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Blender 2.8 beta update? #6

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C-dS-R opened this issue Dec 13, 2018 · 9 comments
Open

Blender 2.8 beta update? #6

C-dS-R opened this issue Dec 13, 2018 · 9 comments

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@C-dS-R
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C-dS-R commented Dec 13, 2018

are there any plans to make a version for Blender 2.8 beta? This would be really useful with the new Grease Pencil.
Thank you

@folkertdev
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I want to have a look at it over the Christmas break. From what I gather (I don't follow the news very precisely) there are some big changes to both freestyle and the gpencil (coming?), so can't promise anything.

@K2mies
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K2mies commented Jan 15, 2019

Hei, this is still my favorite plug in. Also very much interested in a 2.8 version and excited about what that will mean. At the moment i notice there is not really much backwards compatibility for the GP in 2.8. Seems when you open up an old file with GP data inside it has some trouble interpreting it, wondering if you have any ideas about this also, am wondering if there are any work arounds or if it will be a big obstacle of some kind? Also thank you so much again for making this..it really is amazing (and has even helped motivate me to start learning slowly how to code).

@K2mies
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K2mies commented Jan 15, 2019

Ah, quick update (of course i found something right away after posting -.-). And sorry to spam this here. But i found that the data is being imported into 2.8 but as an annotation. There is a work around where you create a new data block and assign a material to it that lets you edit the info accordingly :).

@folkertdev
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There has been some work on the svg exporter to port it to 2.8. The gpencil and svg exporter basically share how they retrieve the freestyle information, so that should be simple to move into here as well. Is there anything I can read on the gpencil api changes?

@marcdraco
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Hey, I'm (trying) to finish work on our NPR and Freestyle book and I came across this.

I'll put a note in to include it as a 2.7x plugin but it would be awesome if it supported GP2. I think people believe that GP2 is a Freestyle killer but after working with both (and Freestyle definitely needs some TLC!) I think there's as much, if not more call for this!

@blend001
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So, I feel like my attempted workflow produced promising results.
-Render Freestyle animation of model with your add-on to produce GP keys. (settings:3D Space,Keep) Camera set in front.
-Save as a 2.7 file. Open it in 2.8.
-Copy(ctrl+c) keys from Grease Pencil dopesheet
-File>New>2D Animation
-Hover over the timeline(new dopesheet) and paste(ctrl+v) the keyframes
-Expand the pasted object in the outliner and click the pencil icon next to the object and the Grease Pencil strokes appear. They can now be sculpted and painted.

I tried this with Draw mode set to Screen and the GP strokes showed up at a strange origin, but I imagine I could just rotate everything in object mode and all would be fine.

This is an incredible tool that would be awesome to implement to 2.8. I imagine rendering out a character and adding toon motion blurs and squash/stretch right in the viewport without ever having to trace the 3D model.

@j2l
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j2l commented Sep 10, 2019

interesting @blend001.

@michaelsama
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Hi @folkertdev
Also here to request a 2.8 update if possible. I downloaded a version of 2.7 just to make use of this powerful workflow. I'm not a coder, just an animator who will sing your praises.
Thank you!

@zippy731
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+1 would love to see this updated for 2.8, when possible!

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