Skip to content

Commit

Permalink
Fix the missing stuff and fix playlayer
Browse files Browse the repository at this point in the history
  • Loading branch information
altalk23 committed Oct 1, 2023
1 parent 506bb05 commit a0deb6a
Show file tree
Hide file tree
Showing 2 changed files with 6 additions and 2 deletions.
6 changes: 5 additions & 1 deletion bindings/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -4897,11 +4897,15 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
bool unused4cc;
bool m_hasCheated;
geode::SeedValueRS m_dontSave;
[[missing(android)]]
int unknown4d8;
[[missing(android)]]
bool m_debugPauseOff;
[[missing(android)]]
bool m_shouldSmoothCamera;
[[missing(android)]]
float unused_4e0;
PAD = mac 0x4, win 0x4, android 0x4;
PAD = mac 0x4, win 0x4, android 0x0;
cocos2d::CCDrawNode* unknown4e8;
float m_camera4f0;
int unused4f4;
Expand Down
2 changes: 1 addition & 1 deletion codegen/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ project(Codegen LANGUAGES C CXX)
include(../cmake/CPM.cmake)

CPMAddPackage("gh:fmtlib/fmt#9.1.0")
CPMAddPackage("gh:geode-sdk/Broma#93f401a")
CPMAddPackage("gh:geode-sdk/Broma#38a3bba")

file(GLOB SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp
Expand Down

0 comments on commit a0deb6a

Please sign in to comment.