Game where you travel, buy and sell dope for profit. Matchup of an old '84 text based game and AR goodness.
Take an old but highly addictive game as drug wars and create a modern version with multiplayer features and geolocation driven choices. The game should stay close to the original as much as it can but fix existing problems and add promising features without damaging the original.
- nvm
- Download repo
- From assets folder:
- $ nvm
- $ npm install
- $ gulp
- Load the /dist/index.html in your browser.
- Make sure you have the latest dependencies ($ npm install)
- Install Firebase globally:
- $ npm install -g firebase-tools
- $ firebase login
- $ firebase serve
- Load localhost:5000 in your browser.
- Dope Icons (Marley)
- Script cleanup (Michael)
- Music (Robin)
- Scoreboard (Willem)
- Geolocation
- Time based
- Buggy controls mobile (doubletap zoom, input iOs)
- Tutorial
- Logo
- Flowchart game loop
- Database storage of user data
- Leaderboards (personal, friends and Wordlwide)
- Achievements
- Notifications (Player2 has beat your high score, get cracking!)
- Multiplayer features
- Random events (minigames)
- Monetisation after 100 users
- Hint and information system
- Artwork
- Monetisation
- Game polish
- ???
- Profit!
- Basic setup, domain, standard template
- SSH certificate for geolocation
- Rudementary style
- Basic working prototype
- Fix for button events
- Tap and taphold functions
- Better interface
- Better sliding "pages" with a fixed header and scrollable content -- 23 oct 2017
- Random events
- Interface improvements -- 4 nov 2017
- Hamburger menu
- Player stats
- Popups -- 8 nov 2017
- Random events (Arne)
- Design and Style (Arne)
- Install Firebase (Arne)
- User registration (FB!)