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📯 Serverless WebRTC matchmaking for painless P2P — Make any site multiplayer in a few lines — Use BitTorrent, IPFS, or Firebase

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📯 Trystero

Serverless WebRTC matchmaking for painless P2P: make any site multiplayer in a few lines

👉 TRY THE DEMO 👈

Trystero manages a clandestine courier network that lets your application's users talk directly with one another, encrypted and without a server middleman.

Peers can connect via 🌊 BitTorrent, 🔥 Firebase, or 🪐 IPFS – all using the same API.

Besides making peer matching automatic, Trystero offers some nice abstractions on top of WebRTC:

  • 👂📣 Rooms / broadcasting
  • 🔢📩 Automatic serialization / deserialization of data
  • 🎥🏷 Attach metadata to binary data and media streams
  • ✂️⏳ Automatic chunking and throttling of large data
  • ⏱🤝 Progress events and promises for data transfers
  • 🔐📝 Session data encryption

Contents


How it works

👉 If you just want to try out Trystero, you can skip this explainer and jump into using it.

To establish a direct peer-to-peer connection with WebRTC, a signalling channel is needed to exchange peer information (SDP). Typically this involves running your own matchmaking server but Trystero abstracts this away for you and offers multiple "serverless" strategies for connecting peers (currently BitTorrent, Firebase, and IPFS).

The important point to remember is this:

🔒

Beyond peer discovery, your app's data never touches the strategy medium and is sent directly peer-to-peer and end-to-end encrypted between users.

👆

You can compare strategies here.

Get started

You can install with npm (npm i trystero) and import like so:

import {joinRoom} from 'trystero'

Or maybe you prefer a simple script tag?

<script type="module">
  import {joinRoom} from 'https://cdn.skypack.dev/trystero'
</script>

By default, the BitTorrent strategy is used. To use a different one just deep import like so (your bundler should handle including only relevant code):

import {joinRoom} from 'trystero/firebase'
// or
import {joinRoom} from 'trystero/ipfs'

Next, join the user to a room with a namespace:

const config = {appId: 'san_narciso_3d'}
const room = joinRoom(config, 'yoyodyne')

The first argument is a configuration object that requires an appId. This should be a completely unique identifier for your app (for the BitTorrent and IPFS strategies) or your Firebase database ID if you're using Firebase. The second argument is the room name.

Why rooms? Browsers can only handle a limited amount of WebRTC connections at a time so it's recommended to design your app such that users are divided into groups (or rooms, or namespaces, or channels... whatever you'd like to call them).

Listen for events

Listen for peers joining the room:

room.onPeerJoin(peerId => console.log(`${peerId} joined`))

Listen for peers leaving the room:

room.onPeerLeave(peerId => console.log(`${peerId} left`))

Listen for peers sending their audio/video streams:

room.onPeerStream(
  (stream, peerId) => (peerElements[peerId].video.srcObject = stream)
)

To unsubscribe from events, leave the room:

room.leave()

Broadcast events

Send peers your video stream:

room.addStream(
  await navigator.mediaDevices.getUserMedia({audio: true, video: true})
)

Send and subscribe to custom P2P actions:

const [sendDrink, getDrink] = room.makeAction('drink')

// buy drink for a friend
sendDrink({drink: 'negroni', withIce: true}, friendId)

// buy round for the house (second argument omitted)
sendDrink({drink: 'mezcal', withIce: false})

// listen for drinks sent to you
getDrink((data, peerId) =>
  console.log(
    `got a ${data.drink} with${data.withIce ? '' : 'out'} ice from ${peerId}`
  )
)

You can also use actions to send binary data, like images:

const [sendPic, getPic] = room.makeAction('pic')

// blobs are automatically handled, as are any form of TypedArray
canvas.toBlob(blob => sendPic(blob))

// binary data is received as raw ArrayBuffers so your handling code should
// interpret it in a way that makes sense
getPic(
  (data, peerId) => (imgs[peerId].src = URL.createObjectURL(new Blob([data])))
)

Let's say we want users to be able to name themselves:

const idsToNames = {}
const [sendName, getName] = room.makeAction('name')

// tell other peers currently in the room our name
sendName('Oedipa')

// tell newcomers
room.onPeerJoin(peerId => sendName('Oedipa', peerId))

// listen for peers naming themselves
getName((name, peerId) => (idsToNames[peerId] = name))

room.onPeerLeave(peerId =>
  console.log(`${idsToNames[peerId] || 'a weird stranger'} left`)
)

Actions are smart and handle serialization and chunking for you behind the scenes. This means you can send very large files and whatever data you send will be received on the other side as the same type (a number as a number, a string as a string, an object as an object, binary as binary, etc.).

