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RESOURCES.md

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This is a dump of all the resources we used to get this thing up :)

Pathtracing

  1. [1986-Kajiya] The Rendering Equation - (The main paper, gotta read it)
  2. [1996-Lafortune] Mathematical Models and Monte Carlo algorithms - (General Maths)
  3. [1996-Shirley] Monte Carlo Techniques for Direct Lighting Calculations - (Explicit Light Sampling)
  4. [1993-Lafortune] Bi-directional Path Tracing
  5. [1997-Veach] Robust MC methods for Light Transport Simulation - (Multiple Importance Sampling and BDPT)
  6. [1990-Arvo, Kirk] Particle transport for Image synthesis - (Russian Roulette logic)
  7. Physically based rendering from theory to Implementation (PBRT) - (For implementation and logic)
  8. [1994-Lafortune]-Using the modified Phong reflectance model for Physically based rendering

Geometry and Acceleration Data Structure

  1. [1986-Kajiya, Kay] Raytracing Complex Scenes
  2. [1987-Goldsmith, Salmon] Automatic creation of object hierarchies
  3. [1997-Moller,Trumbore] Fast Minimum Storage Ray-Triangle Intersection

HDR and Tonemapping

  1. [2010- Erik Reinhard] High Dynamic Range Imaging Acquisition, Display, and Image-Based Lighting

PBR based Models - (not implemented yet)

  1. [2012-Naty Hoffman] Physics and math of shading
  2. [2014-Siggraph-Sebastian] - Moving Frostbite To PBR
  3. [2012-Burley] Physically Based Shading at Disney
  4. [2000- Ashikhmin, Shirley] An anisotropic Phong BRDF model
  5. [Andrea] Arbitrarily Layerd MicroFacet Surfaces

Books

  1. PBRT
  2. Fundamentals of Computer Graphics - P. Shirley
  3. Essential Mathematics for games - Van Verth - (Camera and other basic Linear Algebra)