-
-
Notifications
You must be signed in to change notification settings - Fork 9
/
en.yml
488 lines (488 loc) · 20.1 KB
/
en.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
T2K4E.SheetClassCharacter: Character Sheet
T2K4E.SheetClassVehicle: Vehicle Sheet
T2K4E.SheetClassUnit: Unit Sheet
T2K4E.SheetClassParty: Party Sheet
T2K4E.Attribute: Attribute
T2K4E.Attributes: Attributes
T2K4E.AttributeNames.str: Strength
T2K4E.AttributeNames.agl: Agility
T2K4E.AttributeNames.int: Intelligence
T2K4E.AttributeNames.emp: Empathy
T2K4E.Skill: Skill
T2K4E.Skills: Skills
T2K4E.SkillNames.none: –
T2K4E.SkillNames.heavyWeapons: Heavy Weapons
T2K4E.SkillNames.closeCombat: Close Combat
T2K4E.SkillNames.stamina: Stamina
T2K4E.SkillNames.driving: Driving
T2K4E.SkillNames.mobility: Mobility
T2K4E.SkillNames.rangedCombat: Ranged Combat
T2K4E.SkillNames.recon: Recon
T2K4E.SkillNames.survival: Survival
T2K4E.SkillNames.tech: Tech
T2K4E.SkillNames.command: Command
T2K4E.SkillNames.persuasion: Persuasion
T2K4E.SkillNames.medicalAid: Medical Aid
T2K4E.Action: Action
T2K4E.Actions: Actions
T2K4E.ActionNames.unarmedAttack: Unarmed attack
T2K4E.ActionNames.meleeAttack: Melee attack
T2K4E.ActionNames.grapple: Grapple
T2K4E.ActionNames.breakFree: Break free
T2K4E.ActionNames.shootFirearm: Shoot firearm
T2K4E.ActionNames.clearJam: Clear jam
T2K4E.ActionNames.aimSniper: Sniper aim
T2K4E.ActionNames.shootBow: Shoot bow
T2K4E.ActionNames.throwWeapon: Throw weapon
T2K4E.ActionNames.aimMortar: Aim mortar or howitzer
T2K4E.ActionNames.shootHeavyWeapon: Fire heavy weapon
T2K4E.ActionNames.firstAid: First aid
T2K4E.ActionNames.rally: Rally
T2K4E.ActionNames.directFire: Direct indirect fire
T2K4E.ActionNames.seekCover: Seek cover
T2K4E.ActionNames.run: Run
T2K4E.ActionNames.crawl: Crawl
T2K4E.ActionNames.shove: Shove
T2K4E.ActionNames.disarm: Disarm
T2K4E.ActionNames.retreat: Retreat
T2K4E.ActionNames.aim: Aim
T2K4E.ActionNames.prepareBow: Prepare bow
T2K4E.ActionNames.overwatch: Assume overwatch position
T2K4E.ActionNames.reload: Reload
T2K4E.ActionNames.drive: Drive
T2K4E.Constants: Constants
T2K4E.ConstantNames.encumbrance: Encumbrance
T2K4E.ConstantNames.awareness: Combat awareness
T2K4E.ConstantNames.cuf: CUF
T2K4E.TravelTasks: Travel Tasks
T2K4E.TravelTaskNames.marching: Marching
T2K4E.TravelTaskNames.driving: Driving
T2K4E.TravelTaskNames.gathering: Gathering
T2K4E.TravelTaskNames.keepingWatch: Keeping Watch
T2K4E.TravelTaskNames.scrounging: Scrounging
T2K4E.TravelTaskNames.foraging: Foraging
T2K4E.TravelTaskNames.hunting: Hunting
T2K4E.TravelTaskNames.fishing: Fishing
T2K4E.TravelTaskNames.makingCamp: Making Camp
T2K4E.TravelTaskNames.cooking: Cooking
