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Update build
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GitHub Action committed Jun 30, 2024
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2 changes: 1 addition & 1 deletion cheatsheet.html
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Expand Up @@ -534,7 +534,7 @@ <h3 id="wait-for-a-button-press"><a class="header" href="#wait-for-a-button-pres
jp WaitForAButtonToBePressed
</code></pre>
<h2 id="hud"><a class="header" href="#hud">HUD</a></h2>
<p>Heads Up Displays, or HUDs; are commonly used to prevent extra information to the player. Good examples are: Score, Health, and the current level. The window layer is drawn on top of the background, and cannot move like the background. For this reason, commonly the window layer is used for HUDs. See <a href="#how-to-draw-on-the-backgroundwindow">“How to Draw on the Background/Window”</a>.</p>
<p>Heads Up Displays, or HUDs; are commonly used to present extra information to the player. Good examples are: Score, Health, and the current level. The window layer is drawn on top of the background, and cannot move like the background. For this reason, commonly the window layer is used for HUDs. See <a href="#how-to-draw-on-the-backgroundwindow">“How to Draw on the Background/Window”</a>.</p>
<h3 id="draw-text"><a class="header" href="#draw-text">Draw text</a></h3>
<p>Drawing text on the window is essentially drawing tiles (with letters/numbers/punctuation on them) on the window and/or background layer.</p>
<p>To simplify the process you can define constant strings.</p>
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2 changes: 1 addition & 1 deletion it/cheatsheet.html
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Expand Up @@ -535,7 +535,7 @@ <h3 id="wait-for-a-button-press"><a class="header" href="#wait-for-a-button-pres
jp WaitForAButtonToBePressed
</code></pre>
<h2 id="hud"><a class="header" href="#hud">HUD</a></h2>
<p>Heads Up Displays, or HUDs; are commonly used to prevent extra information to the player. Good examples are: Score, Health, and the current level. The window layer is drawn on top of the background, and cannot move like the background. For this reason, commonly the window layer is used for HUDs. See <a href="#how-to-draw-on-the-backgroundwindow">“How to Draw on the Background/Window”</a>.</p>
<p>Heads Up Displays, or HUDs; are commonly used to present extra information to the player. Good examples are: Score, Health, and the current level. The window layer is drawn on top of the background, and cannot move like the background. For this reason, commonly the window layer is used for HUDs. See <a href="#how-to-draw-on-the-backgroundwindow">“How to Draw on the Background/Window”</a>.</p>
<h3 id="draw-text"><a class="header" href="#draw-text">Draw text</a></h3>
<p>Drawing text on the window is essentially drawing tiles (with letters/numbers/punctuation on them) on the window and/or background layer.</p>
<p>To simplify the process you can define constant strings.</p>
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2 changes: 1 addition & 1 deletion it/print.html
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Expand Up @@ -5522,7 +5522,7 @@ <h3 id="wait-for-a-button-press"><a class="header" href="#wait-for-a-button-pres
jp WaitForAButtonToBePressed
</code></pre>
<h2 id="hud"><a class="header" href="#hud">HUD</a></h2>
<p>Heads Up Displays, or HUDs; are commonly used to prevent extra information to the player. Good examples are: Score, Health, and the current level. The window layer is drawn on top of the background, and cannot move like the background. For this reason, commonly the window layer is used for HUDs. See <a href="cheatsheet.html#how-to-draw-on-the-backgroundwindow">“How to Draw on the Background/Window”</a>.</p>
<p>Heads Up Displays, or HUDs; are commonly used to present extra information to the player. Good examples are: Score, Health, and the current level. The window layer is drawn on top of the background, and cannot move like the background. For this reason, commonly the window layer is used for HUDs. See <a href="cheatsheet.html#how-to-draw-on-the-backgroundwindow">“How to Draw on the Background/Window”</a>.</p>
<h3 id="draw-text"><a class="header" href="#draw-text">Draw text</a></h3>
<p>Drawing text on the window is essentially drawing tiles (with letters/numbers/punctuation on them) on the window and/or background layer.</p>
<p>To simplify the process you can define constant strings.</p>
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2 changes: 1 addition & 1 deletion it/searchindex.js

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion it/searchindex.json

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion print.html
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Expand Up @@ -5528,7 +5528,7 @@ <h3 id="wait-for-a-button-press"><a class="header" href="#wait-for-a-button-pres
jp WaitForAButtonToBePressed
</code></pre>
<h2 id="hud"><a class="header" href="#hud">HUD</a></h2>
<p>Heads Up Displays, or HUDs; are commonly used to prevent extra information to the player. Good examples are: Score, Health, and the current level. The window layer is drawn on top of the background, and cannot move like the background. For this reason, commonly the window layer is used for HUDs. See <a href="cheatsheet.html#how-to-draw-on-the-backgroundwindow">“How to Draw on the Background/Window”</a>.</p>
<p>Heads Up Displays, or HUDs; are commonly used to present extra information to the player. Good examples are: Score, Health, and the current level. The window layer is drawn on top of the background, and cannot move like the background. For this reason, commonly the window layer is used for HUDs. See <a href="cheatsheet.html#how-to-draw-on-the-backgroundwindow">“How to Draw on the Background/Window”</a>.</p>
<h3 id="draw-text"><a class="header" href="#draw-text">Draw text</a></h3>
<p>Drawing text on the window is essentially drawing tiles (with letters/numbers/punctuation on them) on the window and/or background layer.</p>
<p>To simplify the process you can define constant strings.</p>
Expand Down
2 changes: 1 addition & 1 deletion searchindex.js

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion searchindex.json

Large diffs are not rendered by default.

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