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mod.json typo, CLion .gitignore support, assign LevelListLayer base l…
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…ayer an ID (#63)

this is partially so that i can remove the one setID call in erysedits
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RayDeeUx authored Aug 13, 2024
1 parent 2176e69 commit 3e25de3
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6 changes: 6 additions & 0 deletions .gitignore
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# clangd
.cache/

# CLion
/cmake-build-debug/
/cmake-build-minsizerel/
/cmake-build-release/
/cmake-build-relwithdebinfo/
7 changes: 5 additions & 2 deletions changelog.md
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* Bump Geode to v3.0.0-beta.1

## v1.11.0
* Add IDs for all the EditButtonBars in EditorUI as well as for the edit buttons (move, rotate, etc.)
* Add IDs for all the EditButtonBars in EditorUI as well as for the edit buttons (move, rotate, etc.)

## v1.10.2
* Rebuild the mod against updated bindings to fix macOS crashes

## v1.10.1
* Temporarily remove LevelListLayer IDs as there were no layouts which will need to be added due to API breaks
* Temporarily remove LevelListLayer IDs as there were no layouts which will need to be added due to API breaks

## v1.10.0
* Added CustomSongWidget (thanks @Fleeym)
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4 changes: 2 additions & 2 deletions mod.json
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"win": "2.206",
"android": "2.206",
"mac": "2.206",
"ios": "2.205"
"ios": "2.206"
},
"version": "v1.13.2",
"id": "geode.node-ids",
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"repository": "https://github.com/geode-sdk/NodeIDs",
"issues": {
"url": "https://github.com/geode-sdk/NodeIDs/issues",
"info": "If you encounter an issue related to node id mismatches, please report it to the GitHub issues page."
"info": "If you encounter an issue related to node ID mismatches, please report it to the GitHub issues page."
}
}

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