T2K4E.TravelTaskNames.resting: Resting
T2K4E.TravelTaskNames.sleeping: Sleeping
T2K4E.TravelTaskNames.exploring: Exploring
T2K4E.ArmorLocationNames.head: Head
T2K4E.ArmorLocationNames.arms: Arms
T2K4E.ArmorLocationNames.torso: Torso
T2K4E.ArmorLocationNames.legs: Legs
T2K4E.ConditionNames.starving: Starving
T2K4E.ConditionNames.dehydrated: Dehydrated
T2K4E.ConditionNames.sleepless: Sleep Deprived
T2K4E.ConditionNames.hypothermic: Hypothermic
T2K4E.InjuryCategoryNames.physical: Physical
T2K4E.InjuryCategoryNames.mental: Mental
T2K4E.ActionTypes.fast: Fast
T2K4E.ActionTypes.slow: Slow
T2K4E.Ranges.close: In close combat
T2K4E.Ranges.short: Short
T2K4E.Ranges.medium: Medium
T2K4E.Ranges.long: Long
T2K4E.Ranges.extreme: Extreme
T2K4E.ItemTypes.ammunition: Ammunition
T2K4E.ItemTypes.armor: Armor
T2K4E.ItemTypes.gear: Gear
T2K4E.ItemTypes.grenade: Explosive
T2K4E.ItemTypes.injury: Injury
T2K4E.ItemTypes.specialty: Specialty
T2K4E.ItemTypes.weapon: Weapon
T2K4E.ItemPropNames.twoHanded: Two-Handed
T2K4E.ItemPropNames.mounted: Mounted
T2K4E.ItemPropNames.disposable: Disposable
T2K4E.ItemPropNames.ammoBelt: Ammo Belt
T2K4E.ItemPropNames.magazine: Is Magazine
T2K4E.ItemPropNames.armored: Armored
T2K4E.ItemPropNames.bipod: Bipod
T2K4E.ItemPropNames.tripod: Tripod
T2K4E.ItemPropNames.scope: Scope
T2K4E.ItemPropNames.nightVision: Night Vision
T2K4E.ItemPropNames.bayonet: Bayonet
T2K4E.ItemPropNames.suppressor: Suppressor
T2K4E.ActorTypes.character: Player Character (PC)
T2K4E.ActorTypes.npc: Non-Player Character (NPC)
T2K4E.ActorTypes.vehicle: Vehicle
T2K4E.ActorSheet.Name: Name
T2K4E.ActorSheet.MainTab: Stats
T2K4E.ActorSheet.CombatTab: Combat
T2K4E.ActorSheet.EquipmentTab: Gear
T2K4E.ActorSheet.BiographyTab: Bio
T2K4E.ActorSheet.NoteTab: Notes
T2K4E.ActorSheet.Nationality: Nationality
T2K4E.ActorSheet.Branch: Branch
T2K4E.ActorSheet.MilitaryRank: Rank
T2K4E.ActorSheet.HitCapacity: Hit Capacity
T2K4E.ActorSheet.StressCapacity: Stress Capacity
T2K4E.ActorSheet.CapacityModifier: 'Modifier:'
T2K4E.ActorSheet.Experience: Experience
T2K4E.ActorSheet.ExperienceCurrent: XP Current
T2K4E.ActorSheet.ExperienceTotal: XP Total
T2K4E.ActorSheet.Appearance: Appearance
T2K4E.ActorSheet.MoralCode: Moral Code
T2K4E.ActorSheet.Buddy: Buddy
T2K4E.ActorSheet.BigDream: Big Dream
T2K4E.ActorSheet.GroupMeeting: 'How you met the group:'
T2K4E.ActorSheet.AttributesAndSkills: Attributes & Skills
T2K4E.ActorSheet.Rating: Rating
T2K4E.ActorSheet.BaseDie: Base Die
T2K4E.ActorSheet.Specialties: Specialties
T2K4E.ActorSheet.AddSpecialty: Add a new specialty
T2K4E.ActorSheet.NoSpecialty: This character has no specialty. Click the "+" icon to add a new specialty.