Audio and video

Here's a simple example of how you could create an audio chatroom:

// this object can store audio instances for later
const peerAudios = {}

// get a local audio stream from the microphone
const selfStream = await navigator.mediaDevices.getUserMedia({
  audio: true,
  video: false
})

// send stream to peers currently in the room
room.addStream(selfStream)

// send stream to peers who join later
room.onPeerJoin(peerId => room.addStream(selfStream, peerId))

// handle streams from other peers
room.onPeerStream((stream, peerId) => {
  // create an audio instance and set the incoming stream
  const audio = new Audio()
  audio.srcObject = stream
  audio.autoplay = true

  // add the audio to peerAudio object if you want to address it for something
  // later (volume, etc.)
  peerAudios[peerId] = audio
})

Doing the same with video is similar, just be sure to add incoming streams to video elements in the DOM:

const peerVideos = {}
const videoContainer = document.getElementById('videos')

room.onPeerStream((stream, peerId) => {
  let video = peerVideos[peerId]

  // if this peer hasn't sent a stream before, create a video element
  if (!video) {
    video = document.createElement('video')
    video.autoplay = true

    // add video element to the DOM
    videoContainer.appendChild(video)
  }

  video.srcObject = stream
  peerVideos[peerId] = video
})

Advanced

Binary metadata

Let's say your app supports sending various types of files and you want to annotate the raw bytes being sent with metadata about how they should be interpreted. Instead of manually adding metadata bytes to the buffer you can simply pass a metadata argument in the sender action for your binary payload:

const [sendFile, getFile] = makeAction('file')

getFile((data, peerId, metadata) =>
  console.log(
    `got a file (${metadata.name}) from ${peerId} with type ${metadata.type}`,
    data
  )
)

// to send metadata, pass a third argument
// to broadcast to the whole room, set the second peer ID argument to null
sendFile(buffer, null, {name: 'The Courierʼs Tragedy', type: 'application/pdf'})

Action promises

Action sender functions return a promise that resolves when they're done sending. You can optionally use this to indicate to the user when a large transfer is done.

await sendFile(amplePayload)
console.log('done sending to all peers')

Progress updates

Action sender functions also take an optional callback function that will be continuously called as the transmission progresses. This can be used for showing a progress bar to the sender for large tranfers. The callback is called with a percentage value between 0 and 1 and the receiving peer's ID:

sendFile(
  payload,
  // notice the peer target argument for any action sender can be a single peer
  // ID, an array of IDs, or null (meaning send to all peers in the room)
  [peerIdA, peerIdB, peerIdC],
  // metadata, which can also be null if you're only interested in the
  // progress handler
  {filename: 'paranoids.flac'},
  // assuming each peer has a loading bar added to the DOM, its value is
  // updated here
  (percent, peerId) => (loadingBars[peerId].value = percent)
)

Similarly you can listen for progress events as a receiver like this:

const [sendFile, getFile, onFileProgress] = room.makeAction('file')

onFileProgress((percent, peerId, metadata) =>
  console.log(
    `${percent * 100}% done receiving ${metadata.filename} from ${peerId}`
  )
)

Notice that any metadata is sent with progress events so you can show the receiving user that there is a transfer in progress with perhaps the name of the incoming file.

Since a peer can send multiple transmissions in parallel, you can also use metadata to differentiate between them, e.g. by sending a unique ID.

Encryption

Once peers are connected to each other all of their communications are end-to-end encrypted. During the initial connection / discovery process, peers' SDPs are sent via the chosen peering strategy medium. The SDP is encrypted over the wire, but is visible in plaintext as it passes through the medium (a public torrent tracker for example). This is fine for most use cases but you can choose to hide SDPs from the peering medium with Trystero's encryption option. This can protect against a MITM peering attack if both intended peers have a shared secret. To opt in, just pass a password parameter in the app configuration object:

joinRoom({appId: 'kinneret', password: 'MuchoMaa$'}, 'w_a_s_t_e__v_i_p')

Keep in mind the password has to match for all peers in the room for them to be able to connect. An example use case might be a private chat room where users learn the password via external means.

API

joinRoom(config, namespace)

Adds local user to room whereby other peers in the same namespace will open communication channels and send events.

  • config - Configuration object containing the following keys:

    • appId - (required) A unique string identifying your app. If using Firebase this should be the database ID (also see firebaseApp below for an alternative way of configuring the Firebase strategy).

    • password - (optional) A string to encrypt session descriptions as they are passed through the peering medium. If set, session descriptions will be encrypted using AES-CBC. The password must match between any peers in the namespace for them to connect. Your site must be served over HTTPS for the crypto module to be used. See encryption for more details.

    • rtcConfig - (optional) Specifies a custom RTCConfiguration for all peer connections.

