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Releases: gamedev-pro/dmotion

v0.4.1

06 Mar 03:56
d11e14c
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[0.4.1] – 2023-03-05

Bug fix release

Fixed

  • Fix SmartBaking systems being created both on the runtime world and Latios World
  • Fix Burst incompatibility on EntityCommands

v0.4.0

18 Feb 01:38
2e70a49
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Changed

  • Upgraded DMotion to Entities 1.0
  • All DMotion systems know use ISystem instead of SystemBase

Added

  • State Machine Visual Debug (click entity with StateMachineComponent in hierarchy)
  • Simpler APIs for playing SingleClips and OneShot clips
  • 9 new samples

Fixed

  • Normalize rotations when blending between multiple clips (optimized and non-optimized)
  • Fix Safety Exceptions on ClipSamplingSystem and UpdateAnimationStatesSystem

v0.3.3

17 Oct 03:30
a3a4264
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[0.3.3] – 2022-10-16

Added

  • Int Transitions
  • Enum Transitions

Fixed

  • Fix AnimationParameterAsset hash calculation when using strings
  • Fixed bug where StateMachine would not update during AnimationState transition
  • Fix bug where LinearBlend and SingleStates would reference wrong AnimationState in StateMachine (fix at UpdateStateMachineJob.CreateState)

v0.3.2

19 Sep 04:15
c316d1e
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v0.3.2 Pre-release
Pre-release

[0.3.2] – 2022-9-18

Added

  • Gracefully blend between multiple One Shot transitions
  • Improvements to AnimationClip editor
    • Timeline
    • Camera orbit
  • Unit and Performance Tests

Changed

  • Internal refactors and cleanups:
    • Handling of Animation States now separate from State Machine (see UpdateAnimationStates)
    • Clip Sampling now separate from State Machine (see ClipSamplingSystem)
    • Generalize Blending of States (see BlendAnimationStatesSystem)
    • Other bug fixes

v0.3.0

29 Jul 04:56
73b17ef
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v0.3.0 Pre-release
Pre-release

First public version