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Releases: flippelt/WnG-Apocrypha-FoundryVTT

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10 Apr 20:12
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Just for the module.json control

Mekhanical Update - Part 2.3

10 Apr 20:05
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Well, hello again!

I really need to thank Owen May, whom without it this update would take a lot longer (like forever).
This update is composed of both parts 2.2 and 2.3, Psychic Powers and Wargear, I hope you guys like it.

What's Changed

New Contributors

Full Changelog: MekhanicalUpdate2_1...MekhanicalUpdate2

Mekhanical Update - Part 2.1

15 Nov 19:21
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Due to a problem with many gear and talents missing, the focus of the Part 2 update was changed to the Chapters 3 & 4 of the Apocrypha. And since the psychic powers are a lot more complex to make correctly in-game, I'll change this update in three parts

Part 2-1 - Talents and Exarch Powers
Part 2-2 - Psychic Powers
Part 2-3 - Wargear

Please note that the current system doesn't support Prayers and Litanies, they will be updated in the future, but for now wont be added to the mod.
Also, do note that I removed the official modules as requirement, but they will be recommended as recommend since a lot of items link to or need some items from the official modules.
I'll also drop the support to V10 of foundry since the DB system has changed and the module won't work anymore in the V10.

Hope to see you all soon,
Lippelt

Mekhanical Update - Part 1

09 Nov 05:06
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So, this had taken a lot more time than imagined, so I did something I should have done a while ago. I ditched the lore (for now).

Until the Mekhanical Update is completed, no new lore pages will be added to this projetc.
The Mekhanical Update will only focus on it's name, the mechanics. So I will add everything that has a mechanic, Abilities, Factions, Keyworks, Species, Archetypes, etc.

Whit the Part 1 - All new Factions, Species and Keywords are introduced and updated to the V9 of the Apocrypha. Some aren't perfect since the system has some limitations, but I'll investigate to see if there's a solution. (other than create the same sept for each caste in the case of the T'aus)

Part 2 will include every Archetype and Assencion Packages, should take more time.

Part 3 should include every new talent, powers, and equipment.

Hope to see you all soon,
Lippelt

V11

06 Nov 18:20
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V11
Updating to V11 and reworking with V9 of Apocrypha

Talents and Imperium Wargear Update

25 Sep 18:07
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This update contains:
All the talents from V8 of Apocrypha
All Human/Astartes Armours made by Michael Mars

V10 Update

21 Sep 23:25
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Update for V10 Foundry

Two additions by Michael Mars:

  • Added drugs like lho-sticks, etc
  • Added Human augumetics

Factions Update

29 Aug 23:03
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This update contains all the new factions and characters options for origins.

0.5

08 Jul 18:26
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0.5 Pre-release
Pre-release

What's Changed

Full Changelog: alpha...v0.5

wng-apocrypha v0.4

08 Jul 00:46
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wng-apocrypha v0.4 Pre-release
Pre-release

This is a test release to see if the module base is working.

What's Changed

Full Changelog: https://github.com/flippelt/WnG-Apocrypha-FoundryVTT/commits/alpha