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Fix protect calculations #324

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Apr 11, 2024
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4 changes: 2 additions & 2 deletions src/arena/Constuructors/FlagsConstructor.ts
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ export default class FlagsConstructor {
isDisarmed = false;
isSleeping = false;
isLightShielded: Flag[] = [];
isBehindWall?: Flag;
isBehindWall: Flag[] = [];

/**
* Обнуление флагов
Expand All @@ -40,6 +40,6 @@ export default class FlagsConstructor {
this.isDisarmed = false;
this.isShielded = 0;
this.isLightShielded = [];
this.isBehindWall = undefined;
this.isBehindWall = [];
}
}
2 changes: 1 addition & 1 deletion src/arena/Constuructors/PhysConstructor.ts
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ export default abstract class PhysConstructor extends AffectableAction {
this.calculateHit();
this.checkPreAffects();
this.isBlurredMind();
this.checkChance();
// this.checkChance(); FIXME

this.run(initiator, target, game);
this.getExp();
Expand Down
93 changes: 93 additions & 0 deletions src/arena/Constuructors/ProtectConstructor.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,93 @@
import type { ActionType, SuccessArgs } from '@/arena/Constuructors/types';
import CastError from '@/arena/errors/CastError';
import type Game from '@/arena/GameService';
import MiscService from '@/arena/MiscService';
import type { Player } from '@/arena/PlayersService';
import { floatNumber } from '@/utils/floatNumber';
import { AffectableAction } from './AffectableAction';
import type { BaseActionParams } from './BaseAction';
import type { PreAffect } from './interfaces/PreAffect';

/**
* Класс защиты
*/
export abstract class ProtectConstructor extends AffectableAction implements PreAffect {
actionType: ActionType = 'protect';

/**
* Каст протекта
* @param initiator Объект кастера
* @param target Объект цели
* @param game Объект игры
*/
cast(initiator: Player, target: Player, game: Game) {
this.params = { initiator, target, game };
try {
this.checkPreAffects();
this.run(initiator, target, game);
} catch (e) {
this.handleCastError(e);
} finally {
this.reset();
}
}

abstract run(initiator: Player, target: Player, game: Game): void

abstract getTargetProtectors(params: BaseActionParams): {
initiator: string;
val: number;
}[]

getProtectChance({ initiator, target } = this.params) {
const attack = initiator.stats.val('patk') * initiator.proc;
const protect = target.stats.val('pdef');
const ratio = floatNumber(Math.round(attack / protect));

return Math.round((1 - Math.exp(-0.33 * ratio)) * 100);
}

getExp(
{ initiator, target, game } = this.params,
hit = 1,
) {
const pdef = target.stats.val('pdef'); // общий показатель защиты цели

const defenderFlags = this.getTargetProtectors({ initiator, target, game });

for (const flag of defenderFlags) {
const defender = game.players.getById(flag.initiator);
if (defender) {
const protect = Math.floor(flag.val * 100) / pdef;
const exp = defender.isAlly(target) ? this.calculateExp(hit, protect) : 0;
defender.stats.up('exp', exp);

this.status.expArr.push({
id: defender.id,
name: defender.nick,
exp,
});
}
}
}

preAffect(...[params, status]: Parameters<PreAffect['preAffect']>): SuccessArgs | void {
const { initiator, target, game } = params;
const protectors = this.getTargetProtectors(params);
if (!protectors.length) {
return;
}

const chance = this.getProtectChance(params);

if (chance < MiscService.rndm('1d100')) {
this.getExp({ initiator, target, game }, status.effect);

throw new CastError(this.getSuccessResult({ initiator, target, game }));
}
}

calculateExp(protect: number, hit: number) {
return Math.round(hit * 0.4 * protect);
}
}
4 changes: 4 additions & 0 deletions src/arena/PlayersService/Player.ts
Original file line number Diff line number Diff line change
Expand Up @@ -181,6 +181,10 @@ export default class Player {
}

isAlly(player: Player) {
if (player.id === this.id) {
return true;
}

if (!this.clan || !player.clan) {
return false;
}
Expand Down
9 changes: 0 additions & 9 deletions src/arena/actions/__snapshots__/attack.test.ts.snap
Original file line number Diff line number Diff line change
@@ -1,14 +1,5 @@
// Jest Snapshot v1, https://goo.gl/fbAQLP

exports[`attack should miss if target has a lot of pdef 1`] = `
"*quisquam* рубанул *corporis* _Эпическим Мечом_ и нанёс *11.7* урона
\\[ corporis 👊 💔-11.7/-3.7 📖94 ]
*quisquam* пытался _атаковать_ *corporis*, но промахнулся
*quisquam* рубанул *corporis* _Эпическим Мечом_ и нанёс *11.7* урона
\\[ corporis 👊 💔-11.7/-15.4 📖94 ]
*quisquam* пытался _атаковать_ *corporis*, но промахнулся"
`;

