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Galactic Armada Rewrite #74
Galactic Armada Rewrite #74
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organizing assets renaming some utils files to have utils in it
adding spritse and backgrounds page finishing story screen finishing title screen adding utilities appendix
add object object collision
adding update high and low byte removing initalize bullets and enmies switching endgameplay check to health byte removing enemybulletplayer extra collisions DrawText_WithTypewriterEffect now does multi line removing custom metasprite
removing last cp a
got player/enemy collision working fixed lingering window/sprites after gameplay
removing drawscore function
finishing object pools removing sprites ad metasprites from gameplay starting on player adding object pool labels
organizing assets renaming some utils files to have utils in it
adding spritse and backgrounds page finishing story screen finishing title screen adding utilities appendix
add object object collision
adding update high and low byte removing initalize bullets and enmies switching endgameplay check to health byte removing enemybulletplayer extra collisions DrawText_WithTypewriterEffect now does multi line removing custom metasprite
removing last cp a
got player/enemy collision working fixed lingering window/sprites after gameplay
removing drawscore function
finishing object pools removing sprites ad metasprites from gameplay starting on player adding object pool labels
enemies can be damaged player dies after 3 hits
enemy spawning done
moving interrupts into hud
After a constructive conversation with @ISSOtm, we've opted to close those two Pull Requests concerning Part 3. Instead of continuing with the existing approach, we're embarking on a fresh start. The current Part 3 will remain in the master branch for now. However, we're initiating a comprehensive rewrite, which will be integrated into the master branch , under the label "Part 3 (rewrite)." As this revision progresses and gathers significant content, we plan to phase out the original Part 3, at which point the rewrite will officially take its place. We'll open a set of initial issues about what needs to be done in the new Part 3, adhering to the existing framework. This strategy will enable the review process to focus on individual code segments (and text parts) one at a time. |
Major changes planned: