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add callback to PlayLayer::timeForXPos
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fixes a crash when trying to use the function
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dankmeme01 authored and altalk23 committed Oct 8, 2023
1 parent 1eb72ef commit 572386c
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion bindings/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -4681,7 +4681,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80;
void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0;
void switchToSpiderMode(PlayerObject*, GameObject*, bool) = mac 0x7bd20;
float timeForXPos(float) = mac 0x7d120, win 0x2087d0;
callback float timeForXPos(float) = mac 0x7d120, win 0x2087d0;
float timeForXPos2(float, bool) = mac 0x293eb0, win 0x1fd3d0;
void toggleBGEffectVisibility(bool) = mac 0x7fe80;
void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0x7bf90, win 0x208880;
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