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This adds the fvwm3 manual pages back to the website due to demand. The majority of the output is created directly by asciidoctor with a shell script that I've submitted to the fvwm3 source that slightly modifies it to better fit on the website. This is the current manual pages as of the 1.1.0 release.
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title: FvwmAnimate manual page | ||
showtitle: 1 | ||
permalink: /Man/FvwmAnimate/index.html | ||
--- | ||
<div id="markdown-toc"> | ||
<ul class="sectlevel1"> | ||
<li><a href="#_name">NAME</a></li> | ||
<li><a href="#_synopsis">SYNOPSIS</a></li> | ||
<li><a href="#_description">DESCRIPTION</a></li> | ||
<li><a href="#_invocation">INVOCATION</a></li> | ||
<li><a href="#_configuration_options">CONFIGURATION OPTIONS</a></li> | ||
<li><a href="#_commands">COMMANDS</a></li> | ||
<li><a href="#_origin">ORIGIN</a></li> | ||
<li><a href="#_author">AUTHOR</a></li> | ||
<li><a href="#_acknowledgments">ACKNOWLEDGMENTS</a></li> | ||
</ul> | ||
</div> | ||
<div class="sect1"> | ||
<h2 id="_name">NAME</h2> | ||
<div class="sectionbody"> | ||
<div class="paragraph"> | ||
<p>FvwmAnimate - the fvwm animate module</p> | ||
</div> | ||
</div> | ||
</div> | ||
<div class="sect1"> | ||
<h2 id="_synopsis">SYNOPSIS</h2> | ||
<div class="sectionbody"> | ||
<div class="paragraph"> | ||
<p>Module FvwmAnimate [ModuleAlias]</p> | ||
</div> | ||
<div class="paragraph"> | ||
<p><strong>FvwmAnimate</strong> can only be invoked by fvwm. Command line invocation of | ||
the FvwmAnimate module will not work.</p> | ||
</div> | ||
<div class="paragraph"> | ||
<p>From within the .fvwm2rc file, <strong>FvwmAnimate</strong> is spawned as follows:</p> | ||
</div> | ||
<div class="literalblock highlight"> | ||
<div class="content"> | ||
<pre>Module FvwmAnimate</pre> | ||
</div> | ||
</div> | ||
<div class="paragraph"> | ||
<p>or from within an fvwm pop-up menu:</p> | ||
</div> | ||
<div class="literalblock highlight"> | ||
<div class="content"> | ||
<pre>DestroyMenu Module-Popup | ||
AddToMenu Module-Popup "Modules" Title | ||
+ "Fvwm Animate Icons" Module FvwmAnimate ModuleAlias</pre> | ||
</div> | ||
</div> | ||
</div> | ||
</div> | ||
<div class="sect1"> | ||
<h2 id="_description">DESCRIPTION</h2> | ||
<div class="sectionbody"> | ||
<div class="paragraph"> | ||
<p>The <strong>FvwmAnimate</strong> module animates iconification and de-iconification or | ||
on command. There are currently 6 different animation effects.</p> | ||
</div> | ||
</div> | ||
</div> | ||
<div class="sect1"> | ||
<h2 id="_invocation">INVOCATION</h2> | ||
<div class="sectionbody"> | ||
<div class="paragraph"> | ||
<p><strong>FvwmAnimate</strong> must be invoked by the <strong>fvwm</strong> window manager. When invoked | ||
with the <em>OptionalName</em> argument, the <em>ModuleAlias</em> is used to find | ||
configuration commands, configuration files, and name the internally | ||
generated menus and forms instead of "FvwmAnimate". During startup, | ||
FvwmAnimate defines menus and forms for configuring and controlling | ||
FvwmAnimate. The default menu name is "MenuFvwmAnimate" and the form | ||
name is "FormFvwmAnimate". If the optional name is used, the menu would | ||
be "Menu<ModuleAlias>" and the form would be "Form<ModuleAlias>".</p> | ||
</div> | ||
<div class="paragraph"> | ||
<p>Assuming you already had a builtin menu called "Module-Popup", you could | ||
use FvwmAnimate by configuring it like this:</p> | ||
</div> | ||
<div class="literalblock highlight"> | ||
<div class="content"> | ||
<pre>AddToFunc "StartFunction" "I" Module FvwmAnimate | ||
AddToMenu "Module-Popup" "Control Animation" Popup MenuFvwmAnimate</pre> | ||
</div> | ||
</div> | ||
</div> | ||
</div> | ||
<div class="sect1"> | ||
<h2 id="_configuration_options">CONFIGURATION OPTIONS</h2> | ||