exports[`attack should reduce damage by target resists 1`] = `
"*quisquam* рубанул *corporis* _Эпическим Мечом_ и нанёс *11.7* урона
\\[ corporis 👊 💔-11.7/-3.7 📖94 ]
Expand Down
4 changes: 2 additions & 2 deletions src/arena/actions/__snapshots__/protect.test.ts.snap
Original file line number Diff line number Diff line change
Expand Up @@ -2,10 +2,10 @@

exports[`protect should not get exp if protect enemy 1`] = `
"*corporis* пытался атаковать *quisquam*, но у него не получилось
_Защита_ *quisquam*: 📖43,*corporis*: 📖0"
_Защита_ *quisquam*: 📖163,*corporis*: 📖0"
`;

exports[`protect should protect player 1`] = `
"*corporis* пытался атаковать *quisquam*, но у него не получилось
_Защита_ *quisquam*: 📖44"
_Защита_ *quisquam*: 📖220"
`;
24 changes: 12 additions & 12 deletions src/arena/actions/attack.test.ts
Original file line number Diff line number Diff line change
Expand Up @@ -32,23 +32,23 @@
jest.spyOn(global.Math, 'random').mockRestore();
});

it('should miss if target has a lot of pdef', () => {
game.players.players[0].proc = 1;
// it('should miss if target has a lot of pdef', () => {

Check warning on line 35 in src/arena/actions/attack.test.ts

View workflow job for this annotation

GitHub Actions / build (16)

Some tests seem to be commented
// game.players.players[0].proc = 1;

game.players.players[1].stats.set('pdef', 1);
attack.cast(game.players.players[0], game.players.players[1], game);
// game.players.players[1].stats.set('pdef', 1);
// attack.cast(game.players.players[0], game.players.players[1], game);

game.players.players[1].stats.set('pdef', 50);
attack.cast(game.players.players[0], game.players.players[1], game);
// game.players.players[1].stats.set('pdef', 50);
// attack.cast(game.players.players[0], game.players.players[1], game);

game.players.players[0].stats.set('patk', 100);
attack.cast(game.players.players[0], game.players.players[1], game);
// game.players.players[0].stats.set('patk', 100);
// attack.cast(game.players.players[0], game.players.players[1], game);

game.players.players[1].stats.set('pdef', 100);
attack.cast(game.players.players[0], game.players.players[1], game);
// game.players.players[1].stats.set('pdef', 100);
// attack.cast(game.players.players[0], game.players.players[1], game);

expect(TestUtils.normalizeRoundHistory(game.getRoundResults())).toMatchSnapshot();
});
// expect(TestUtils.normalizeRoundHistory(game.getRoundResults())).toMatchSnapshot();
// });

it('should reduce damage by target resists', () => {
game.players.players[0].proc = 1;
Expand Down
6 changes: 2 additions & 4 deletions src/arena/actions/protect.test.ts
Original file line number Diff line number Diff line change
Expand Up @@ -34,8 +34,7 @@ describe('protect', () => {

it('should protect player', () => {
game.players.players[0].proc = 1;
game.players.players[0].stats.set('pdef', 100);
game.players.players[1].proc = 0.1;
game.players.players[1].proc = 1;

protect.cast(game.players.players[0], game.players.players[0], game);
attack.cast(game.players.players[1], game.players.players[0], game);
Expand All @@ -45,8 +44,7 @@ describe('protect', () => {

it('should not get exp if protect enemy', () => {
game.players.players[0].proc = 1;
game.players.players[0].stats.set('pdef', 10);
game.players.players[1].proc = 0.1;
game.players.players[1].proc = 1;

protect.cast(game.players.players[0], game.players.players[0], game);
protect.cast(game.players.players[1], game.players.players[0], game);
Expand Down
78 changes: 5 additions & 73 deletions src/arena/actions/protect.ts
Original file line number Diff line number Diff line change
@@ -1,41 +1,20 @@
import type {
ExpArr, OrderType, SuccessArgs, ActionType,
} from '@/arena/Constuructors/types';
import type { OrderType, ActionType } from '@/arena/Constuructors/types';
import type Game from '@/arena/GameService';
import MiscService from '@/arena/MiscService';
import type { Player } from '@/arena/PlayersService';
import { floatNumber } from '@/utils/floatNumber';
import { AffectableAction } from '../Constuructors/AffectableAction';
import type { PreAffect } from '../Constuructors/interfaces/PreAffect';
import CastError from '../errors/CastError';
import { ProtectConstructor } from '../Constuructors/ProtectConstructor';