T2K4E.ActorSheet.Combat: Combat
T2K4E.ActorSheet.Actions: Actions
T2K4E.ActorSheet.Current: Current
T2K4E.ActorSheet.Max: Max
T2K4E.ActorSheet.CuF: Coolness Under Fire
T2K4E.ActorSheet.UnitMorale: Unit Morale
T2K4E.ActorSheet.NoArmor: This character has no equipped armor.
T2K4E.ActorSheet.Conditions: Conditions
T2K4E.ActorSheet.CriticalInjuries: Critical Injuries
T2K4E.ActorSheet.AddInjury: Add a new injury
T2K4E.ActorSheet.InjuryTimeLeft: '{time} left'
T2K4E.ActorSheet.Diseases: Diseases
T2K4E.ActorSheet.Radiation: Radiation
T2K4E.ActorSheet.RadiationRoll: Rad Attack
T2K4E.ActorSheet.TemporaryRadiation: Temporary
T2K4E.ActorSheet.PermanentRadiation: Permanent
T2K4E.ActorSheet.EncumbranceFull: FULL
T2K4E.ActorSheet.EncumbranceTooHeavy: TOO HEAVY
T2K4E.ActorSheet.Weapons: Weapons
T2K4E.ActorSheet.AddWeapon: Add a new weapon
T2K4E.ActorSheet.Unarmed: Unarmed
T2K4E.ActorSheet.Cover: Covers
T2K4E.ActorSheet.Add: Add
T2K4E.ActorSheet.AddArmor: Add a new armor
T2K4E.ActorSheet.AddGear: Add new gear
T2K4E.ActorSheet.AddAmmo: Add new ammunition
T2K4E.ActorSheet.Encumbrance: Encumbrance
T2K4E.ActorSheet.CombatGearEncumbrance: Combat Gear (Encumbrance)
T2K4E.ActorSheet.BackpackEncumbrance: Backpack (Encumbrance)
T2K4E.ActorSheet.Equip: Equip
T2K4E.ActorSheet.Store: Store in the backpack
T2K4E.ActorSheet.Edit: Edit
T2K4E.ActorSheet.Delete: Delete
T2K4E.ActorSheet.NewItem.weapon: New Weapon
T2K4E.ActorSheet.NewItem.armor: New Armor
T2K4E.ActorSheet.NewItem.gear: New Gear
T2K4E.ActorSheet.NewItem.ammunition: New Ammunition
T2K4E.ActorSheet.NewItem.specialty: New Specialty
T2K4E.ActorSheet.NewItem.injury: New Injury
T2K4E.ActorSheet.NotifWrongItemType: '"{type}" items cannot be added to a {actor}!'
T2K4E.VehicleSheet.CrewTab: Crew
T2K4E.VehicleSheet.ComponentsTab: Components
T2K4E.VehicleSheet.CombatTab: Combat
T2K4E.VehicleSheet.CargoTab: Cargo
T2K4E.VehicleSheet.VehicleType: Vehicle Type
T2K4E.VehicleSheet.Reliability: Reliability
T2K4E.VehicleSheet.Movement: Movement
T2K4E.VehicleSheet.CombatSpeed: Combat Speed
T2K4E.VehicleSheet.TravelSpeed: Travel Speed
T2K4E.VehicleSheet.Wheels: Wheels
T2K4E.VehicleSheet.Tracks: Tracks
T2K4E.VehicleSheet.Hovercraft: Hovercraft
T2K4E.VehicleSheet.Flying: Flying
T2K4E.VehicleSheet.Naval: Naval
T2K4E.VehicleSheet.Fuel: Fuel
T2K4E.VehicleSheet.FuelCapacity: Fuel Capacity
T2K4E.VehicleSheet.FuelConsumption: Fuel Consumption
T2K4E.VehicleSheet.Gasoline: Gasoline
T2K4E.VehicleSheet.Diesel: Diesel
T2K4E.VehicleSheet.Alcohol: Alcohol
T2K4E.VehicleSheet.Nuclear: Nuclear
T2K4E.VehicleSheet.CrewQty: 'Crew:'
T2K4E.VehicleSheet.PassengerQty: 'Passengers:'
T2K4E.VehicleSheet.EmptyCrew: Drag-'n-drop an actor to add it to the crew.
