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This is a very good point to discuss. |
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This is the protocol/API I'm thinking of developing. Can you please take a look and add any thoughts you have? I'd rather hash out the protocol/API before actually coding it to make this more efficient. I'm copying below from my org files...
I think it's rather straightforward to implement once I described the protocol like this. Please let me know if there are any modifications you can think of. I did not look up how any implementation does this, so I may be missing a lot of things. Not sure if it's worth it to look up django or something comparable to see how they do it, or just do this quickly and add features as is needed later on. |
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Hi, so basically it's finished. It's usable, but there are a few features missing and assumptions taken. I detailed the assumptions in the Readme of the projects. There are three projects:
Please take a look at the code |
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I noticed that static assets are not compressed by default using caveman2/clack and hunchentoot.
This is something that I was expecting, and I haven't even found any configurations to enable it.
I would assume a modern server gzips all the static files on load and keeps a cache to use if the files have not been updated since the last compression, and just serves files from the cache and adds the appropriate header accordingly to avoid doing a compression on each serve
any thoughts on this? I always took this (compression) for granted so I never had to configure or implement it?
If we (probably I or a joint effort) were to add it, is this appropriate for a server to take care of, so a contribution to hunchentoot and woo, or a framework like clack?
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