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Freestyle feature request #7
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This sounds like a scripting task. If you can get access to the "shadow value" at a particular point on a mesh, then you can use the freestyle python API to control the thickness. The real tricky point is finding out the amount of light that hits a an object at a particular point. If you can find out a way I'm happy to help with the freestyle side of things. |
Thanks for the reply. Hmmm Nice challenge to get me into python.... |
both are available A freestyle stroke is (at the point python can manipulate it) a list-like container of But I think the 2d options is the better one, 3d is always tricky and there might by tiny inaccuracies (to the 3d point you get is not actually on the object and stuff breaks). A possible approach is to use blender textures (so load the image as a texture), to use |
Hi.
I'm almost sure this is not the best place to ask. But I'd like to contact a freestyle dev. about a request....
I'd love to have line with correspond with local grey/light values of a model. The effect would be thick lines on the shadow side and thin lines on the light side of a model. And over all thicker lines on a model with a dark material and thinner lines on a model with a light material.
This would result in line drawings like I learned to make with Rotring pens.
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