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fix return types of timeForXPos and timeForXPos2
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dankmeme01 authored and altalk23 committed Oct 8, 2023
1 parent 2f03148 commit 1eb72ef
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions bindings/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -4681,8 +4681,8 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80;
void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0;
void switchToSpiderMode(PlayerObject*, GameObject*, bool) = mac 0x7bd20;
void timeForXPos(float) = mac 0x7d120, win 0x2087d0;
void timeForXPos2(float, bool) = mac 0x293eb0, win 0x1fd3d0;
float timeForXPos(float) = mac 0x7d120, win 0x2087d0;
float timeForXPos2(float, bool) = mac 0x293eb0, win 0x1fd3d0;
void toggleBGEffectVisibility(bool) = mac 0x7fe80;
void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0x7bf90, win 0x208880;
void toggleFlipped(bool, bool) = mac 0x7bdc0, win 0x20ab20;
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