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GameJolt API for Unreal Engine Blueprints & C++

This Unreal Engine plugin allows easy use of GameJolt's GameAPI.

Installation

Blueprint-only Project

  1. Download the Plugin from one of these sources
  2. Put the files in YOUR_ENGINE_DIR/Engine/Plugins/Marketplace/GameJoltAPI
    You may need to create the Marketplace folder yourself
  3. Start the Editor and enable the Plugin

C++ Project

  1. Grab the source by
    • cloning the repository directly
    • setting up a submodule
    • or download the repository as a zip.
  2. Active the plugin by
    • starting the Editor and using the UI
    • adding the following lines to your .uproject file
    "Plugins": [
        {
             "Name": "GameJoltAPI",
             "Enabled": true
        }
    ]
  3. Recompile!

Usage

These examples will show you, how to get started using the plugin. For more in-depth examples, explore the documentation.

Introduction to Subsystems

The plugin implements a custom subsystem. You can find more information about subsystems here.

Blueprints

Before you can call any other node of the plugin, you have to call the "Initialize"-node. There you can set your game's id and private key.

Unreal Engine Blueprint Graph

C++

The plugin subsystem (see above) is called UGameJoltSubsystem and is accessible from the GameInstance

#include "GameJoltSubsystem.h"

[...]

// To get started you have to call the `Setup` function of the subsystem
// to provide your game's id and private key.
GetGameInstance()->GetSubsystem<UGameJoltSubsystem>()->Setup(12345, "coolPrivateKey");

Then you can use the async-actions provided by the plugin to interact with GameJolt. For an API-Reference for the plugin please refer to the header files.

Contributing

Pull requests are welcome. =)

License

BSL-1.0 License