T2K4E.VehicleSheet.Armor: Armor
T2K4E.VehicleSheet.FrontArmor: Front
T2K4E.VehicleSheet.SideLeftArmor: Left
T2K4E.VehicleSheet.SideRightArmor: Right
T2K4E.VehicleSheet.RearArmor: Rear
T2K4E.VehicleSheet.Damage: Damage
T2K4E.VehicleSheet.MountedWeapons1: Primary Weapons
T2K4E.VehicleSheet.MountedWeapons2: Secondary Weapons
T2K4E.VehicleSheet.MountedWeaponType: Type
T2K4E.VehicleSheet.CargoCapacity: 'Cargo Capacity:'
T2K4E.VehicleSheet.CrewCargo: 'Crew Weight:'
T2K4E.VehicleSheet.VehicleEncumbrance: Encumbrance (Vehicle)
T2K4E.VehicleSheet.Mount: Mount weapon
T2K4E.VehicleSheet.Unmount: Unmount weapon
T2K4E.VehicleSheet.MoveMount: Toggle weapon mount
T2K4E.VehicleSheet.Price: Price
T2K4E.VehicleSheet.CrewPositions.Driver: DRIVER
T2K4E.VehicleSheet.CrewPositions.Gunner: GUNNER
T2K4E.VehicleSheet.CrewPositions.Commander: COMMANDER
T2K4E.VehicleSheet.CrewPositions.Passenger: PASSENGER
T2K4E.VehicleSheet.ExposedPassenger: Exposed
T2K4E.VehicleSheet.InnerComponents: Inner Components
T2K4E.VehicleSheet.OuterComponents: Outer Components
T2K4E.VehicleSheet.ComponentDamage: Quantity of damage dealt to this component
T2K4E.VehicleSheet.FcsType: Type
T2K4E.VehicleSheet.Components.fuel: Fuel
T2K4E.VehicleSheet.Components.engine: Engine
T2K4E.VehicleSheet.Components.suspension: Suspension
T2K4E.VehicleSheet.Components.ammunition: Ammunition
T2K4E.VehicleSheet.Components.radio: Radio
T2K4E.VehicleSheet.Components.trackWheel: Tracks / Wheels
T2K4E.VehicleSheet.Components.fcs: Fire Control System
T2K4E.VehicleSheet.Components.antenna: Antenna
T2K4E.VehicleSheet.HasTrailer: Has a trailer
T2K4E.VehicleSheet.HasSmokeDischarger: Smoke Discharger
T2K4E.UnitSheet.Name: Full Name
T2K4E.UnitSheet.Info: Additional information
T2K4E.UnitSheet.Faction: Faction
T2K4E.UnitSheet.UnitAffiliation: Affiliation
T2K4E.UnitSheet.UnitSize: Unit Size
T2K4E.UnitSheet.UnitType: Unit Type
T2K4E.UnitSheet.UnitModifiers: Unit Modifiers
T2K4E.UnitSheet.Personnel: Personnel
T2K4E.UnitSheet.Vehicles: Combat Vehicles
T2K4E.UnitSheet.HQ: Headquarters (HQ)
T2K4E.UnitAffiliationNames.friendly: Friendly
T2K4E.UnitAffiliationNames.hostile: Hostile
T2K4E.UnitAffiliationNames.neutral: Neutral
T2K4E.UnitAffiliationNames.unknown: Unknown
T2K4E.UnitModifierNames.airborne: Airborne
T2K4E.UnitModifierNames.parachute: Parachute
T2K4E.UnitModifierNames.airmobile: Airmobile
T2K4E.UnitModifierNames.airmobileOrganicLift: Airm. O. L.
