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Implement pinned assets #407

Implement pinned assets

Implement pinned assets #407

Triggered via push August 28, 2024 05:22
Status Success
Total duration 13m 32s
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ci.yml

on: push
Build and Test iPhone simulator
13m 23s
Build and Test iPhone simulator
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8 warnings
Build and Test iPhone simulator
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, mozilla-actions/sccache-action@v0.0.3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build and Test iPhone simulator
ld: __eh_frame section too large (max 16MB) to encode dwarf unwind offsets in compact unwind table, performance of exception handling might be affected
Build and Test iPhone simulator: Gem/Wallet/Services/BalanceService.swift#L194
result of call to 'pinAsset(walletId:assetId:value:)' is unused
Build and Test iPhone simulator: Gem/Wallet/Services/BalanceService.swift#L198
result of call to 'pinAsset(walletId:assetId:value:)' is unused
Build and Test iPhone simulator: ld#L1
__eh_frame section too large (max 16MB) to encode dwarf unwind offsets in compact unwind table, performance of exception handling might be affected
Build and Test iPhone simulator: ld#L1
__eh_frame section too large (max 16MB) to encode dwarf unwind offsets in compact unwind table, performance of exception handling might be affected
Build and Test iPhone simulator: ld#L1
__eh_frame section too large (max 16MB) to encode dwarf unwind offsets in compact unwind table, performance of exception handling might be affected
Build and Test iPhone simulator
xcbeautify 2.11.0 is already installed and up-to-date. To reinstall 2.11.0, run: brew reinstall xcbeautify