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Merge ign-rendering6 ➡️ gz-rendering7 #921

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Sep 26, 2023
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23 changes: 23 additions & 0 deletions Changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -365,6 +365,29 @@

### Gazebo Rendering 6.X

### Gazebo Rendering 6.6.1 (2023-09-01)

1. Fixed light visual in OGRE
* [Pull request #864](https://github.com/gazebosim/gz-rendering/pull/864)

1. Lower severity level for ogre2 visibility mask msgs and unavailable render passes
* [Pull request #830](https://github.com/gazebosim/gz-rendering/pull/830)

1. Infrastructure
* [Pull request #834](https://github.com/gazebosim/gz-rendering/pull/834)

1. Rename COPYING to LICENSE
* [Pull request #833](https://github.com/gazebosim/gz-rendering/pull/833)

1. Add message to see troubleshooting page when render engine fails to create dummy window
* [Pull request #829](https://github.com/gazebosim/gz-rendering/pull/829)

1. Tweak max camera position limit
* [Pull request #827](https://github.com/gazebosim/gz-rendering/pull/827)

1. Limit max camera position vector length
* [Pull request #824](https://github.com/gazebosim/gz-rendering/pull/824)

### Gazebo Rendering 6.6.0 (2023-02-02)

1. Backport Composite BaseVisual destroy fix to 6
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2 changes: 1 addition & 1 deletion examples/mesh_viewer/Main.cc
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ void buildScene(ScenePtr _scene)
{
// initialize _scene
_scene->SetAmbientLight(0.3, 0.3, 0.3);
_scene->SetBackgroundColor(0.0, 0.0, 0.3);
_scene->SetBackgroundColor(0.3, 0.3, 0.3);
VisualPtr root = _scene->RootVisual();

// create directional light
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