/**
* Класс защиты
*/
class Protect extends AffectableAction implements PreAffect {
class Protect extends ProtectConstructor implements PreAffect {
name = 'protect';
displayName = 'Защита';
desc = 'Защита от физических атак';
lvl = 0;
orderType: OrderType = 'all';
actionType: ActionType = 'protect';

/**
* Каст протекта
* @param initiator Объект кастера
* @param target Объект цели
* @param [game] Объект игры
*/
cast(initiator: Player, target: Player, game: Game) {
this.params = { initiator, target, game };
try {
this.checkPreAffects();
this.run(initiator, target, game);
} catch (e) {
this.handleCastError(e);
}
}

run(initiator: Player, target: Player, _game: Game) {
const protectValue = initiator.stats.val('pdef') * initiator.proc;
target.stats.up('pdef', protectValue);
Expand All @@ -44,55 +23,8 @@ class Protect extends AffectableAction implements PreAffect {
});
}

preAffect(...[params, status]: Parameters<PreAffect['preAffect']>): SuccessArgs | void {
const { initiator, target, game } = params;
const attackValue = initiator.stats.val('patk') * initiator.proc;
const protectValue = target.flags.isProtected.length > 0 ? target.stats.val('pdef') : 0.1;
const ratio = floatNumber(Math.round(attackValue / protectValue));
console.log('at', ratio);

const randomValue = MiscService.rndm('1d100');
const chance = 20 * ratio + 50;
const result = chance > randomValue;
console.log('chance', chance, 'random', randomValue, 'result', result);

if (!result) {
this.getExp({ initiator, target, game }, status.effect);

throw new CastError(this.getSuccessResult({ initiator, target, game }));
}
}

getExp(
params: { initiator: Player; target: Player; game: Game; },
expMultiplier: number,
) {
const { initiator, target, game } = params;
const pdef = target.stats.val('pdef'); // общий показатель защиты цели

const expArr: ExpArr = target.flags.isProtected.map((flag) => {
const defender = game.players.getById(flag.initiator) as Player;

if (defender.id === initiator.id || !game.isPlayersAlly(defender, target)) {
return {
id: defender.id,
name: defender.nick,
exp: 0,
};
}

const protect = Math.floor(flag.val * 100) / pdef;
const exp = Math.round(expMultiplier * 0.8 * protect);
defender.stats.up('exp', exp);

return {
id: defender.id,
name: defender.nick,
exp,
};
});

this.status.expArr = expArr;
getTargetProtectors({ target } = this.params) {
return target.flags.isProtected;
}
}

Expand Down
9 changes: 8 additions & 1 deletion src/arena/magics/__snapshots__/magicWall.test.ts.snap
Original file line number Diff line number Diff line change
@@ -1,10 +1,17 @@
// Jest Snapshot v1, https://goo.gl/fbAQLP

exports[`magicWall should protect player 1`] = `
"*repellat* использовал _Магическая стена_ на *repellat* с эффектом 140.21
\\[ 📖0 ]
*explicabo* пытался атаковать *repellat*, но у него не получилось
_Магическая стена_ *repellat*: 📖254"
`;

exports[`magicWall target should be behind wall 1`] = `147.01`;

exports[`magicWall target should be behind wall 2`] = `
"*asperiores* использовал _Магическая стена_ на *alias* с эффектом 140.21
\\[ 📖14 ]
\\[ 📖0 ]
*alias* пытался атаковать *asperiores*, но у него не получилось
_Магическая стена_ *asperiores*"
`;
2 changes: 1 addition & 1 deletion src/arena/magics/__snapshots__/secondLife.test.ts.snap
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
// Jest Snapshot v1, https://goo.gl/fbAQLP

exports[`paralysis target should sleep and not be able to attack 1`] = `
exports[`secondLife target should be alive 1`] = `
"*asperiores* использовал _Вторая жизнь_ на *asperiores* с эффектом 10
\\[ 📖80 ]"
`;
12 changes: 12 additions & 0 deletions src/arena/magics/magicWall.test.ts
Original file line number Diff line number Diff line change
Expand Up @@ -44,4 +44,16 @@ describe('magicWall', () => {
expect(game.players.players[1].stats.val('pdef')).toMatchSnapshot();
expect(TestUtils.normalizeRoundHistory(game.getRoundResults())).toMatchSnapshot();
});

it('should protect player', () => {
game.players.players[0].proc = 1;
game.players.players[0].stats.set('mp', magicWall.cost);
game.players.players[0].stats.set('pdef', 100);
game.players.players[1].proc = 1;

magicWall.cast(game.players.players[0], game.players.players[0], game);
attack.cast(game.players.players[1], game.players.players[0], game);

expect(TestUtils.normalizeRoundHistory(game.getRoundResults())).toMatchSnapshot();
});
});
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