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Hsi-Yu Schive edited this page Jun 10, 2024
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GAMER is a GPU-accelerated Adaptive MEsh Refinement code for astrophysics. It features extremely high performance and parallel scalability and supports a rich set of physics modules.
- Hydrodynamics
- Magnetohydrodynamics
- Special relativistic hydrodynamics
- Self-gravity and external gravity
- Particles
- Chemistry and radiative processes with GRACKLE
- General equation of state
- Cosmic rays with anisotropic diffusion
- Adaptive mesh refinement
- Adaptive timestep
- Hybrid MPI/OpenMP/GPU parallelization (also support a CPU-only mode)
- Load balancing with Hilbert space-filling curve
- Bitwise reproducibility
- HDF5 output
- Data analysis with yt
- In situ Python analysis with libyt
- Source-term interface
- Feedback interface
- Project leader: Hsi-Yu Schive (hyschive@phys.ntu.edu.tw)
- Mailing list: GAMER Google Group
- Live chat: GAMER Slack
- Code papers: GAMER-2 , GAMER-MHD , GAMER-SR
Getting Started
User Guide
- Installation
- Running the Code
- Adding New Simulations
- Runtime Parameters
- MPI and OpenMP
- GPU
- Physics Modules
- Outputs
- Simulation Logs
- Data Analysis
- In Situ Python Analysis
- Test Problems
- Troubleshooting
Advanced Topics
Developer Guide