diff --git a/engine/server/sv_init.c b/engine/server/sv_init.c index bd7355dc2..05f4e1bc8 100644 --- a/engine/server/sv_init.c +++ b/engine/server/sv_init.c @@ -1013,7 +1013,7 @@ void SV_SpawnServer (const char *server, const char *startspot, qboolean noents, { //.map is commented out because quite frankly, they're a bit annoying when the engine loads the gpled start.map when really you wanted to just play the damn game intead of take it apart. //if you want to load a .map, just use 'map foo.map' instead. - char *exts[] = {"%s", "maps/%s", "maps/%s.bsp", "maps/%s.d3dbsp", "maps/%s.cm", "maps/%s.hmp", "maps/%s.bsp.gz", "maps/%s.bsp.xz", "maps/%s.map", NULL}, *e; + char *exts[] = {"%s", "maps/%s", "maps/%s.bsp", "maps/%s.d3dbsp", "maps/%s.cm", "maps/%s.hmp", "maps/%s.bsp.gz", "maps/%s.bsp.xz", /*"maps/%s.map",*/ NULL}, *e; int depth, bestdepth = FDEPTH_MISSING; flocation_t loc; time_t filetime;