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Add changelog for 1.4.0 but i probably missed like 20 million things
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altalk23 committed Oct 15, 2023
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# Geode Changelog

## v1.4.0
* Add Android support !!!!
* Implement every Geode functionality except openFolder
* Requires the Geode launcher in order to be used
* Fixes the text input node allowing typing for 1 less character
* Uses `logcat` in order to get crash reports, so reopening the game is required to generate them
* Broma requires classes to be added `[[link(android)]]` in order to be linked
* All Geode and GD files are stored in `Android/data/com.geode.launcher/files`
* Game files in `games`, save files in `save`
* Allow logging to be disabled per mod (6d599a5)
* Mod cells use layouts (114fa46)
* MacOS console is now separate (182984d)
* Add uninstall button to Geode mod (Only functional in Windows currently) (a738320)
* Make new version label invisible on download (0f179da)
* Fix the toggling of disabled dependencies (cd89ef1)
* Fix spritesheet issues (ef47647)
* Change `LoadingLayer` (ef47647)
* Make mod info popup top a layout (dd806e0)
* Add `GEODE_HIDDEN` to inline unique functions (71a79ab)
* Fix big mod icons (26a6c7e)
* Fix `CCNode::removeChildByID` export (23cd456)
* Make `MDTextArea` fit its size (140f38b)
* Enable ESC/Back to go back in Geode mod list (2847bee)
* Add `SimpleTextArea` (7f277a7)
* Check modified date when unzipping `.geode` files (5c765c6)
* Only hash markdown files on resource checking (f563c46)

## v1.3.5
* Follow redirect in web::utils functions (a942a45)
* Lots of bindings
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