From 6909c46e53f15a009c1ce13c9628830497a855f3 Mon Sep 17 00:00:00 2001 From: Andre Weissflog Date: Tue, 19 Nov 2024 18:34:03 +0100 Subject: [PATCH] update changelog (https://github.com/floooh/sokol/pull/1155) --- CHANGELOG.md | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index ba77a1901..d39522615 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,24 @@ ## Updates +### 19-Nov-2024 + +- Merged PR https://github.com/floooh/sokol/pull/1155, this allows to use + MSAA textures as resource bindings to load individual MSAA samples in + shaders. This is an optional feature and isn't supported on the following + platform/backend combos: + + - macOS+GL + - iOS+GLES3 + - WebGL2 + - Android + + You can also check the new feature flag `sg_features.msaa_image_bindings` + for support at runtime. + + There's also a new sample https://floooh.github.io/sokol-webgpu/customresolve-sapp.html + which demonstrates how to access multisampled textures and the MSAA coverage mask + (requires a browser with WebGPU support). + ### 13-Nov-2024 - sokol_nuklear.h: merge PR https://github.com/floooh/sokol/pull/1150, this allows to connect the