    • trackerUrls - (optional, 🌊 BitTorrent only) Custom list of torrent tracker URLs to use. They must support WebSocket connections.

    • trackerRedundancy - (optional, 🌊 BitTorrent only) Integer specifying how many torrent trackers to connect to simultaneously in case some fail. Defaults to 2, maximum of 3. Passing a trackerUrls option will cause this option to be ignored as the entire list will be used.

    • firebaseApp - (optional, 🔥 Firebase only) You can pass an already initialized Firebase app instance instead of an appId. Normally Trystero will initialize a Firebase app based on the appId but this will fail if youʼve already initialized it for use elsewhere.

    • rootPath - (optional, 🔥 Firebase only) String specifying path where Trystero writes its matchmaking data in your database ('__trystero__' by default). Changing this is useful if you want to run multiple apps using the same database and don't want to worry about namespace collisions.

    • swarmAddresses - (optional, 🪐 IPFS only) List of IPFS multiaddrs to be passed to config.Addresses.Swarm.

  • namespace - A string to namespace peers and events within a room.

Returns an object with the following methods:

  • leave()

    Remove local user from room and unsubscribe from room events.

  • getPeers()

    Returns a list of peer IDs present in room (not including the local user).

  • addStream(stream, [peerId], [metadata])

    Broadcasts media stream to other peers.

    • stream - A MediaStream with audio and/or video to send to peers in the room.

    • peerId - (optional) If specified, the stream is sent only to the target peer ID (string) or list of peer IDs (array).

    • metadata - (optional) Additional metadata (any serializable type) to be sent with the stream. This is useful when sending multiple streams so recipients know which is which (e.g. a webcam versus a screen capture). If you want to broadcast a stream to all peers in the room with a metadata argument, pass null as the second argument.

  • removeStream(stream, [peerId])

    Stops sending previously sent media stream to other peers.

    • stream - A previously sent MediaStream to stop sending.

    • peerId - (optional) If specified, the stream is removed only from the target peer ID (string) or list of peer IDs (array).

  • addTrack(track, stream, [peerId], [metadata])

    Adds a new media track to a stream.

    • track - A MediaStreamTrack to add to an existing stream.

    • stream - The target MediaStream to attach the new track to.

    • peerId - (optional) If specified, the track is sent only to the target peer ID (string) or list of peer IDs (array).

    • metadata - (optional) Additional metadata (any serializable type) to be sent with the track. See metadata notes for addStream() above for more details.

  • removeTrack(track, stream, [peerId])

    Removes a media track from a stream.

    • track - The MediaStreamTrack to remove.

    • stream - The MediaStream the track is attached to.

    • peerId - (optional) If specified, the track is removed only from the target peer ID (string) or list of peer IDs (array).

  • replaceTrack(oldTrack, newTrack, stream, [peerId])

    Replaces a media track with a new one.

    • oldTrack - The MediaStreamTrack to remove.

    • newTrack - A MediaStreamTrack to attach.

    • stream - The MediaStream the oldTrack is attached to.

    • peerId - (optional) If specified, the track is replaced only for the target peer ID (string) or list of peer IDs (array).

  • onPeerJoin(callback)

    Registers a callback function that will be called when a peer joins the room. If called more than once, only the latest callback registered is ever called.

    • callback(peerId) - Function to run whenever a peer joins, called with the peer's ID.

    Example:

    onPeerJoin(peerId => console.log(`${peerId} joined`))
  • onPeerLeave(callback)

    Registers a callback function that will be called when a peer leaves the room. If called more than once, only the latest callback registered is ever called.

    • callback(peerId) - Function to run whenever a peer leaves, called with the peer's ID.

    Example:

    onPeerLeave(peerId => console.log(`${peerId} left`))
  • onPeerStream(callback)

    Registers a callback function that will be called when a peer sends a media stream. If called more than once, only the latest callback registered is ever called.

    • callback(stream, peerId, metadata) - Function to run whenever a peer sends a media stream, called with the the peer's stream, ID, and optional metadata (see addStream() above for details).

    Example:

    onPeerStream((stream, peerId) =>
      console.log(`got stream from ${peerId}`, stream)
    )
  • onPeerTrack(callback)

    Registers a callback function that will be called when a peer sends a media track. If called more than once, only the latest callback registered is ever called.

    • callback(track, stream, peerId, metadata) - Function to run whenever a peer sends a media track, called with the the peer's track, attached stream, ID, and optional metadata (see addTrack() above for details).

    Example:

    onPeerTrack((track, stream, peerId) =>
      console.log(`got track from ${peerId}`, track)
    )
  • makeAction(namespace)

    Listen for and send custom data actions.

    • namespace - A string to register this action consistently among all peers.

    Returns an array of three functions:

    1. Sender

      • Sends data to peers and returns a promise that resolves when all target peers are finished receiving data.