<div class="sectionbody"> | ||
<div class="paragraph"> | ||
<p>Since the pop up menu "MenuFvwmAnimate" allows complete control of the | ||
<strong>FvwmAnimate</strong> module, you don’t really have to know what any of the | ||
configuration commands are. This section describes them anyway.</p> | ||
</div> | ||
<div class="paragraph"> | ||
<p><strong>FvwmAnimate</strong> gets configuration info from <strong>fvwm</strong>'s module configuration | ||
database (see <em>fvwm</em>(1), section <strong>MODULE COMMANDS</strong>). In addition, | ||
<strong>FvwmAnimate</strong> reads the file $HOME/.FvwmAnimate, and accepts commands | ||
from fvwm and its modules as it runs.</p> | ||
</div> | ||
<div class="paragraph"> | ||
<p>If <em>ModuleAlias</em> is used to start FvwmAnimate, the optional name is used | ||
in all commands, messages, menus and forms generated by FvwmAnimate and | ||
in the configuration file name. Unlike other fvwm modules, there is | ||
little reason to use the optional name.</p> | ||
</div> | ||
<div class="dlist"> | ||
<dl> | ||
<dt class="hdlist1">*FvwmAnimate: Color color</dt> | ||
<dd> | ||
<p>Tells <strong>FvwmAnimate</strong> what color to draw with. The color is "XOR’ed" | ||
(exclusive ORed) onto the background. Depending on the display type | ||
you are using, the effect this causes will vary. Especially on 8-bit | ||
displays, it helps if the background is a solid color. You have to | ||
experiment with this to see how it works.</p> | ||
<div class="paragraph"> | ||
<p>The default color is not really a color and can be entered as | ||
"Black^White", or more simply "None". This is the same as the default | ||
XOR mask used by fvwm for move and resize frames.</p> | ||
</div> | ||
<div class="paragraph"> | ||
<p>Other colors can be specified using standard X color notation. Ie. color | ||
names like "LightBlue", or RGB values like "#FFFFFF".</p> | ||
</div> | ||
</dd> | ||
<dt class="hdlist1">*FvwmAnimate: Pixmap pixmap</dt> | ||
<dd> | ||
<p>Tells <strong>FvwmAnimate</strong> to use <strong>pixmap</strong> to draw with. This can be useful | ||
if <strong>*FvwmAnimate: Color</strong> gives poor results.</p> | ||
</dd> | ||
<dt class="hdlist1">*FvwmAnimate: Delay msecs</dt> | ||
<dd> | ||
<p>Tells <strong>FvwmAnimate</strong> how many milliseconds to sleep between frames of | ||
animation.</p> | ||
</dd> | ||
<dt class="hdlist1">*FvwmAnimate: Iterations iterations</dt> | ||
<dd> | ||
<p>Tells <strong>FvwmAnimate</strong> how many steps to break the animation into.</p> | ||
</dd> | ||
<dt class="hdlist1">*FvwmAnimate: Twist twist</dt> | ||
<dd> | ||
<p>Tells <strong>FvwmAnimate</strong> how many revolutions to twist the iconification | ||
frame.</p> | ||
</dd> | ||
<dt class="hdlist1">*FvwmAnimate: Width width</dt> | ||
<dd> | ||
<p>Tells <strong>FvwmAnimate</strong> how wide a line to draw with. The default width of | ||
0 (zero) is a fast line of Width 1.</p> | ||
</dd> | ||
<dt class="hdlist1">*FvwmAnimate: Effect mode</dt> | ||
<dd> | ||
<p>Tells <strong>FvwmAnimate</strong> which animation effect to use. Currently the | ||
effects are: <em>Frame</em>, <em>Lines</em>, <em>Flip</em>, <em>Turn</em>, <em>Zoom3D</em>, <em>Twist</em> | ||
<em>Random</em>, and <em>None</em>. <em>None</em> is normally set in the configuration | ||
file, in-case FvwmAnimate is started automatically, but an individual | ||
user doesn’t want it running.</p> | ||
</dd> | ||
<dt class="hdlist1">*FvwmAnimate: Stop</dt> | ||
<dd> | ||
<p>Tells <strong>FvwmAnimate</strong> to stop.</p> | ||
</dd> | ||
<dt class="hdlist1">*FvwmAnimate: Save</dt> | ||
<dd> | ||
<p>Tells <strong>FvwmAnimate</strong> to save the current configuration in a file named | ||
".FvwmAnimate" in the users home directory. This same file is read | ||
automatically by FvwmAnimate during startup.</p> | ||
</dd> | ||
</dl> | ||
</div> | ||
