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slot.py
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slot.py
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# KIVY
from kivy.uix.floatlayout import FloatLayout
from kivy.properties import *
from kivy.uix.button import Button
from kivy.uix.label import Label
from kivy.app import App
from kivy.uix.slider import Slider
from kivy.uix.gridlayout import GridLayout
from kivy.uix.layout import Layout
from kivy.uix.spinner import Spinner
from kivy.uix.button import Button
# CUSTOM
from realbutton import RealToggleButton, RealButton
'''
Slot = widget to show savegame-slot, used in savegamescreen
SettingsSlot = widget to show settings item, used in SettingsScreen
'''
class Slot(FloatLayout):
logic = ObjectProperty(None)
number = NumericProperty(0)
loadbutton = ObjectProperty(None)
savebutton = ObjectProperty(None)
label = ObjectProperty(None)
def __init__(self, number, switchto_main, **kwargs):
super(Slot, self).__init__(**kwargs)
self.logic = App.get_running_app().logic
self.number = number
self.build_interface()
self.switchto_main = switchto_main
def update_label(self, newtext):
self.label.text = newtext
def save(self, instance):
App.get_running_app().save_game(slot=self.number)
self.parent.parent.parent.update_saves()
def load(self, instance):
App.get_running_app().load_game(slot=self.number)
self.switchto_main(self)
def build_interface(self):
self.label = Label(
text='Slot: {}'.format(self.number),
size_hint=(0.5, 1),
pos_hint={'x': 0.25, 'y': 0}
)
self.loadbutton = RealButton(
'./media/buttons/load.png',
'./media/buttons/load.png',
self.load,
size_hint=(0.25, 1),
pos_hint={'x': 0.0, 'y': 0},
source='./media/buttons/load.png',
always_release=True
)
self.savebutton = RealButton(
'./media/buttons/save.png',
'./media/buttons/save.png',
self.save,
size_hint=(0.25, 1),
pos_hint={'x': 0.75, 'y': 0},
source='./media/buttons/save.png',
always_release=True
)
self.add_widget(self.label)
self.add_widget(self.loadbutton)
self.add_widget(self.savebutton)
class SettingsSlot(GridLayout):
logic = ObjectProperty(None)
label = ObjectProperty(None)
changer = ObjectProperty(None)
value = ObjectProperty(None)
def __init__(self, **kwargs):
# XXX: strange super() behaviour here!
# super().__init__()
GridLayout.__init__(self)
self.setting_value = kwargs.get('setting_value')
self.setting_min = kwargs.get('setting_min')
self.setting_max = kwargs.get('setting_max')
self.setting_type = kwargs.get('setting_type')
self.label_text = kwargs.get('label_text')
self.items = kwargs.get('items', [])
self.size_hint = kwargs.get('size_hint', (1, None))
self.rows = 1
self.build_interface()
def on_value(self, instance, value):
if self.setting_type == 'number':
self.changer.value = value
elif self.setting_type == 'bool':
self.changer.pressed = value
if not value:
self.changer.source = self.changer.realtexture
self.changer.reload()
else:
self.changer.source = self.changer.realtexture_pressed
self.changer.reload()
elif self.setting_type == 'select':
self.changer.text = value
def build_interface(self):
self.label = Label(
text=self.label_text,
text_size=(self.width * 4, None),
halign='left',
valign='middle'
)
if self.setting_type == 'number':
self.changer = Slider(
min=self.setting_min,
max=self.setting_max,
value=self.setting_value
)
self.changer.bind(value=self.change_value)
elif self.setting_type == 'bool':
self.changer = RealToggleButton(
'./media/icons/delete.png',
'./media/icons/check.png',
self.change_value,
source='./media/icons/delete.png',
always_release=True
)
elif self.setting_type == 'select':
self.changer = Spinner(
text='Something',
values=self.items
)
self.changer.bind(text=self.change_value)
self.add_widget(self.label)
self.add_widget(self.changer)
def change_value(self, instance, value=0):
if self.setting_type == 'number':
self.value = value
elif self.setting_type == 'bool':
self.value = instance # not self.changer.pressed
elif self.setting_type == 'select':
self.value = value
self.changer.text = value