T2K4E.UnitModifierNames.amphibious: Amphibious
T2K4E.UnitModifierNames.motorized: Motorized
T2K4E.UnitModifierNames.moutain: Mountain
T2K4E.UnitModifierNames.cannon: Cannon
T2K4E.UnitModifierNames.wheeled: Wheeled
T2K4E.UnitSizeNames.army: Army XXXX
T2K4E.UnitSizeNames.corps: Corps XXX
T2K4E.UnitSizeNames.division: Division XX
T2K4E.UnitSizeNames.Brigade: Brigade X
T2K4E.UnitSizeNames.regiment: Regiment | | |
T2K4E.UnitSizeNames.battalion: Battalion | |
T2K4E.UnitSizeNames.company: Company |
T2K4E.UnitSizeNames.staffel: Staffel ••••
T2K4E.UnitSizeNames.platoon: Platoon •••
T2K4E.UnitSizeNames.section: Section ••
T2K4E.UnitSizeNames.squad: Squad •
T2K4E.UnitSizeNames.fireteam: Fireteam
T2K4E.ItemSheet.Name: Name
T2K4E.ItemSheet.FeaturesTab: Features
T2K4E.ItemSheet.ModifiersTab: Modifiers
T2K4E.ItemSheet.RollModifiers: Roll Modifiers
T2K4E.ItemSheet.AddNewRollModifier: Add a new roll modifier to this item
T2K4E.ItemSheet.DeleteRollModifier: Remove this roll modifier
T2K4E.ItemSheet.NoRollModifier: This item has no modifier. To add one, click the "+" icon.
T2K4E.ItemSheet.SelectRollModifier: Choose a name
T2K4E.ItemSheet.DescriptionTab: Notes
T2K4E.ItemSheet.AttributeUsed: Attribute Used
T2K4E.ItemSheet.SkillUsed: Skill Used
T2K4E.ItemSheet.WeaponMagazine: Magazine
T2K4E.ItemSheet.Quantity: Quantity
T2K4E.ItemSheet.ItemType: Type
T2K4E.ItemSheet.Ammo: Ammo
T2K4E.ItemSheet.AmmoType: Ammo Identifier
T2K4E.ItemSheet.OverrideOption: Override Weapon's Features
T2K4E.ItemSheet.Reliability: Rel
T2K4E.ItemSheet.RoF: RoF
T2K4E.ItemSheet.Damage: Damage
T2K4E.ItemSheet.Crit: Crit
T2K4E.ItemSheet.Blast: Blast
T2K4E.ItemSheet.Range: Range
T2K4E.ItemSheet.Mag: Mag
T2K4E.ItemSheet.Armor: Armor
T2K4E.ItemSheet.Weight: Weight
T2K4E.ItemSheet.Price: Price
T2K4E.ItemSheet.ArmorLocation: Protected Location
T2K4E.ItemSheet.Equipped: Equipped
T2K4E.ItemSheet.StoredInBackpack: Stored in the backpack
T2K4E.ItemSheet.CreateAmmo: Generate Ammo
T2K4E.ItemSheet.CreateAmmoNotif: Generated 1x <b>{ammo}</b> for weapon <b>{weapon}</b>
T2K4E.ItemSheet.FeaturesForVehicle: Vehicle Features
T2K4E.InjurySheet.Category: Category
T2K4E.InjurySheet.Location: Location
T2K4E.InjurySheet.TimeLimit: Time Limit
T2K4E.InjurySheet.HealTime: Heal Time
T2K4E.InjurySheet.Effect: Effect
T2K4E.InjurySheet.Lethal: Lethal
T2K4E.InjurySheet.day: day
T2K4E.InjurySheet.days: days
T2K4E.Chat.Actions.Attack: Attack
T2K4E.Chat.Actions.Reload: Reload
T2K4E.Chat.Actions.Roll: Roll
T2K4E.Chat.Actions.Push: Push
T2K4E.Chat.Actions.ApplyDamage: Apply Damage
T2K4E.Chat.Roll.Success: Success
T2K4E.Chat.Roll.Successes: Successes
T2K4E.Chat.Roll.Pushed: — Pushed
T2K4E.Chat.Roll.Suppression: Suppression
T2K4E.Chat.Roll.ExtraHit: Extra Hit
T2K4E.Chat.Roll.ExtraHits: Extra Hits
T2K4E.Chat.Roll.Mishap: Mishap
T2K4E.Chat.Roll.AmmoSpent: Ammo Spent
T2K4E.Chat.Roll.NoItemNotif: The item does not exist anymore.
T2K4E.Chat.Roll.NoReliabilityNotif: The current reliability value of this item does not allow to use it.
T2K4E.Chat.Damage.Incapacited: INCAPACITED
T2K4E.Chat.Damage.DamagedArmor: Damaged
T2K4E.Chat.Damage.DamageDealt: <b>{name}</b> is dealt <b>{amount}</b> damage.
T2K4E.Chat.Damage.NoDamageDealt: No damage was dealt to <b>{name}</b>.
T2K4E.Chat.Damage.InitialAmount: >-
The attack had an initial amount of <b>{damage}</b> damage, with an armor
modifier of {mod}.
T2K4E.Chat.Damage.DeflectedDamage: deflected {damage} damage
T2K4E.Chat.Damage.DeflectedAllDamage: deflected all damage
T2K4E.Chat.Damage.NoEffect: no effect
T2K4E.Combat.Attack: '{weapon} — Attack'
T2K4E.Combat.Barrier: Barrier
T2K4E.Combat.BodyArmor: Body Armor
T2K4E.Combat.NoQuantityLeft: No unit left for weapon {weapon}.
T2K4E.Combat.NoAmmoLeft: No ammo left in the magazine of the weapon {weapon}.
T2K4E.Combat.NoMag: Please insert a magazine for the weapon {weapon}.
T2K4E.Dialog.Actions.Normal: Roll
T2K4E.Dialog.Actions.Reload: Reload
T2K4E.Dialog.Actions.Ok: OK
T2K4E.Dialog.Actions.Cancel: Cancel
T2K4E.Dialog.Roll.Attribute: Attribute
T2K4E.Dialog.Roll.Skill: Skill
T2K4E.Dialog.Roll.Formula: Formula
T2K4E.Dialog.Roll.RoF: Rate of Fire
T2K4E.Dialog.Roll.Modifier: Modifier
T2K4E.Dialog.Roll.Locate: Add a Hit Die?
T2K4E.Dialog.Roll.MaxPush: Max Pushes
T2K4E.Dialog.Roll.RollMode: Roll Mode
T2K4E.Dialog.CuF.CoolnessUnderFire: Coolness Under Fire (CUF)
T2K4E.Dialog.CuF.UnitMorale: Add the Unit Morale?
T2K4E.Dialog.Actor.ChooseActor: Choose an Actor
T2K4E.Dialog.Damage.ChooseDamage: Amount of Damage
T2K4E.Dialog.Damage.Description: Choose how much damage to inflict to <b>{target}</b>.
T2K4E.Dialog.Damage.DamageQuantity: Base Amount
T2K4E.Dialog.Damage.ExtraHits: Extra Hits
T2K4E.Dialog.Damage.BarrierArmors: Barrier's Armor Levels
T2K4E.Dialog.Damage.BarrierArmorsHint: Multiple barriers are comma-separated.
T2K4E.MACRO.GetActorTitle: Choose an Actor
T2K4E.MACRO.GetActorHint: You have selected multiple tokens. Please choose one of them.
T2K4E.MACRO.MultipleItems: >-
Your controlled Actor {actor} has more than one Item with name {item}. The first matched item will be chosen.
T2K4E.MACRO.NoActor: Your controlled Actor {actor} was not found.