</div> | ||
</div> | ||
<div class="sect1"> | ||
<h2 id="_commands">COMMANDS</h2> | ||
<div class="sectionbody"> | ||
<div class="paragraph"> | ||
<p><strong>FvwmAnimate</strong> can be asked to produce an animation thru the | ||
"SendToModule" command. The format of the command is:</p> | ||
</div> | ||
<div class="literalblock highlight"> | ||
<div class="content"> | ||
<pre>SendToModule FvwmAnimate animate sx sy sw sh dx dy dw dh</pre> | ||
</div> | ||
</div> | ||
<div class="paragraph"> | ||
<p>The second word must match the name <strong>FvwmAnimate</strong> is started with. The 8 | ||
fields after <em>animate</em> must be numbers. The first 4 are for the source | ||
(or starting) location of the animation. The last 4 are for the | ||
destination of the animation. The 2 pairs of 4 numbers, represent | ||
rectangles. The first 2 numbers are the x and y location of the upper | ||
right corner. The next 2 numbers are the width and height. One or more | ||
spaces can separate the fields in the command.</p> | ||
</div> | ||
<div class="paragraph"> | ||
<p>Modules can use the "SendToModule" command to animate "NoIcon" windows, | ||
or you can think up your own ways to have all kinds of fun with this | ||
command.</p> | ||
</div> | ||
<div class="paragraph"> | ||
<p>Additional available commands are: <em>pause</em>, <em>play</em>, <em>push</em>, <em>pop</em> and | ||
<em>reset</em>. These may be space separated.</p> | ||
</div> | ||
<div class="paragraph"> | ||
<p><em>pause</em> causes a module to not temporarily produce any animations. | ||
<em>play</em> causes a module to produce an animation again. <em>push</em> stores the | ||
current playing state for a future and <em>pop</em> restores it. <em>reset</em> | ||
removes all stored states and sets playing on.</p> | ||
</div> | ||
<div class="paragraph"> | ||
<p>Suppose, we don’t want to wait for all 40 xterms to be animated:</p> | ||
</div> | ||
<div class="literalblock highlight"> | ||
<div class="content"> | ||
<pre>SendToModule FvwmAnimate pause | ||
All (XTerm) Iconify on</pre> | ||
</div> | ||
</div> | ||
<div class="paragraph"> | ||
<p>And if we don’t want to damage the current playing state, then:</p> | ||
</div> | ||
<div class="literalblock highlight"> | ||
<div class="content"> | ||
<pre>SendToModule FvwmAnimate push pause | ||
All (XTerm) Iconify on | ||
SendToModule FvwmAnimate pop</pre> | ||
</div> | ||
</div> | ||
</div> | ||
</div> | ||
<div class="sect1"> | ||
<h2 id="_origin">ORIGIN</h2> | ||
<div class="sectionbody"> | ||
<div class="paragraph"> | ||
<p><strong>FvwmAnimate</strong> is based on the <strong>Animate</strong> module from Afterstep 1.5pre6. | ||
Porting to <strong>fvwm</strong> and lots of other changes were done by <em>Dan Espen</em> | ||
<<a href="mailto:despen@telcordia.com">despen@telcordia.com</a>>. Below are the original author and | ||
acknowledgments.</p> | ||
</div> | ||
</div> | ||
</div> | ||
<div class="sect1"> | ||
<h2 id="_author">AUTHOR</h2> | ||
<div class="sectionbody"> | ||
<div class="paragraph"> | ||
<p><em>Alfredo Kengi Kojima</em> <<a href="mailto:kojima@inf.ufrgs.br">kojima@inf.ufrgs.br</a>></p> | ||
</div> | ||
</div> | ||
</div> | ||
<div class="sect1"> | ||
<h2 id="_acknowledgments">ACKNOWLEDGMENTS</h2> | ||
<div class="sectionbody"> | ||
<div class="paragraph"> | ||
<p>These people have contributed to <strong>FvwmAnimate</strong>:</p> | ||
</div> | ||
<div class="dlist"> | ||
<dl> | ||
<dt class="hdlist1">Kaj Groner <<a href="mailto:kajg@mindspring.com">kajg@mindspring.com</a>></dt> | ||
<dd> | ||
<p>Twisty iconification, configuration file parsing, man page.</p> | ||
</dd> | ||
<dt class="hdlist1">Frank Scheelen <<a href="mailto:scheelen@worldonline.nl">scheelen@worldonline.nl</a>></dt> | ||
</dl> | ||
</div> | ||
</div> | ||
</div> |
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