      • (data, [targetPeers], [metadata], [onProgress])

        • data - Any value to send (primitive, object, binary). Serialization and chunking is handled automatically. Binary data (e.g. Blob, TypedArray) is received by other peer as an agnostic ArrayBuffer.

        • targetPeers - (optional) Either a peer ID (string), an array of peer IDs, or null (indicating to send to all peers in the room).

        • metadata - (optional) If the data is binary, you can send an optional metadata object describing it (see Binary metadata).

        • onProgress - (optional) A callback function that will be called as every chunk for every peer is transmitted. The function will be called with a value between 0 and 1 and a peer ID. See Progress updates for an example.

    2. Receiver

      • Registers a callback function that runs when data for this action is received from other peers.

      • (data, peerId, metadata)

        • data - The value transmitted by the sending peer. Deserialization is handled automatically, i.e. a number will be received as a number, an object as an object, etc.

        • peerId - The ID string of the sending peer.

        • metadata - (optional) Optional metadata object supplied by the sender if data is binary, e.g. a filename.

    3. Progress handler

      • Registers a callback function that runs when partial data is received from peers. You can use this for tracking large binary transfers. See Progress updates for an example.

      • (percent, peerId, metadata)

        • percent - A number between 0 and 1 indicating the percentage complete of the transfer.

        • peerId - The ID string of the sending peer.

        • metadata - (optional) Optional metadata object supplied by the sender.

    Example:

    const [sendCursor, getCursor] = room.makeAction('cursormove')
    
    window.addEventListener('mousemove', e => sendCursor([e.clientX, e.clientY]))
    
    getCursor(([x, y], peerId) => {
      const peerCursor = cursorMap[peerId]
      peerCursor.style.left = x + 'px'
      peerCursor.style.top = y + 'px'
    })
  • ping(peerId)

    Takes a peer ID and returns a promise that resolves to the milliseconds the round-trip to that peer took. Use this for measuring latency.

    • peerId - Peer ID string of the target peer.

    Example:

    // log round-trip time every 2 seconds
    room.onPeerJoin(peerId =>
      setInterval(
        async () => console.log(`took ${await room.ping(peerId)}ms`),
        2000
      )
    )

selfId

A unique ID string other peers will know the local user as globally across rooms.

getOccupants(config, namespace)

(🔥 Firebase only) Returns a promise that resolves to a list of user IDs present in the given namespace. This is useful for checking how many users are in a room without joining it.

  • config - A configuration object
  • namespace - A namespace string that you'd pass to joinRoom().

Example:

console.log((await trystero.getOccupants(config, 'the_scope')).length)
// => 3

Strategy comparison

Loose, (overly) simple advice for choosing a strategy: Use the BitTorrent or IPFS strategy for experiments or when your heart yearns for fuller decentralization, use Firebase for "production" apps where you need full control and reliability. IPFS is itself in alpha so the Trystero IPFS strategy should be considered experimental.

Trystero makes it trivial to switch between strategies – just change a single import line:

import {joinRoom} from 'trystero/[torrent|firebase|ipfs]'
setup¹ reliability² time to connect³ bundle size⁴ occupancy polling⁵
🌊 BitTorrent none ✅ variable better ~25K ✅ none
🔥 Firebase ~5 mins reliable ✅ best ✅ ~170K yes ✅
🪐 IPFS none ✅ variable good ~1.63M 👀 none

¹ Firebase requires an account and project which take a few minutes to set up.

² Firebase has a 99.95% SLA. The BitTorrent strategy uses public trackers which may go down/misbehave at their own whim. Trystero has a built-in redundancy approach that connects to multiple trackers simultaneously to avoid issues. IPFS relies on public gateways which are also prone to downtime.

³ Relative speed of peers connecting to each other when joining a room. Firebase is near-instantaneous while the other strategies are a bit slower.

Calculated via Rollup bundling + Terser compression.

The Firebase strategy supports calling getOccupants() on a room to see which/how many users are currently present without joining the room.

Firebase setup

If you want to use the Firebase strategy and don't have an existing project:

  1. Create a Firebase project
  2. Create a new Realtime Database
  3. Copy the database ID and use it as the appId in your Trystero config
  4. [Optional] Configure the database with security rules to limit activity:
{
  "rules": {
    ".read": false,
    ".write": false,
    "__trystero__": {
      ".read": false,
      ".write": false,
      "$room_id": {
        ".read": true,
        ".write": true
      }
    }
  }
}

These rules ensure room peer presence is only readable if the room namespace is known ahead of time.


Trystero by Dan Motzenbecker

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📯 Serverless WebRTC matchmaking for painless P2P — Make any site multiplayer in a few lines — Use BitTorrent, IPFS, or Firebase

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