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Releases: geode-sdk/NodeIDs

v1.12.0-beta.1

07 Jun 05:28
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v1.12.0-beta.1 Pre-release
Pre-release

This release is used for testing the new dependency system for the index. Windows only.

Node IDs v1.11.0

22 May 21:33
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v1.11.0

  • Add IDs for all the EditButtonBars in EditorUI as well as for the edit buttons (move, rotate, etc.)

Node IDs v1.10.2

17 May 16:00
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Recompiled with fixed MacOS bindings

Patch Release

16 May 14:55
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Removes LevelListLayer IDs temporarily as they turned out to not set the layouts, which would mean an API break down the line. This will be fixed shortly

Node IDs v1.10.0

16 May 13:56
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That version number will come as a shock to all true GD fans out there

  • Added CustomSongWidget (thanks @Fleeym)
  • Added ShardsPage, DemonFilterSelectLayer, LevelListLayer, LevelListCell & MoreSearchLayer (thanks @RayDeeUx, #50)
  • Added GJGroundLayer & MenuGameLayer (thanks @TheSillyDoggo, #56)
  • Tweak the positioning of bottom-menu in CreatorLayer (@acaruso-xx, #53)

Node IDs 1.9.1

14 Apr 08:29
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  • Updated EditorUI positioning logic to fix mod compatibility regressions

Node IDs 1.9.0

13 Apr 23:53
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  • Added batch-layer for GJBaseGameLayer
  • Added GauntletSelectLayer (thanks @SpaghettDev and @ninXout)
  • Added GauntletNode, LevelPage, LevelSelectLayer and MoreOptionsLayer (thanks @SpaghettDev)
  • Added GJDropDownLayer and GJListLayer (thanks @kynex7510)
  • Added layouts and menus to LevelSearchLayer (thanks @Alphalaneous)
  • Added more PlayLayer IDs (thanks @Prevter)
  • Fixed EditorPauseLayer on mobile
  • Fixed EditorUI spacing
  • Fixed LevelInfoLayer misalignments

Node IDs 1.8.1

16 Mar 02:25
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fixed the rewards room misalignment on non-16:9 screens

Node IDs 1.8.0

10 Mar 15:59
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What's Changed

New Contributors

Full Changelog: v1.7.1...v1.8.0

Node IDs 1.7.1

27 Feb 02:50
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  • Removed UILayer Node ID from PlayLayer because mods depended on the default one