs access to firepower greater than the Astra Militarum or a team of its own Acolytes or even Throne Agents can provide.

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Across the galaxy there are innumerable hostile alien civilisations that threaten Mankind, from the greenskinned Orks, to the monstrous Tyranids, sadistic Drukhari, spectral C'tan, and undying Necrons. It is the sacred task of the Deathwatch to stand sentry against all of these terrible xenos races. They are ready to act when such ancient evils rise to threaten Mankind once more. The Space Marines of the Deathwatch form the first, and often only, line of defence against these inhuman horrors.

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Unlike other Space Marines, the ones serving in the Deathwatch are not truly a separate Chapter of the Adeptus Astartes; rather, they are a collection of veteran Space Marines drawn from all of the different extant Chapters who serve together in the Inquisition's service for a discrete period of time.

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To be chosen by one's Chapter to serve in the Deathwatch is a great honour for any Space Marine, as only the most elite and experienced members of a Chapter are ever chosen for this extremely hazardous tour of duty, the specifics of which must be kept secret by Inquisitorial order and sacred oath even from a Deathwatch Astartes' home Chapter.

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INFLUENCE BONUS: +1 per Tier ascended

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STORY ELEMENT: You join the ranks of the Deathwatch, and you are initiated into secrets that allow you to hunt Xenos more effectively. You receive the normal benefit for having the @Item[Fu3XD3XXN8AoHDA9]{ORDO XENOS} keyword and have access to special Deathwatch arsenals containing rare and specialised equipment.

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Further, due to your specialised training, at each Regroup, you may select a single keyword which relates to a Xenos faction. You add +Rank ED to all attacks against enemies with that keyword.

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WARGEAR:

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\n

Effect: Bolt weapons firing Stalker bolt rounds gain the Silent trait. If the weapon already has the Silent trait, then firing the weapon no longer affects the character’s Stealth score

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The staggering proportions of the Primaris Astartes demand their own pattern of Power Armour. The Tacticus Mark X takes inspiration from ancient armour while utilising 41st Millennium advancements in ballistic deflection to forge a suit that represents the pinnacle of Astartes glory.

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