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Support for "gta-vc.exe" with increased map values #3

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jhonnyn5 opened this issue Sep 8, 2022 · 3 comments
Open

Support for "gta-vc.exe" with increased map values #3

jhonnyn5 opened this issue Sep 8, 2022 · 3 comments

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@jhonnyn5
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jhonnyn5 commented Sep 8, 2022

As is known there are many mods that increase the values ​​of gta-vc.exe to add more maps, props and other things. Could you give support for this type of "gta-vc.exe"? Obviously it's version 1.0 but when you increase these values ​​the mod crashes the game when you enter in map section. You can check it by using Vice Cry Reborn's gta-vc.exe or similar.

@gennariarmando
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An edited executable has possibly shifted and undocumented addresses to hook, which makes porting a pain, not saying it's impossible but I won't do that.

@jhonnyn5
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jhonnyn5 commented Sep 9, 2022

An edited executable has possibly shifted and undocumented addresses to hook, which makes porting a pain, not saying it's impossible but I won't do that.

Well I think it's understandable. Although I don't know if only changing the map limits will make too much change to the "exe". Cause, it's a simple process with the limitadjuster 2.6 beta tool. thanks for feedback

@jhonnyn5
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An edited executable has possibly shifted and undocumented addresses to hook, which makes porting a pain, not saying it's impossible but I won't do that.

Hello bro, I'm sorry to bother you again after so much time but after reviewing the mod code a little I realized that for the mod to work well the gta-vc.exe parameters must be IDE limit=6500 in the map limits and if this value agree the mod works fine but if the value is increased then there is a crash, my request is if you could raise that number to 8000? The gta-vc.exe versions designed for heavier mods have that number as a reference. Could you make a variant of the mod for these gta-vc.exe? I would appreciate your response to know what you think, contrary to before, I think it only requires modifying this value and the porting is not demanding.

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