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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "Node",
"class": &"QualitySettingsBenchmark",
"language": &"GDScript",
"path": "res://QualitySettingsBenchmark/Benchmark.gd"
}, {
"base": "Resource",
"class": &"QualitySettingsResource",
"language": &"GDScript",
"path": "res://QualitySettingsResource/quality_settings_resource.gd"
}]
_global_script_class_icons={
"QualitySettingsBenchmark": "",
"QualitySettingsResource": ""
}
[application]
config/name="3D Graphics Benchmark PoC"
run/main_scene="res://control.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[display]
window/stretch/mode="canvas_items"
[rendering]
anti_aliasing/quality/use_debanding=true