T2K4E.MACRO.NoItem: Your controlled Actor {actor} does not have an item named {item}.
T2K4E.MACRO.RollAction: Action {action}
T2K4E.MACRO.RollStat: Roll {stat}
FLPS.TAB.MAIN: Party Team
FLPS.TAB.TRAVEL: Travel Actions
FLPS.TAB.NOTE: Notes
FLPS.PARTY.NAME: Party Name
FLPS.PARTY.MEMBERS: Party Members
FLPS.PARTY.HINT_ADD: Drag & drop characters here to add them to the party.
FLPS.PARTY.HINT_ASSIGN: Drag & drop characters to assign them to the desired travel activities.
FLPS.TRAVEL.MARCH: Marching
FLPS.TRAVEL.DRIVE: Driving
FLPS.TRAVEL.WATCH: Keeping Watch
FLPS.TRAVEL.REST: Resting
FLPS.TRAVEL.SLEEP: Sleeping
FLPS.TRAVEL.SCROUNGE: Scrounging
FLPS.TRAVEL.FORAGE: Foraging
FLPS.TRAVEL.HUNT: Hunting
FLPS.TRAVEL.FISH: Fishing
FLPS.TRAVEL.CAMP: Making Camp
FLPS.TRAVEL.COOK: Cooking
FLPS.TRAVEL.OTHER: Other
FLPS.TRAVEL.RESET: RESET
FLPS.UI.WHO_ROLLS: Who rolls?
FLPS.UI.WHO_PUSHES: Who pushes?
FLPS.UI.ATTENTION: Attention
FLPS.UI.ERROR.OPEN_SHEET: Please open your character sheet at least once before making travel rolls.
FLPS.TRAVEL_ROLL.FORCED_MARCH: Forced March
FLPS.TRAVEL_ROLL.MARCH_IN_DARKNESS: March in Darkness
FLPS.TRAVEL_ROLL.DRIVE: Drive
FLPS.TRAVEL_ROLL.KEEP_WATCH: Keep Watch
FLPS.TRAVEL_ROLL.RECOVER: Recover
FLPS.TRAVEL_ROLL.FIND_SCRAP: Scrounge
FLPS.TRAVEL_ROLL.FIND_FOOD: Forage
FLPS.TRAVEL_ROLL.FIND_PREY: Find Prey
FLPS.TRAVEL_ROLL.RECON_PREY: Approach Prey
FLPS.TRAVEL_ROLL.KILL_PREY: Kill Prey
FLPS.TRAVEL_ROLL.CATCH_FISH: Fish
FLPS.TRAVEL_ROLL.MAKE_CAMP: Make Camp
FLPS.TRAVEL_ROLL.HIDE_CAMP: Hide Camp
FLPS.TRAVEL_ROLL.COOK_FOOD: Cook Food
FLPS.SETTINGS.ALLOW_PUSH: Allow Unlimited Pushed Rolls
FLPS.SETTINGS.ALLOW_PUSH_HINT: >-
If your GM allows an unlimited number of pushed rolls. Or perhaps you are a GM
who wants to be able to push this encounter's rolls; check this setting to
display a push button on almost any roll.
SETTINGS.trackPcAmmo.name: Track Player Characters' Ammunitions
SETTINGS.trackPcAmmo.label: Whether the ammo consumption should be tracked for PCs.
SETTINGS.trackNpcAmmo.name: Track NPCs' Ammunitions
SETTINGS.trackNpcAmmo.label: Whether the ammo consumption should be tracked for NPCs.
SETTINGS.trackVehicleAmmo.name: Track Vehicles' Ammunitions
SETTINGS.trackVehicleAmmo.label: Whether the ammo consumption should be tracked for weaponized vehicles.
SETTINGS.showTaskCheckOptions.name: Ask for Task Check Options by Default
SETTINGS.showTaskCheckOptions.label: Hold Shift to toggle.
SETTINGS.closeRollTooltipDelay.name: Close Roll Tooltip Delay
SETTINGS.closeRollTooltipDelay.label: >-
How many seconds to wait before automatically closing dice results tooltips.
Maximum is 15 minutes. Set this value to -1 for never.
SETTINGS.defaultCharTokenSize.name: Default Token Size for Characters & NPCs
SETTINGS.defaultCharTokenSize.label: >-
Set a default size between [0.3, 2.0] for newly created character & npc
Actors.
SETTINGS.hideCapacitiesButtons.name: Hide Capacities Modifiers
SETTINGS.hideCapacitiesButtons.label: >-
Whether to hide from the players the plus-minus buttons used to modify the Hit
& Stress maximum capacities in the character sheet.
SETTINGS.hideWeaponProps.name: Hide Weapon Properties
SETTINGS.hideWeaponProps.label: >-
Whether to hide from the players the properties checkboxes in the weapon
sheet.
YZUR.CHAT.ROLL.Push: Push
YZUR.CHAT.ROLL.HitLocation: 'Hit Location:'
YZUR.CHAT.ROLL.HitLocations: 'Hit Locations:'
YZUR.CHAT.ROLL.Locations.1: Legs
YZUR.CHAT.ROLL.Locations.2: Torso
YZUR.CHAT.ROLL.Locations.3: Torso
YZUR.CHAT.ROLL.Locations.4: Torso
YZUR.CHAT.ROLL.Locations.5: Arms
YZUR.CHAT.ROLL.Locations.6: Head
YZUR.CHAT.ROLL.ExtraHit: 'Extra Hit:'
YZUR.CHAT.ROLL.ExtraHits: 'Extra Hits:'
YZUR.CHAT.ROLL.Suppression: 'Suppression:'
YZUR.CHAT.ROLL.AmmoSpent: 'Ammunition Spent:'
YZUR.CHAT.ROLL.DamageOrStress: 'Damage/Stress:'
YZUR.CHAT.ROLL.JamCount: 'Reliability:'
YZUR.CHAT.ROLL.Jammed: WEAPON JAM!!
YZUR.DIETERMS.D6TwilightDie: Base D6
YZUR.DIETERMS.D8TwilightDie: Base D8
YZUR.DIETERMS.D10TwilightDie: Base D10
YZUR.DIETERMS.D12TwilightDie: Base D12
YZUR.DIETERMS.AmmoDie: Ammo
YZUR.DIETERMS.LocationDie: Hit Die
GAME.Paused: War Paused
TYPES.Actor.character: Player Character
TYPES.Actor.npc: Non-Player Character
TYPES.Actor.vehicle: Vehicle
TYPES.Actor.unit: Military Unit
TYPES.Actor.party: Travel Party
TYPES.Item.weapon: Weapon
TYPES.Item.armor: Body Armor
TYPES.Item.ammunition: Ammo
TYPES.Item.grenade: Explosive
TYPES.Item.gear: Gear
TYPES.Item.injury: Critical Injury
TYPES.Item.specialty: Specialty
EFFECT.StatusFullCover: Full Cover
EFFECT.StatusPartialCover: Partial Cover
EFFECT.StatusOverwatch: Overwatch
EFFECT.StatusSuppressed: Suppressed
EFFECT.StatusStop: Stop
EFFECT.StatusSmoke: Smoke
EFFECT.StatusFire: Fire
EFFECT.StatusSlowAction: Slow Action Spent
EFFECT.StatusFastAction: Fast Action Spent
T2K4E.ActorSheet.ToChat: Send item to chat
YZUR.CHAT.ROLL.Accept: Accept
T2K4E.Dialog.ChooseValue.Value: Modifier
T2K4E.Dialog.ChooseValue.Armor: Modify Armor for {name}
T2K4E.Dialog.ChooseValue.Ammo: Modify Ammunition Amount for {name}
T2K4E.Dialog.ChooseValue.Qty: Modify Quantity for {name}
T2K4E.ActorSheet.Age: Age