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Releases: geode-sdk/NodeIDs

Node IDs v1.17.0-alpha.2

15 Nov 05:52
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  • Adds back MacOS support

Node IDs 1.17.0

15 Nov 21:46
e7fd4b3
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v1.17.0

  • Added ItemInfoPopup #111
  • Added SecretLayer and SecretLayer4 (2.0 vault and Chamber of Time) #109
  • Fixed replaceInput not inheriting number input property #110
  • Updated for GD 2.207

this changelog includes the changes in the betas, the only change from these is a geode version bump

Node IDs v1.17.0-alpha.1

13 Nov 17:31
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v1.17.0

  • Added ItemInfoPopup #111
  • Added SecretLayer and SecretLayer4 (2.0 vault and Chamber of Time) #109
  • Fixed replaceInput not inheriting number input property #110
  • Updated for GD 2.207

Node IDs 1.16.0

28 Oct 23:54
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v1.16.0

  • Added secret coin ID to LevelPage
  • Fixed a crash in LevelCell when Texture Loader fallback is used for the NCS logo
  • Fixed incorrect PlayLayer IDs when "Hide Playtest Text" setting is enabled
  • Improved LevelPage handling (adding nodes in init should no longer break the whole ID set)

Node IDs 1.15.0

01 Oct 18:40
d0851b0
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v1.15.0

  • Fixed an issue where some Private Servers would crash upon opening level comments
  • Improved GauntletNode IDs

Node IDs 1.14.1

21 Sep 14:30
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  • Fixed CommentCell positioning on 4:3 displays

Node IDs 1.14.0

14 Sep 18:30
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v1.14.0

  • Added GauntletLayer IDs
  • Upgraded CommentCell for level comments

Node IDs 1.13.2

13 Aug 09:36
3e25de3
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  • Fixed testmode label in main levels (PlayLayer)
  • Fixed crash when entering Gauntlets (macOS only)

Node IDs 1.13.1

03 Jul 12:50
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  • Fixed improper assignment of claim-button in LevelListLayer

Node IDs 1.13.0

03 Jul 11:20
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  • Added LevelListLayer
  • Added FriendsProfilePage
  • Added DemonInfoPopup
  • Added SecretLayer2 (thanks @MuhXd #98)
  • Fixed parental control crash in InfoLayer while loading comments (thanks @SpaghettDev #94)
  • Fixed ProfilePage positioning issues (name running away, info button misaligned after refresh)
  • Fixed some CustomizeObjectLayer issues (invisible clear text button, misalignments)
  • Fixed EditorPauseLayer issues (thanks @Alphalaneous #95)